public void updateDynamicTextures() { int var1 = -1; Iterator var2 = this.textureList.iterator(); while (var2.hasNext()) { TextureFX var3 = (TextureFX) var2.next(); var3.anaglyphEnabled = this.options.anaglyph; var3.onTick(); this.imageData.clear(); this.imageData.put(var3.imageData); this.imageData.position(0).limit(var3.imageData.length); if (var3.iconIndex != var1) { var3.bindImage(this); var1 = var3.iconIndex; } for (int var4 = 0; var4 < var3.tileSize; ++var4) { for (int var5 = 0; var5 < var3.tileSize; ++var5) { GL11.glTexSubImage2D( GL11.GL_TEXTURE_2D, 0, var3.iconIndex % 16 * 16 + var4 * 16, var3.iconIndex / 16 * 16 + var5 * 16, 16, 16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, this.imageData); } } } }
public void updateDynamicTextures() { int var1 = -1; for (int var2 = 0; var2 < this.textureList.size(); ++var2) { TextureFX var3 = (TextureFX) this.textureList.get(var2); var3.anaglyphEnabled = this.options.anaglyph; var3.onTick(); var1 = this.func_82772_a(var3, var1); } }
public void registerTextureFX(TextureFX par1TextureFX) { this.textureList.add(par1TextureFX); par1TextureFX.onTick(); }