Пример #1
0
  public TentsAndTrees(PlayingField playingField) {
    if (playingField == null) {
      throw new IllegalArgumentException("PlayingField is null.");
    }

    gameField = playingField.getPlayingField();
    columnHints = playingField.getColumnHints();
    rowHints = playingField.getRowHints();

    this.height = gameField.length;
    this.width = gameField[0].length;
  }
Пример #2
0
  /*
   * Controls what happens when an action is detected (a menu item is
   * selected).
   */
  public void actionPerformed(ActionEvent e) {

    /* The file to load from or save to. */
    File file;

    /* Cast the source of the ActionEvent into a menu item for selection. */
    JMenuItem source = (JMenuItem) (e.getSource());

    /* Detect which menu item was clicked. */
    if (source.getText().equals("Basic game")) {

      /* Upon selecting a new basic game, create a new basic game. */
      this.currentgame.newGame("Basic", 5);

    } else if (source.getText().equals("Easy feeding game")) {

      /*
       * Upon selecting an easy feeding game, create a new easy feeding
       * game.
       */
      this.currentgame.newGame("Feeding", 3);

    } else if (source.getText().equals("Moderate feeding game")) {

      /*
       * Upon selecting a moderate feeding game, create a new moderate
       * feeding game.
       */
      this.currentgame.newGame("Feeding", 4);

    } else if (source.getText().equals("Hard feeding game")) {

      /*
       * Upon selecting a hard feeding game, create a new hard feeding
       * game.
       */
      currentgame.newGame("Feeding", 10);

    } else if (source.getText().equals("Load...")) {

      /* Pause the game. */
      this.currentgame.stopFeedingRow();
      this.currentgame.pauseTimeLimit();
      this.currentgame.stopTimeLimit();

      /*
       * Present the user with a file chooser dialog to select the file
       * to load.
       */
      file = getInputFile("Choose game to load");

      if (file != null) {

        /* If the user chose a file, load it. */
        this.currentgame.loadGame(file);

      } else {

        /* If a user cancelled loading resume play. */
        this.currentgame.startFeedingRow();
        this.currentgame.resumeTimeLimit();
        this.currentgame.startTimeLimit();
      }

    } else if (source.getText().equals("Save...")) {

      /* If the game is still going on... */
      if (!this.currentgame.isGameOver()) {

        /* Pause the game. */
        this.currentgame.stopFeedingRow();
        this.currentgame.stopTimeLimit();
        this.currentgame.pauseTimeLimit();

        /*
         * Present the user with a file chooser dialog to choose where
         * they want to save to.
         */
        file = getOutputFile("Choose where to save");

        if (file != null) {

          /* If a file is selected, save to it. */
          this.currentgame.saveGame(file);
        }

        /* Resume play. */
        this.currentgame.startFeedingRow();
        this.currentgame.resumeTimeLimit();
        this.currentgame.startTimeLimit();

      } else {

        /*
         * Emit a system beep to alert the user that the game cannot
         * be saved at this time.
         */
        Toolkit.getDefaultToolkit().beep();
      }

    } else if (source.getText().equals("Quit")) {

      /* Quit the game. */
      System.exit(0);
    }
  }