Пример #1
0
  public synchronized void leftButtonClick(Point loc) {
    if (this.game.discardFrame.isVisible()) {
      handleDiscard(loc);
      return;
    }
    Rectangle end = new Rectangle(1460, 492, 91, 91);
    if (end.contains(loc)) {
      this.player.playerDeck.endTurn();
      this.game.nextTurn();
      return;
    }
    Rectangle discard = new Rectangle(1431, 692, 142, 108);
    if (discard.contains(loc)) {
      this.game.discardFrame.setVisible(true);
      return;
    }
    switch (turnState) {
      case Default:
        Rectangle playAllCardsInHand = new Rectangle(47, 493, 83, 100);
        if (playAllCardsInHand.contains(loc)) {
          playAll();
        }
        Card c = this.player.playerDeck.handleClick(loc);
        this.game.repaint();
        if (c != null) {
          executeCard(c);
          return;
        }
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.constructs, loc)) {
          return;
        }
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.hand, loc)) {
          return;
        }
        c = this.player.playerDeck.activateConstruct(loc);
        if (c != null) {
          if (!c.constructPlayed) {
            executeCard(c);
            c.constructPlayed = true;
            return;
          }
          return;
        }
        break;
      case Discard:
        if (this.player.playerDeck.attemptDiscard(loc) != null) {
          decrementTurnStateMagnitude();
        }
        break;
      case AskaraDiscard:
        Card askaraDiscardCard = this.player.playerDeck.attemptDiscard(loc);
        if (askaraDiscardCard != null) {
          decrementTurnStateMagnitude();
          if (askaraDiscardCard.getFaction() == Card.Faction.Enlightened
              && this.turnStateMagnitude > 0) {
            decrementTurnStateMagnitude();
          }
        }
        break;
      case DeckBanish:
        Card banished = this.player.playerDeck.attemptDeckHandBanish(loc);
        if (banished != null) {
          decrementTurnStateMagnitude();
          this.game.gameDeck.discard.add(banished);
        }
        break;
      case CenterBanish:
        if (this.game.gameDeck.attemptCenterBanish(loc)) {
          decrementTurnStateMagnitude();
        }
        break;
      case AskaraCenterBanish:
        Card c1 = this.game.gameDeck.attemptAskaraCenterBanish(loc);
        if (c1 != null) {
          if (c1.getType() == Card.Type.Monster) {
            this.player.incrementHonor(3);
            this.game.decrementHonor(3);
          }
          decrementTurnStateMagnitude();
        }
        break;
      case DefeatMonster:
        Card defeatedMonster =
            this.game.gameDeck.attemptDefeatMonster(loc, this.turnStateMagnitude);
        if (defeatedMonster != null) {
          executeCard(defeatedMonster);
          exitActiveWaitingState();
        }
        break;
      case VoidMesmerState:
        Card aquHero = this.game.gameDeck.attemptGetHero(loc, this.turnStateMagnitude);
        if (aquHero != null) {
          executeCard(aquHero);
          exitActiveWaitingState();
        }
        break;

      case FreeCard:
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.hand, loc)) {
          decrementTurnStateMagnitude();
        }
        break;
      case FreeCardHero:
        Card e = this.game.gameDeck.getHeroFromCenter(loc);

        if (e != null) {
          this.game.gameDeck.hand.remove(e);
          this.game.gameDeck.drawCard();
          HeroTopOfDeckState = this.player.playerDeck.addNewCardToDiscard(e, HeroTopOfDeckState);
          this.turnState = Turn.TurnState.Default;
        }
        break;
      case HandBanish:
        Card b = this.player.playerDeck.attemptDeckHandBanish(loc);
        if (b != null) {
          decrementTurnStateMagnitude();
          this.game.gameDeck.discard.add(b);
        }
        break;

      case TwofoldAskara:
        Card d = this.player.playerDeck.getCardFromPlayed(loc);
        if (d != null) {
          this.executeCard(d);
          exitActiveWaitingState();
        }
        break;

      case RajTurnState:
        Card cardForRajTurnState = this.player.playerDeck.attemptDeckHandBanish(loc);
        System.out.println(cardForRajTurnState);
        if (cardForRajTurnState != null) {
          this.turnStateMagnitude = cardForRajTurnState.getHonorWorth() + 2;
          this.turnState = Turn.TurnState.RajTurnState2;
        }
        break;
      case RajTurnState2:
        Card cardForRajTurnState2ToAcquire =
            this.game.gameDeck.attemptRajEffect(loc, this.turnStateMagnitude);
        if (cardForRajTurnState2ToAcquire != null) {
          this.player.playerDeck.hand.add(cardForRajTurnState2ToAcquire);
          this.player.playerDeck.resetHandLocation();
          exitActiveWaitingState();
        }
        break;
      case SeaTyrantTurnBegin:
        Card t = this.player.playerDeck.activateConstruct(loc);
        if (t != null) {
          //				for(Card x: this.player.playerDeck.constructs){
          //					if(!(x.equals(t))){
          //						this.player.playerDeck.discard.add(x);
          //						this.player.playerDeck.constructs.remove(x);
          //						this.player.playerDeck.resetHandLocation();
          //					}
          //				}
          for (Card x : this.player.playerDeck.constructs) {
            if (!x.equals(t)) {
              this.player.playerDeck.discard.add(x);
            }
          }
          ArrayList<Card> newConstructs = new ArrayList<Card>();
          newConstructs.add(t);
          this.player.seaTyrant = false;
          this.player.playerDeck.constructs = newConstructs;
          this.turnState = Turn.TurnState.Default;
          this.turnStateMagnitude = 0;
          this.player.playerDeck.resetHandLocation();
        } else {
          this.optionPane.showMessageDialog(
              this.game,
              game.descriptions.getString("ConstructToSave"),
              "",
              JOptionPane.PLAIN_MESSAGE);
        }

        break;

      case CorrosiveWidowTurnBegin:
        if (this.player.playerDeck.constructs.size() <= 0) {
          this.turnState = TurnState.Default;
          this.player.corrosiveWidow = 0;
          this.leftButtonClick(loc);
          break;
        }
        Card cWTBcard = this.player.playerDeck.activateConstruct(loc);
        if (cWTBcard != null) {
          for (int cWTBcounter = 0;
              cWTBcounter < this.player.playerDeck.constructs.size();
              cWTBcounter++) {
            if (cWTBcard.equals(this.player.playerDeck.constructs.get(cWTBcounter))) {
              this.player.playerDeck.constructs.remove(cWTBcounter);
              this.player.corrosiveWidow--;
              if (this.player.corrosiveWidow <= 0) {
                this.turnState = TurnState.Default;
              } else {
                if (this.player.playerDeck.constructs.size() > 0) {
                  this.optionPane.showMessageDialog(
                      this.game,
                      game.descriptions.getString("ConstructToDiscard"),
                      "",
                      JOptionPane.PLAIN_MESSAGE);
                }
              }
              this.player.playerDeck.resetHandLocation();
            }
          }
        } else {
          this.optionPane.showMessageDialog(
              this.game,
              game.descriptions.getString("ConstructToDiscard"),
              "",
              JOptionPane.PLAIN_MESSAGE);
        }

        break;

      default:
        break;
    }
  }