private void initMessageUI() { messageBox = new TextBox(); messageBox.setReadOnly(true); messageBox.setWidth(FieldCanvas.SIZE * game.getBoard().getDimension().x + "px"); messageBox.setText("Click field to start game."); add(messageBox); }
private void setOutputPathChangeEnabled(final boolean enabled) { if (output != null && enabled != outputPathChangeEnabled) { outputPathChangeEnabled = enabled; if (!outputPathChangeEnabled) { outputPathUserSpecified = false; } output.setReadOnly(!enabled); // Update the output location, when changes are disabled, the field gets filled automatically updateOutputLocation(); } }