Пример #1
0
  /** Draw the foreground layer for the GuiContainer (everything in front of the items) */
  protected void drawGuiContainerForegroundLayer(int par1, int par2) {
    String temp = StatCollector.translateToLocal("tile.luxStorage.name");
    this.fontRenderer.drawString(
        temp, (this.xSize - this.fontRenderer.getStringWidth(temp)) / 2, 6, 4210752);

    int var5 = (this.width - this.xSize) / 2;
    int var6 = (this.height - this.ySize) / 2;

    int mouse_x = par1 - var5;
    int mouse_y = par2 - var6;

    if (mouse_y > 27 & mouse_y < 27 + 131) {
      int dx = (mouse_x - 9) / 23;
      if (dx >= 0 & dx < 7) {
        temp =
            LuxHelper.color_name[dx]
                + " "
                + LuxHelper.display(storageInventory.GetLuxLevel((byte) dx));
        this.fontRenderer.drawString(
            temp,
            (this.xSize - this.fontRenderer.getStringWidth(temp)) / 2,
            16,
            LuxHelper.color_int[dx]);
      }
    }
  }
Пример #2
0
  /** Draw the background layer for the GuiContainer (everything behind the items) */
  protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
    int var4 = this.mc.renderEngine.getTexture("/luxcraft/gui/luxStorage.png");
    GL11.glColor4f(1.0F, 1F, 1F, 1.0F);
    this.mc.renderEngine.bindTexture(var4);
    int var5 = (this.width - this.xSize) / 2;
    int var6 = (this.height - this.ySize) / 2;
    this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
    int var7;

    for (byte i = 0; i < 7; i++) {
      GL11.glColor4d(LuxHelper.r[i], LuxHelper.g[i], LuxHelper.b[i], 1);
      var7 =
          (int)
              ((double) storageInventory.GetLuxLevel(i)
                  / (double) storageInventory.MaxLuxLevel(i)
                  * 131);
      this.drawTexturedModalRect(
          var5 + 9 + 23 * i, var6 + 27 + 131 - var7, 176, 131 - var7, 20, var7);
    }
  }