public void render() { RenderUtil.setClearColor(Transform.getCamera().getPos().div(2048f).abs()); _shader.bind(); _shader.updateUniforms( _transform.getTransformation(), _transform.getProjectedTransformation(), _material); _mesh.draw(); }
public void render() { Shader shader = Game.getLevel().getShader(); shader.updateUniforms( transform.getTransformation(), transform.getProjectedTransformation(), material); mesh.draw(); }