protected int simulateBlockers( Game game, SimulationNode2 node, UUID defenderId, int depth, int alpha, int beta, boolean counter) { if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } Integer val = null; SimulationNode2 bestNode = null; // check if defender is being attacked if (game.getCombat().isAttacked(defenderId, game)) { SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId); if (logger.isDebugEnabled()) { logger.debug( defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game)); } List<Combat> combats = defender.addBlockers(game); for (Combat engagement : combats) { if (alpha >= beta) { logger.debug("Sim blockers -- pruning blockers"); break; } Game sim = game.copy(); for (CombatGroup group : engagement.getGroups()) { if (group.getAttackers().size() > 0) { UUID attackerId = group.getAttackers().get(0); for (UUID blockerId : group.getBlockers()) { sim.getPlayer(defenderId).declareBlocker(defenderId, blockerId, attackerId, sim); } } } sim.fireEvent( GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId)); SimulationNode2 newNode = new SimulationNode2(node, sim, depth, defenderId); if (logger.isDebugEnabled()) { logger.debug("Sim block for player:" + game.getPlayer(defenderId).getName()); } sim.checkStateAndTriggered(); while (!sim.getStack().isEmpty()) { sim.getStack().resolve(sim); logger.debug("Sim blockers: resolving triggered abilities"); sim.applyEffects(); } sim.fireEvent( GameEvent.getEvent( GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); Combat simCombat = sim.getCombat().copy(); finishCombat(sim); if (sim.gameOver(null)) { val = GameStateEvaluator2.evaluate(playerId, sim); } else if (!counter) { val = simulatePostCombatMain(sim, newNode, depth - 1, alpha, beta); } else { val = GameStateEvaluator2.evaluate(playerId, sim); } if (!defenderId.equals(playerId)) { if (val < beta) { beta = val; bestNode = newNode; bestNode.setScore(val); bestNode.setCombat(simCombat); } } else { if (val > alpha) { alpha = val; bestNode = newNode; bestNode.setScore(val); bestNode.setCombat(simCombat); } } } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (bestNode != null) { node.children.clear(); node.children.add(bestNode); node.setScore(bestNode.getScore()); } if (logger.isDebugEnabled()) { logger.debug( "Sim blockers: returning score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
protected int simulateCombat( Game game, SimulationNode2 node, int depth, int alpha, int beta, boolean counter) { Integer val = null; if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) { game.getTurn().setPhase(new CombatPhase()); if (game.getPhase().beginPhase(game, game.getActivePlayerId())) { simulateStep(game, new BeginCombatStep()); game.getPhase().setStep(new DeclareAttackersStep()); if (!game.getStep().skipStep(game, game.getActivePlayerId())) { game.fireEvent( new GameEvent( GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId())); if (!game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { val = simulateAttackers( game, node, game.getActivePlayerId(), depth, alpha, beta, counter); } } else if (!counter) { simulateToEnd(game); val = simulatePostCombatMain(game, node, depth, alpha, beta); } } } else { if (!game.getStep().skipStep(game, game.getActivePlayerId())) { game.fireEvent( new GameEvent( GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId())); if (!game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { // only suitable for two player games - only simulates blocks for 1st defender val = simulateBlockers( game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter); } } else if (!counter) { finishCombat(game); /// val = simulateCounterAttack(game, node, depth, alpha, beta); } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (logger.isDebugEnabled()) { logger.debug( "returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
protected int simulateAttackers( Game game, SimulationNode2 node, UUID attackerId, int depth, int alpha, int beta, boolean counter) { if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } Integer val = null; SimulationNode2 bestNode = null; SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId); UUID defenderId = game.getOpponents(attackerId).iterator().next(); if (logger.isDebugEnabled()) { logger.debug( attacker.getName() + "'s possible attackers: " + attacker.getAvailableAttackers(defenderId, game)); } for (Combat engagement : attacker.addAttackers(game)) { if (logger.isDebugEnabled()) { logger.debug( "Sim Attackers: " + engagement.getAttackers() + ", blockers: " + engagement.getBlockers()); } if (alpha >= beta) { logger.debug("Sim Attackers -- pruning attackers"); break; } Game sim = game.copy(); for (CombatGroup group : engagement.getGroups()) { for (UUID attackId : group.getAttackers()) { sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim, false); } } sim.fireEvent( GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId)); SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId); if (logger.isDebugEnabled()) { logger.debug("Sim attack for player:" + game.getPlayer(attackerId).getName()); } sim.checkStateAndTriggered(); while (!sim.getStack().isEmpty()) { sim.getStack().resolve(sim); logger.debug("Sim attack: resolving triggered abilities"); sim.applyEffects(); } sim.fireEvent( GameEvent.getEvent( GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); Combat simCombat = sim.getCombat().copy(); sim.getPhase().setStep(new DeclareBlockersStep()); val = simulateCombat(sim, newNode, depth - 1, alpha, beta, counter); if (!attackerId.equals(playerId)) { if (val < beta) { beta = val; bestNode = newNode; bestNode.setScore(val); if (newNode.getChildren().size() > 0) { bestNode.setCombat(newNode.getChildren().get(0).getCombat()); } } } else { if (val > alpha) { alpha = val; bestNode = newNode; bestNode.setScore(val); if (newNode.getChildren().size() > 0) { bestNode.setCombat(newNode.getChildren().get(0).getCombat()); } } } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (bestNode != null) { node.children.clear(); node.children.add(bestNode); node.setScore(bestNode.getScore()); } if (logger.isDebugEnabled()) { logger.debug( "Sim attackers: returning score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
@Override protected int addActions(SimulationNode2 node, int depth, int alpha, int beta) { boolean stepFinished = false; int val; if (logger.isTraceEnabled() && node != null && node.getAbilities() != null && !node.getAbilities().toString().equals("[Pass]")) { logger.trace( "Add Action [" + depth + "] " + node.getAbilities().toString() + " a: " + alpha + " b: " + beta); } Game game = node.getGame(); if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } // Condition to stop deeper simulation if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.gameOver(null)) { val = GameStateEvaluator2.evaluate(playerId, game); if (logger.isTraceEnabled()) { StringBuilder sb = new StringBuilder("Add Actions -- reached end state <").append(val).append(">"); SimulationNode2 logNode = node; do { sb.append( new StringBuilder( " <- [" + logNode.getDepth() + "]" + (logNode.getAbilities() != null ? logNode.getAbilities().toString() : "[empty]"))); logNode = logNode.getParent(); } while ((logNode.getParent() != null)); logger.trace(sb); } } else if (node.getChildren().size() > 0) { if (logger.isDebugEnabled()) { StringBuilder sb = new StringBuilder("Add Action [") .append(depth) .append("] -- something added children ") .append(node.getAbilities() != null ? node.getAbilities().toString() : "null") .append(" added children: ") .append(node.getChildren().size()) .append(" ("); for (SimulationNode2 logNode : node.getChildren()) { sb.append(logNode.getAbilities() != null ? logNode.getAbilities().toString() : "null") .append(", "); } sb.append(")"); logger.debug(sb); } val = minimaxAB(node, depth - 1, alpha, beta); } else { logger.trace( "Add Action -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName()); if (allPassed(game)) { if (!game.getStack().isEmpty()) { resolve(node, depth, game); } else { stepFinished = true; } } if (game.gameOver(null)) { val = GameStateEvaluator2.evaluate(playerId, game); } else if (stepFinished) { logger.debug("Step finished"); int testScore = GameStateEvaluator2.evaluate(playerId, game); if (game.getActivePlayerId().equals(playerId)) { if (testScore < currentScore) { // if score at end of step is worse than original score don't check further // logger.debug("Add Action -- abandoning check, no immediate benefit"); val = testScore; } else { /*switch (game.getTurn().getStepType()) { case PRECOMBAT_MAIN: val = simulateCombat(game, node, depth-1, alpha, beta, false); break; case POSTCOMBAT_MAIN: val = simulateCounterAttack(game, node, depth-1, alpha, beta); break; default: val = GameStateEvaluator2.evaluate(playerId, game); break; }*/ val = GameStateEvaluator2.evaluate(playerId, game); } } else { val = GameStateEvaluator2.evaluate(playerId, game); /*if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true); else val = GameStateEvaluator2.evaluate(playerId, game); */ } } else if (node.getChildren().size() > 0) { if (logger.isDebugEnabled()) { StringBuilder sb = new StringBuilder("Add Action [") .append(depth) .append("] -- trigger ") .append(node.getAbilities() != null ? node.getAbilities().toString() : "null") .append(" added children: ") .append(node.getChildren().size()) .append(" ("); for (SimulationNode2 logNode : node.getChildren()) { sb.append(logNode.getAbilities() != null ? logNode.getAbilities().toString() : "null") .append(", "); } sb.append(")"); logger.debug(sb); } val = minimaxAB(node, depth, alpha, beta); } else { val = simulatePriority(node, game, depth, alpha, beta); } } node.setScore(val); // test logger.trace( "returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName()); return val; }