/** * Stops some previous state music. * * @param state */ private void stopPreviousState(int state) { switch (this.state) { case StateManager.STATE_MENU: if (state != StateManager.STATE_SELECTION) SoundEffect.MENU.stop(); break; case StateManager.STATE_SELECTION: if (state != StateManager.STATE_MENU) SoundEffect.MENU.stop(); break; case StateManager.STATE_GAME: SoundEffect.GAME1.stop(); SoundEffect.GAME2.stop(); break; case StateManager.STATE_WIN: SoundEffect.WIN.stop(); break; default: break; } }