private BoardState() { mPlayerInformation = PlayerInformation.getMyPlayer(); block = new int[11][7]; wall_h = new int[10][7]; wall_v = new int[11][6]; itemState = new int[3]; my_i = 10; my_j = 3; enemy_i = 0; enemy_j = 3; changedWalltype = null; changedWall_i = -1; changedWall_j = -1; my_numOfWall = 8; enemy_numOfWall = 8; }