public static void landscape(boolean value) { Game.instance() .setRequestedOrientation( value ? ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); Preferences.INSTANCE.put(Preferences.KEY_LANDSCAPE, value); }
@SuppressLint("NewApi") public static void immerse(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_IMMERSIVE, value); instance() .runOnUiThread( new Runnable() { @Override public void run() { updateImmersiveMode(); immersiveModeChanged = true; } }); }
public static void classicFont(boolean value) { ModdingMode.setClassicTextRenderingMode(value); Preferences.INSTANCE.put(Preferences.KEY_CLASSIC_FONT, value); }
public static void fontScale(int value) { Preferences.INSTANCE.put(Preferences.KEY_FONT_SCALE, value); }
public static void version(int value) { Preferences.INSTANCE.put(Preferences.KEY_VERSION, value); }
public static void thirdQuickslot(boolean checked) { Preferences.INSTANCE.put(Preferences.KEY_THIRD_QUICKSLOT, checked); if (scene() instanceof GameScene) { ((GameScene) scene()).updateToolbar(checked); } }
public static void uiLanguage(String lang) { Preferences.INSTANCE.put(Preferences.KEY_LOCALE, lang); instance().doRestart(); }
public static void intro(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_INTRO, value); }
public static void lastClass(int value) { Preferences.INSTANCE.put(Preferences.KEY_LAST_CLASS, value); }
private static void donated(int value) { Preferences.INSTANCE.put(Preferences.KEY_DONATED, value); }
public static void brightness(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_BRIGHTNESS, value); if (scene() instanceof GameScene) { ((GameScene) scene()).brightness(value); } }
public static void soundFx(boolean value) { Sample.INSTANCE.enable(value); Preferences.INSTANCE.put(Preferences.KEY_SOUND_FX, value); }
public static void music(boolean value) { Music.INSTANCE.enable(value); Preferences.INSTANCE.put(Preferences.KEY_MUSIC, value); }
public static void zoom(int value) { Preferences.INSTANCE.put(Preferences.KEY_ZOOM, value); }
public static void scaleUp(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_SCALE_UP, value); switchScene(TitleScene.class); }
public static void moddingMode(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_MODDING_MODE, value); }
public static void realtime(boolean value) { Preferences.INSTANCE.put(Preferences.KEY_REALTIME, value); }
public static void challenges(int value) { Preferences.INSTANCE.put(Preferences.KEY_CHALLENGES, value); }