Пример #1
0
  /**
   * Helper method for Overscrolling that encapsulates all of the necessary function. This is the
   * advanced version of the call.
   *
   * @param view - PullToRefreshView that is calling this.
   * @param deltaX - Change in X in pixels, passed through from from overScrollBy call
   * @param scrollX - Current X scroll value in pixels before applying deltaY, passed through from
   *     from overScrollBy call
   * @param deltaY - Change in Y in pixels, passed through from from overScrollBy call
   * @param scrollY - Current Y scroll value in pixels before applying deltaY, passed through from
   *     from overScrollBy call
   * @param scrollRange - Scroll Range of the View, specifically needed for ScrollView
   * @param fuzzyThreshold - Threshold for which the values how fuzzy we should treat the other
   *     values. Needed for WebView as it doesn't always scroll back to it's edge. 0 = no fuzziness.
   * @param scaleFactor - Scale Factor for overscroll amount
   * @param isTouchEvent - true if this scroll operation is the result of a touch event, passed
   *     through from from overScrollBy call
   */
  public static void overScrollBy(
      final PullToRefreshBase<?> view,
      final int deltaX,
      final int scrollX,
      final int deltaY,
      final int scrollY,
      final int scrollRange,
      final int fuzzyThreshold,
      final float scaleFactor,
      final boolean isTouchEvent) {

    final int deltaValue, currentScrollValue, scrollValue;
    switch (view.getPullToRefreshScrollDirection()) {
      case HORIZONTAL:
        deltaValue = deltaX;
        scrollValue = scrollX;
        currentScrollValue = view.getScrollX();
        break;
      case VERTICAL:
      default:
        deltaValue = deltaY;
        scrollValue = scrollY;
        currentScrollValue = view.getScrollY();
        break;
    }

    // Check that OverScroll is enabled and that we're not currently
    // refreshing.
    if (view.isPullToRefreshOverScrollEnabled() && !view.isRefreshing()) {
      final PullToRefreshBase.Mode mode = view.getMode();

      // Check that Pull-to-Refresh is enabled, and the event isn't from
      // touch
      if (mode.permitsPullToRefresh() && !isTouchEvent && deltaValue != 0) {
        final int newScrollValue = (deltaValue + scrollValue);

        if (PullToRefreshBase.DEBUG) {
          Log.d(
              LOG_TAG,
              "OverScroll. DeltaX: "
                  + deltaX
                  + ", ScrollX: "
                  + scrollX
                  + ", DeltaY: "
                  + deltaY
                  + ", ScrollY: "
                  + scrollY
                  + ", NewY: "
                  + newScrollValue
                  + ", ScrollRange: "
                  + scrollRange
                  + ", CurrentScroll: "
                  + currentScrollValue);
        }

        if (newScrollValue < (0 - fuzzyThreshold)) {
          // Check the mode supports the overscroll direction, and
          // then move scroll
          if (mode.showHeaderLoadingLayout()) {
            // If we're currently at zero, we're about to start
            // overscrolling, so change the state
            if (currentScrollValue == 0) {
              view.setState(PullToRefreshBase.State.OVERSCROLLING);
            }

            view.setHeaderScroll((int) (scaleFactor * (currentScrollValue + newScrollValue)));
          }
        } else if (newScrollValue > (scrollRange + fuzzyThreshold)) {
          // Check the mode supports the overscroll direction, and
          // then move scroll
          if (mode.showFooterLoadingLayout()) {
            // If we're currently at zero, we're about to start
            // overscrolling, so change the state
            if (currentScrollValue == 0) {
              view.setState(PullToRefreshBase.State.OVERSCROLLING);
            }

            view.setHeaderScroll(
                (int) (scaleFactor * (currentScrollValue + newScrollValue - scrollRange)));
          }
        } else if (Math.abs(newScrollValue) <= fuzzyThreshold
            || Math.abs(newScrollValue - scrollRange) <= fuzzyThreshold) {
          // Means we've stopped overscrolling, so scroll back to 0
          view.setState(PullToRefreshBase.State.RESET);
        }
      } else if (isTouchEvent && PullToRefreshBase.State.OVERSCROLLING == view.getState()) {
        // This condition means that we were overscrolling from a fling,
        // but the user has touched the View and is now overscrolling
        // from touch instead. We need to just reset.
        view.setState(PullToRefreshBase.State.RESET);
      }
    }
  }