public void map( LongWritable key, Star value, OutputCollector<BlockIDWritable, PairWritable> output, Reporter reporter) throws IOException { loc.set(value.ra, value.dec); int zoneNum = loc.zoneNum; int raNum = loc.raNum; p.set(value, null); /* * When the block size increases (> theta), only part of a block * needs to be copied to its neighbor. */ output.collect(loc, p); /* * only replicate objects in the border of a block. I expect most of * objects don't need to be copied. */ if (value.dec > zoneRanges[zoneNum][0] + theta && value.dec < zoneRanges[zoneNum][1] - theta && value.ra > blockRanges[raNum][0] + maxAlphas[zoneNum] && value.ra < blockRanges[raNum][1] - maxAlphas[zoneNum]) return; /* * the code below is to copy the star to some neighbors. We only * need to copy an object to the bottom, left, left bottom, left top * neighbors */ value.margin = true; /* * we should treat the entire zone 0 as a block, so we only needs to * copy some objects at the corner to their neighbors */ if (loc.zoneNum == 0) { /* copy the object to the right top neighbor */ if (value.ra >= blockRanges[raNum][1] - maxAlphas[zoneNum] && value.ra <= blockRanges[raNum][1] && value.dec >= zoneRanges[zoneNum][1] - theta && value.dec <= zoneRanges[zoneNum][1]) { // BlockIDWritable loc1 = new BlockIDWritable(); /* raNum of objects in zone 0 is always 0, * we need to recalculate it. */ // loc1.raNum = BlockIDWritable.ra2Num(value.ra) + 1; // if (loc1.raNum == numBlocks) { // loc1.raNum = 0; // value.ra -= 360; // } // loc1.zoneNum = loc.zoneNum + 1; /// output.collect(loc1, p); } return; } else if (loc.zoneNum == numZones - 1) { /* copy the object to the bottom neighbor */ if (value.dec >= zoneRanges[zoneNum][0] && value.dec <= zoneRanges[zoneNum][0] + theta) { /* raNum of objects in zone zoneNum - 1 is always 0, * we need to recalculate it. */ loc1.raNum = BlockIDWritable.ra2Num(value.ra); loc1.zoneNum = loc.zoneNum - 1; output.collect(loc1, p); /* copy the object to the right bottom neighbor */ while (value.ra >= blockRanges[loc1.raNum][1] - maxAlphas[zoneNum] && value.ra <= blockRanges[loc1.raNum][1]) { loc1.raNum++; if (loc1.raNum == numBlocks) { loc1.raNum = 0; value.ra -= 360; } loc1.zoneNum = loc.zoneNum - 1; output.collect(loc1, p); } } return; } boolean wrap = false; loc1.raNum = loc.raNum; /* copy the object to the right neighbor */ while (value.ra >= blockRanges[loc1.raNum][1] - maxAlphas[zoneNum] && value.ra <= blockRanges[loc1.raNum][1]) { loc1.raNum++; loc1.zoneNum = loc.zoneNum; /* * when the object is copied to the right neighbor, we need to * be careful. we need to convert ra and raNum if ra is close to * 360. */ if (loc1.raNum == numBlocks) { loc1.raNum = 0; value.ra -= 360; wrap = true; } output.collect(loc1, p); /* copy the object to the right bottom neighbor */ if (value.dec >= zoneRanges[zoneNum][0] && value.dec <= zoneRanges[zoneNum][0] + theta) { loc1.zoneNum = loc.zoneNum - 1; output.collect(loc1, p); } /* copy the object to the right top neighbor */ if (value.dec >= zoneRanges[zoneNum][1] - theta && value.dec <= zoneRanges[zoneNum][1]) { loc1.zoneNum = loc.zoneNum + 1; output.collect(loc1, p); } } if (wrap) { value.ra += 360; } /* copy the object to the bottom neighbor */ if (value.dec >= zoneRanges[zoneNum][0] && value.dec <= zoneRanges[zoneNum][0] + theta) { loc1.raNum = loc.raNum; loc1.zoneNum = loc.zoneNum - 1; if (loc1.zoneNum == 0) loc1.raNum = 0; output.collect(loc1, p); } }