Пример #1
0
  // action listeners
  public void actionPerformed(ActionEvent e) {

    // doge click button gives doge
    if (e.getSource() == dogeClick) {

      cps = cps + 1;

      Sounds.run("wow");

      // increases size of button temporarily
      if (animation == 0) {
        dogeClick.setBounds(460, 110, 80, 80);
        dogeClick.setIcon(new ImageIcon("Images/dogeopen.jpg"));
        animation = 1;

      } else if (animation == 1) {
        dogeClick.setBounds(450, 100, 100, 100);
        dogeClick.setIcon(new ImageIcon("Images/doge.jpg"));
        animation = 0;
      }

      // adds doge accordingly and updates JLabel
      doge = doge + ((clickUpgrade) * clickMultiply) * multiplier;
      dogeCount.setText("Doge: " + doge);

      // randomize text
      flavourClick.setText(flavourText[(int) (Math.random() * 49)]);
      flavourClick.setBounds(
          (int) (Math.random() * (800)), (int) ((Math.random() * (401)) + 50), getWidth(), 50);
      flavourClick.setFont(
          new Font("Comic Sans MS", Font.BOLD, (int) ((Math.random() * (15)) + 15)));
      Color colour = Random.getRandomColour();
      flavourClick.setForeground(colour);
      flavourClick.setVisible(true);
    }
    // for loop for all buttons
    for (int i = 0; i < MAX_UPGRADES; i++) {

      // updates button stats and count
      if (e.getSource() == producers[i] && doge >= producerStats[i].getCost()) {

        doge = doge - producerStats[i].getCost();
        producers[i].setIcon(new ImageIcon("Images//bought.PNG"));
        producerStats[i].increaseCount();
        producerStats[i].increaseCost();
        producers[i].setToolTipText(
            "Your "
                + producerStats[i].getButtonName()
                + " gives "
                + producerStats[i].getDogeProduction() * producerStats[i].getCount()
                + " doge per second");
        dps = dps + producerStats[i].getDogeProduction();
        buyProducers[i].setText(
            "Buy "
                + producerStats[i].getButtonName()
                + " for "
                + producerStats[i].getCost()
                + " doge");
        buyDetails[i].setText(
            "You have: " + producerStats[i].getCount() + " " + producerStats[i].getButtonName());
      }
    }
    // updates click stats and count
    for (int i = 0; i < MAX_CLICK; i++) {
      if (e.getSource() == clickers[i] && doge >= clickerStats[i].getCost()) {

        doge = doge - clickerStats[i].getCost();
        clickerStats[i].increaseCount();
        clickUpgrade = clickUpgrade + clickerStats[i].getClickBonus();
        clickMultiply = clickMultiply * clickerStats[i].getClickMultiplier();
        dogeClick.setToolTipText(
            "Each click gives you " + (clickUpgrade) * clickMultiply + " doge. wow");

        clickers[i].setVisible(false);
        buyClickers[i].setVisible(false);
      }
    }

    // secret developer button in corner
    if (e.getSource() == devButton) {

      doge = doge * 2;

      // plays Sandstorm by Darude
      Sounds.run("sandstorm");
    }
    if (e.getSource() == options) {

      // opens options gui
      Options options = new Options();
    }
    // saves current progress into save file
    if (e.getSource() == save) {

      // opens JOtionPane
      Sounds.run("save");
      Save temp = new Save();
      String name = JOptionPane.showInputDialog("What is the name of your save file?");
      temp.createOutputFile("Save//" + name + ".txt");

      String producerCount = "";
      String clickCount = "";
      String achievementCount = "";

      // adds line of code for the amount of producers
      for (int i = 0; i < MAX_UPGRADES; i++) {

        producerCount = producerCount + producerStats[i].getCount() + "|";
      }
      // adds line of code for the amount of clickers
      for (int i = 0; i < MAX_CLICK; i++) {

        // if bought write true
        if (clickerStats[i].getCount() != 0) {
          clickCount = clickCount + "t|";
        } else {
          // if not bought write false
          clickCount = clickCount + "f|";
        }
      }

      // adds a line of code for achievements
      for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {

        // if possess write true
        if (achievementStats[i].getCount() != 0) {
          achievementCount = achievementCount + "t|";
        } else {
          // if do not have write f
          achievementCount = achievementCount + "f|";
        }
      }

      // add all lines to file
      temp.addInfo("" + doge);
      temp.addInfo("" + producerCount);
      temp.addInfo("" + clickCount);
      temp.addInfo("" + achievementCount);
      temp.closeOutputFile();
    }
    // opens existing save file
    if (e.getSource() == open) {

      Save temp = new Save();
      String name = JOptionPane.showInputDialog("What is the name of your save file?");
      temp.openInputFile("Save//" + name + ".txt");
      try {

        // counters to open save file
        int add = 0;
        String data = "";
        int producerCount = 0;
        int clickCount = 0;
        int achievementCount = 0;

        // turn each line into char array
        doge = Long.parseLong(temp.getInfo());
        char producerSave[] = temp.getInfo().toCharArray();
        char clickSave[] = temp.getInfo().toCharArray();
        char achievementSave[] = temp.getInfo().toCharArray();

        // looks at producer line and adjusts values and resets Jlabel
        // text
        for (int i = 0; i < producerSave.length; i++) {

          if (producerSave[i] != '|') {

            data = data + Character.getNumericValue(producerSave[i]);

          } else {

            // updates data in producers
            add = Integer.parseInt(data);
            producerStats[producerCount].setCount(add);
            producerStats[producerCount].setCost(
                (int)
                    (producerStats[producerCount].getCost()
                        * (add * producerStats[producerCount].getCostIncrease())));
            buyProducers[producerCount].setText(
                "Buy "
                    + producerStats[producerCount].getButtonName()
                    + " for "
                    + producerStats[producerCount].getCost()
                    + " doge");
            buyDetails[producerCount].setText(
                "You have: "
                    + producerStats[producerCount].getCount()
                    + " "
                    + producerStats[producerCount].getButtonName());
            producers[producerCount].setToolTipText(
                "Your "
                    + producerStats[producerCount].getButtonName()
                    + " gives "
                    + producerStats[producerCount].getDogeProduction()
                        * producerStats[producerCount].getCount()
                    + " doge per second");
            dps =
                dps
                    + (producerStats[producerCount].getDogeProduction()
                        * producerStats[producerCount].getCount());

            data = "";
            producerCount++;
            add = 0;
          }
        }
        // reads clicker upgrades saves
        for (int i = 0; i < MAX_CLICK * 2; i++) {

          if (clickSave[i] == 't') {

            // updates data in clickers
            clickerStats[clickCount].setCount(1);
            clickUpgrade =
                (clickUpgrade + clickerStats[clickCount].getClickBonus())
                    * clickerStats[clickCount].getClickMultiplier();
            dogeClick.setToolTipText("Each click gives you " + clickUpgrade + " doge. wow");

            clickers[clickCount].setVisible(false);
            buyClickers[clickCount].setVisible(false);

            clickCount++;

          } else if (clickSave[i] == 'f') {
            clickCount++;
          }
        }
        // reads achievement lines
        for (int i = 0; i < MAX_ACHIEVEMENTS * 2; i++) {

          if (achievementSave[i] == 't') {

            // updates achievements
            achievementStats[achievementCount].setCount(1);
            achievements[achievementCount].setVisible(true);

            achievementCount++;

          } else if (achievementSave[i] == 'f') {
            achievementCount++;
          }
        }

        dogeCount.setText("Doge: " + doge);
      } catch (IOException e1) {
        // access invalid file
        e1.printStackTrace();
        System.out.println("Invalid file!");
      }

      // closes input file
      try {
        temp.closeInputFile();
      } catch (IOException e1) {
        // access invalid file
        e1.printStackTrace();
        System.out.println("Invalid file!");
      }
    }
  }
Пример #2
0
  @Override
  public void tick(Graphics2D g, Input p1, Input p2, Sound s) {

    // Menu
    if (gameState == 0) {
      // Song
      sound.loadSound("Resources/Sounds/Menu.wav");
      sound.runLoop();

      // background
      g.setColor(Color.BLACK);
      g.fillRect(0, 0, WIDTH, HEIGHT);

      // title
      g.setColor(Color.GREEN);
      g.setFont(new Font("Arial", Font.BOLD, 100));
      centerText("DARKLIGHT 2", g, WIDTH / 2, 180);

      // selection
      g.setColor(Color.RED);
      if (gameState == 0) {
        // Song
        sound.loadSound("Resources/Sounds/Menu.wav");
        sound.runLoop();

        // background
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, WIDTH, HEIGHT);

        // title
        g.setColor(Color.GREEN);
        g.setFont(new Font("Arial", Font.BOLD, 100));
        centerText("DARKLIGHT 2", g, WIDTH / 2, 180);

        // selection
        g.setColor(Color.RED);
        if (button == 0) {

          // PLAY
          g.fillRect(WIDTH / 2 - 160, 240, 320, 90);
          if (justPressed(p1, Button.U)) {
            button = 2;
          }
          if (justPressed(p1, Button.D)) {
            button = 1;
          }
          if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) {
            inv[0] = wep1;
            gameState = 1;
            sound.reset();
            sound.stop();
          }
        } else if (button == 1) {

          // LEADERBOARDS
          g.fillRect(WIDTH / 2 - 160, 340, 320, 90);
          if (justPressed(p1, Button.U)) {
            button = 0;
          }
          if (justPressed(p1, Button.D)) {
            button = 2;
          }
          if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) {
            gameState = 5;
          }
        } else {
          // EXIT
          g.fillRect(WIDTH / 2 - 160, 440, 320, 90);
          if (justPressed(p1, Button.U)) {
            button = 1;
          }
          if (justPressed(p1, Button.D)) {
            button = 0;
          }
          if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) {
            System.exit(0);
          }
        }

        // option boxes
        g.setColor(Color.GREEN);
        g.fillRect(WIDTH / 2 - 150, 250, 300, 70);
        g.fillRect(WIDTH / 2 - 150, 350, 300, 70);
        g.fillRect(WIDTH / 2 - 150, 450, 300, 70);
        // option box text
        g.setColor(Color.BLACK);
        g.setFont(new Font("Arial", Font.PLAIN, 30));
        centerText("PLAY", g, WIDTH / 2, 295);
        centerText("LEADERBOARD", g, WIDTH / 2, 395);
        centerText("EXIT", g, WIDTH / 2, 495);

        //			g.setColor(Color.YELLOW);
        //			g.fillRect(WIDTH/2 - 352, 20, 704, 192);
      }
    }
    // Game
    if (gameState == 1) {
      arena.draw(g);

      // Sound
      sound.loadSound("Resources/Sounds/ambient.wav");
      sound.runLoop();

      //			// offset borders
      //			g.setColor(Color.RED);
      //			g.drawRect(0, 0, arena.xOffsetBorder, HEIGHT);								// left
      //			g.drawRect(WIDTH - arena.xOffsetBorder, 0, arena.xOffsetBorder, HEIGHT);	// right
      //			g.drawRect(0, 0, WIDTH, arena.yOffsetBorder);								// top
      //			g.drawRect(0, HEIGHT - arena.yOffsetBorder, WIDTH, arena.yOffsetBorder);	// bottom

      if (wave.falling) {
        count = 0;
        gameState = 2;
      }

      // wave
      wave.newWave(g, arena, player);
      wave.maintain(g, arena, player, swordSpec);

      // If enemy spots, play battle sound
      for (Enemy enemy : wave.enemies.values()) {
        if (enemy.spottedPlayer) {

          // Check to play noise
          int temp = (int) (Math.random() * 150);
          if (temp <= 1) {
            // Check for Ghoul or Golem
            if (enemy.type <= 60) {
              // Play Ghoul sound
              monster.loadSound("Resources/Sounds/ghoul.wav");
              monster.run();
            }

            if (enemy.type > 85) {
              // Play golem sound
              monster.loadSound("Resources/Sounds/golem.wav");
              monster.run();
            }
          }

          battle.loadSound("Resources/Sounds/Game Song.wav");
          battle.runLoop();
          break;
        }
      }

      // Stop battle sound, new wave
      if (wave.waveStart && wave.wave != 0) {
        battle.stop();
        battle.reset();
      }

      // player
      player.draw(g);
      player.movement(p1, arena);
      player.weapon = weapon;
      basicAttack(g, p1);
      specialAttack(g, p1);
      weaponPickup(g, p1, arena);
      weaponSwap(p1);

      if (player.health <= 0) {
        gameState = 3;
        sound.stop();
        sound.reset();
        battle.stop();
        battle.reset();
      }

      if (justPressed(p1, Button.C)) {
        wave.enemies.clear();
      }

      g.setColor(Color.BLACK);
      g.fillRect(0, 0, (int) (player.x - 256), HEIGHT);
      g.fillRect((int) (player.x + 256), 0, (int) (WIDTH - player.x - 255), HEIGHT);
      g.fillRect(0, 0, WIDTH, (int) (player.y - 256));
      g.fillRect(0, (int) (player.y + 256), WIDTH, (int) (HEIGHT - player.y - 255));
      g.drawImage(TextureLoader.light, (int) (player.x - 256), (int) (player.y - 256), null);

      // HUD
      int floor = (wave.wave % 10 == 0) ? (wave.wave + 9) / 10 : (wave.wave + 10) / 10;
      int currentWave = (wave.wave % 10 == 0) ? 10 : wave.wave % 10;
      g.setColor(Color.WHITE);
      g.setFont(new Font("Arial", Font.BOLD, 20));
      g.drawString("Floor " + floor + " | Wave " + currentWave, 5, 20);
      g.setFont(new Font("Arial", Font.PLAIN, 10));
      g.drawString("Remaining enemies: " + wave.enemies.size(), 5, 30);

      g.setColor(Color.DARK_GRAY);
      g.fillRect(347, 531, 330, 10);
      g.fillRect(347, 541, 10, 20);
      g.fillRect(507, 541, 10, 20);
      g.fillRect(667, 541, 10, 20);
      g.fillRect(347, 561, 330, 15);
      g.setColor(Color.GREEN);
      if (player.health <= 100) {
        g.fillRect(357, 541, (int) (150 * (player.health / 100)), 20);
      } else {
        g.fillRect(357, 541, 150, 20);
        g.setColor(Color.ORANGE);
        g.fillRect(357, 541, (int) (150 * ((player.health - 100) / 100)), 20);
      }
      g.setColor(Color.BLUE);
      g.fillRect(
          517 + (int) (150 - (150 * (player.mana / 100))),
          541,
          (int) (150 * (player.mana / 100)),
          20);

      g.dispose();
    }

    // Floor switching
    if (gameState == 2) {
      g.setColor(new Color(0, 0, 0, 4 * count));
      g.fillRect(0, 0, WIDTH, HEIGHT);
      count++;
      if (count == 60) {
        arena = new Arena();
        player.x = WIDTH / 2;
        player.y = HEIGHT / 2;
        wave.falling = false;
        wave.hole = false;
        wave.transition.reset();
        wave.waveStart = true;
        wave.difficulty *= 1.1;
        gameState = 1;
      }
    }

    // Game Over
    if (gameState == 3) {

      // Sound
      sound.loadSound("Resources/Sounds/Death.wav");
      sound.runOnce();

      g.setColor(Color.RED);
      g.setFont(new Font("Arial", Font.BOLD, 150));
      centerText("GAME OVER", g, WIDTH / 2, HEIGHT / 2);
      wait++;
      yourScore = wave.score;
      waveNum = (wave.wave % 10 == 0) ? 10 : wave.wave % 10;
      if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) {

        sound.stop();
        sound.reset();
        gameState = 0;
        reset();
      }

      if (wait == 3000) {
        sound.stop();
        sound.reset();
        gameState = 0;
        reset();
      }
    }
    // Enter Your initials
    if (gameState == 4) {
      g.setColor(Color.BLACK);
      g.fillRect(0, 0, WIDTH, HEIGHT);
      g.setColor(Color.RED);
      g.setFont(new Font("Arial", Font.PLAIN, 45));
      centerText("Enter Your Initials", g, (Game.WIDTH / 2), (Game.HEIGHT / 4));
      centerText("Press C to enter", g, (Game.WIDTH / 2), (Game.HEIGHT / 2 + 100));
      g.drawString(abcs[i], (Game.WIDTH / 2) - 55, (Game.HEIGHT / 2));
      g.drawString(abcs[j], (Game.WIDTH / 2), (Game.HEIGHT / 2));
      g.drawString(abcs[k], (Game.WIDTH / 2) + 55, (Game.HEIGHT / 2));
      name = abcs[i] + abcs[j] + abcs[k];

      if (active1) g.fillRect((Game.WIDTH / 2) - 55, (Game.HEIGHT / 2) + 5, 35, 5);
      if (active2) g.fillRect((Game.WIDTH / 2) + 5, (Game.HEIGHT / 2) + 5, 35, 5);
      if (active3) g.fillRect((Game.WIDTH / 2) + 55, (Game.HEIGHT / 2) + 5, 35, 5);

      if (!pressedBefore) {
        if (p1.pressed(Button.U)
            || p1.pressed(Button.D)
            || p1.pressed(Button.L)
            || p1.pressed(Button.R)
            || p1.pressed(Button.A)
            || p1.pressed(Button.B)
            || p1.pressed(Button.C)) {
          pressedBefore = true;
        } else {
          pressedBefore = false;
        }
      } else {
        if (!p1.pressed(Button.U)
            && !p1.pressed(Button.D)
            && !p1.pressed(Button.L)
            && !p1.pressed(Button.R)
            && !p1.pressed(Button.A)
            && !p1.pressed(Button.B)
            && !p1.pressed(Button.C)) {
          pressedBefore = false;
        } else {
          return;
        }
      }
      if (p1.pressed(Button.C)) {
        storeScores.main();
        reset();
        gameState = 5;
      }
      if (active1) {

        if (p1.pressed(Button.U)) {
          i += 1;
          if (i > abcs.length - 1) i = 0;
        }
        if (p1.pressed(Button.D)) {
          i -= 1;
          if (i < 0) i = abcs.length - 1;
        }
        if (p1.pressed(Button.L)) {
          active1 = false;
          active3 = true;
        }
        if (p1.pressed(Button.R)) {
          active1 = false;
          active2 = true;
        }
        return;
      }
      if (active2) {

        if (p1.pressed(Button.U)) {
          j += 1;
          if (j > abcs.length - 1) j = 0;
        }
        if (p1.pressed(Button.D)) {
          j -= 1;
          if (j < 0) j = abcs.length - 1;
        }
        if (p1.pressed(Button.L)) {
          active2 = false;
          active1 = true;
        }
        if (p1.pressed(Button.R)) {
          active2 = false;
          active3 = true;
        }
        return;
      }
      if (active3) {

        if (p1.pressed(Button.U)) {
          k += 1;
          if (k > abcs.length - 1) k = 0;
        }
        if (p1.pressed(Button.D)) {
          k -= 1;
          if (k < 0) k = abcs.length - 1;
        }
        if (p1.pressed(Button.L)) {
          active3 = false;
          active2 = true;
        }
        if (p1.pressed(Button.R)) {
          active3 = false;
          active1 = true;
        }
        return;
      }
    }

    // high scores
    if (gameState == 5) {
      storeScores.Read();
      g.setColor(Color.BLACK);
      g.fillRect(0, 0, WIDTH, HEIGHT);
      g.setColor(Color.RED);
      g.setFont(new Font("Arial", Font.PLAIN, 35));
      centerText("High Scores", g, (Game.WIDTH / 2), (Game.HEIGHT / 16));
      g.drawLine(0, Game.HEIGHT / 16 + 8, 1200, Game.HEIGHT / 16 + 8);
      g.drawString("Enemies killed", Game.WIDTH / 2 + 150, Game.HEIGHT / 16 + 60);
      g.drawString("Wave", Game.WIDTH / 2, Game.HEIGHT / 16 + 60);
      g.drawString("Floor", Game.WIDTH / 2 - 210, Game.HEIGHT / 16 + 60);
      int height = -80;
      for (int l = 0; l < 10; l++) {
        g.drawString(storeScores.nameList.get(l), Game.WIDTH / 2 - 400, Game.HEIGHT / 8 - height);
        height = height - 40;
      }
      // g.drawString(storeScores, Game.WIDTH / 2, Game.HEIGHT / 2);
      wait++;
      if (wait == 1005) {
        sound.stop();
        sound.reset();
        wait = 0;
        yourScore = 0;
        waveNum = 0;
        i = 0;
        j = 0;
        k = 0;
        floorNum = 0;
        gameState = 0;
      }
    }

    updateKeyState(p1);
  }
Пример #3
0
  public void specialAttack(Graphics2D g, Input p1) {

    swordSpecHelper(g);

    if (justPressed(p1, Button.B)) {
      if (player.weapon.name.equals("Short Sword")) {
        if (swordSpec) {
          swordSpec = false;

          // Stop special noise
          wepspec.stop();
          wepspec.reset();

        } else if (!swordSpec && player.mana > 0) {
          // Start special noise
          weps.loadSound("Resources/Sounds/special.wav");
          weps.run();

          wepspec.loadSound("Resources/Sounds/fire.wav");
          wepspec.runLoop();
          swordSpec = true;
        }
      }
      if (player.weapon.name.equals("Greatsword") && player.mana >= 40 && spDelay == 0) {

        // Greatsword spec sound
        weps.loadSound("Resources/Sounds/special.wav");
        weps.run();

        player.mana -= 40;
        spDelay = player.weapon.delay;
        for (Enemy enemy : wave.enemies.values()) {
          if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - 128
              && enemy.x - enemy.size / 2 + arena.xOffset < player.x + 128
              && enemy.y + enemy.size / 2 + arena.yOffset > player.y - 128
              && enemy.y - enemy.size / 2 + arena.yOffset < player.y + 128) {
            enemy.health -= player.weapon.spDamage;
            // UP
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 32
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 96
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 33) {
              enemy.y -= 32;
            }
            // DOWN
            if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32
                && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 32
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 96
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 33) {
              enemy.y += 32;
            }
            // LEFT
            if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 32
                && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 96
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32) {
              enemy.x -= 32;
            }
            // RIGHT
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 32
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 96
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32) {
              enemy.x += 32;
            }
          }
        }
        g.drawRect((int) (player.x - 128), (int) (player.y - 128), 256, 256);
      }
      if (player.weapon.name.equals("Spear") && player.mana >= 25 && spDelay == 0) {

        wepspec.loadSound("Resources/Sounds/special.wav");
        wepspec.run();

        player.mana -= 25;
        spDelay = player.weapon.delay;
        // UP
        if (player.direction == 0) {
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 16
                && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 16
                && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 192
                && enemy.y - enemy.size / 2 + arena.yOffset < player.y - player.size / 2) {
              enemy.health -= player.weapon.spDamage;
              enemy.y -= 32;
            }
          }
          g.drawRect(
              (int) (player.x - player.size / 2 - 16),
              (int) (player.y - player.size / 2 - 192),
              96,
              192);
        }
        // DOWN
        if (player.direction == 1) {
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 16
                && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 16
                && enemy.y + enemy.size / 2 + arena.yOffset > player.y + player.size / 2
                && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 192) {
              enemy.health -= player.weapon.spDamage;
              enemy.y += 32;
            }
          }
          g.drawRect(
              (int) (player.x - player.size / 2 - 16), (int) (player.y + player.size / 2), 96, 192);
        }
        // LEFT
        if (player.direction == 2) {
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 192
                && enemy.x - enemy.size / 2 + arena.xOffset < player.x - player.size / 2
                && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 16
                && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 16) {
              enemy.health -= player.weapon.spDamage;
              enemy.x -= 32;
            }
          }
          g.drawRect(
              (int) (player.x - player.size / 2 - 192),
              (int) (player.y - player.size / 2 - 16),
              192,
              96);
        }
        // RIGHT
        if (player.direction == 3) {
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + enemy.size / 2 + arena.xOffset > player.x + player.size / 2
                && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 192
                && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 16
                && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 16) {
              enemy.health -= player.weapon.spDamage;
              enemy.x += 32;
            }
          }
          g.drawRect(
              (int) (player.x + player.size / 2), (int) (player.y - player.size / 2 - 16), 192, 96);
        }
      }
    }
    if (spDelay > 0) {
      spDelay--;
    }
  }
Пример #4
0
  public void basicAttack(Graphics2D g, Input p1) {

    if (justPressed(p1, Button.A) && delay == 0) {
      delay = player.weapon.delay;
      if (player.weapon.name.equals("Short Sword")) {

        weps.loadSound("Resources/Sounds/short.wav");
        weps.run();

        // UP
        if (player.direction == 0) {
          AnimationLoader.wick.setAnimation(14);
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 48
                && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 48
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 33
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 96) {
              if (swordSpec) {
                enemy.health -= (1.5 * player.weapon.damage);
              } else {
                enemy.health -= player.weapon.damage;
              }
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 48), (int) (player.y - 96), weapon.width, weapon.length);
        }
        // DOWN
        if (player.direction == 1) {
          AnimationLoader.wick.setAnimation(4);
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 48
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 48
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 36
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 96) {
              if (swordSpec) {
                enemy.health -= (1.5 * player.weapon.damage);
              } else {
                enemy.health -= player.weapon.damage;
              }
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 48), (int) (player.y + 32), weapon.width, weapon.length);
        }
        // LEFT
        if (player.direction == 2) {
          AnimationLoader.wick.setAnimation(6);
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 96
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 36
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32) {
              if (swordSpec) {
                enemy.health -= (1.5 * player.weapon.damage);
              } else {
                enemy.health -= player.weapon.damage;
              }
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 96), (int) (player.y - 48), weapon.length, weapon.width);
        }
        // RIGHT
        if (player.direction == 3) {
          AnimationLoader.wick.setAnimation(5);
          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 96
                && enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 36
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32) {
              if (swordSpec) {
                enemy.health -= (1.5 * player.weapon.damage);
              } else {
                enemy.health -= player.weapon.damage;
              }
              generateMana();
            }
          }
          g.drawRect((int) (player.x + 32), (int) (player.y - 48), weapon.length, weapon.width);
        }
      }
      if (player.weapon.name.equals("Greatsword")) {

        weps.loadSound("Resources/Sounds/great.wav");
        weps.run();

        // UP
        if (player.direction == 0) {

          AnimationLoader.wick.setAnimation(15);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 > player.x - 32
                && enemy.x + arena.xOffset - enemy.size / 2 < player.x + 32
                && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 96
                && enemy.y + arena.yOffset - enemy.size / 2 < player.y - 33) {
              enemy.health -= player.weapon.damage;
              enemy.y -= 32;
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 96), (int) (player.y - 96), weapon.width, weapon.length);
        }
        // DOWN
        if (player.direction == 1) {
          AnimationLoader.wick.setAnimation(7);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset - enemy.size / 2 < player.x + 32
                && enemy.x + arena.xOffset + enemy.size / 2 > player.x - 32
                && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 96
                && enemy.y + arena.yOffset + enemy.size / 2 > player.y + 33) {
              enemy.health -= player.weapon.damage;
              enemy.y += 32;
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 96), (int) player.y, weapon.width, weapon.length);
        }
        // LEFT
        if (player.direction == 2) {
          AnimationLoader.wick.setAnimation(9);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset - enemy.size / 2 < player.x - 32
                && enemy.x + arena.xOffset + enemy.size / 2 > player.x - 96
                && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 32
                && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 32) {
              enemy.health -= player.weapon.damage;
              enemy.x -= 32;
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 96), (int) (player.y - 96), weapon.length, weapon.width);
        }
        // RIGHT
        if (player.direction == 3) {
          AnimationLoader.wick.setAnimation(8);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 > player.x + 32
                && enemy.x + arena.xOffset - enemy.size / 2 < player.x + 96
                && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 32
                && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 32) {
              enemy.health -= player.weapon.damage;
              enemy.x += 32;
              generateMana();
            }
          }
          g.drawRect((int) player.x, (int) (player.y - 96), weapon.length, weapon.width);
        }
      }
      if (player.weapon.name.equals("Spear")) {

        weps.loadSound("Resources/Sounds/spear.wav");
        weps.run();

        // UP
        if (player.direction == 0) {
          AnimationLoader.wick.setAnimation(12);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + weapon.width
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + weapon.width
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - weapon.length - 32
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 32) {
              enemy.health -= player.weapon.damage;
              generateMana();
            }
          }
          g.drawRect((int) player.x, (int) (player.y - 160), weapon.width, weapon.length);
        }
        // DOWN
        if (player.direction == 1) {
          AnimationLoader.wick.setAnimation(13);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + weapon.width
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + weapon.width
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 32
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.length + 32) {
              enemy.health -= player.weapon.damage;
              generateMana();
            }
          }
          g.drawRect((int) player.x, (int) (player.y + 32), weapon.width, weapon.length);
        }
        // LEFT
        if (player.direction == 2) {
          AnimationLoader.wick.setAnimation(11);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - weapon.length - 32
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 32
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + weapon.width
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.width) {
              enemy.health -= player.weapon.damage;
              generateMana();
            }
          }
          g.drawRect((int) (player.x - 160), (int) player.y, weapon.length, weapon.width);
        }
        // RIGHT
        if (player.direction == 3) {
          AnimationLoader.wick.setAnimation(10);

          for (Enemy enemy : wave.enemies.values()) {
            if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 32
                && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32 + weapon.length
                && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + weapon.width
                && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.width) {
              enemy.health -= player.weapon.damage;
              generateMana();
            }
          }
          g.drawRect((int) (player.x + 32), (int) player.y, weapon.length, weapon.width);
        }
      }
    }
    if (delay > 0) {
      delay--;
    }
  }