@Test
 public void ack() {
   Packet packet = new Packet(Parser.ACK);
   packet.data = new JsonParser().parse("[\"a\", 1, {}]");
   packet.id = 123;
   packet.nsp = "/";
   test(packet);
 }
Пример #2
0
  public void handlePacket(Packet p) {
    try {
      if (p.id == 0) {
        con.STATE = ((Packet0StateUpdate) p).data;
        if (con.STATE == GameState.RUNNING) addPacketToSendingQueue(p);
        else if (con.STATE == GameState.QUIT)
          Server.server.delConnection(con, "Disconnect quitting");
      } else if (p.id == 8) {
        p.id = 7;
        EntityPlayer player = (EntityPlayer) (((Packet8PlayerUpdate) p).create()[0]);
        ServerLoop.world
            .getMap(player.dimension)
            .entityMap
            .put(ServerLoop.world.getUUID(con.username), player);
        Server.server.broadcastLocally(player.dimension, p);
      } else if (p.id == 9) {
        Packet9EntityMoving p9entitymoving = (Packet9EntityMoving) p;

        EntityPlayer e = ServerLoop.world.getPlayer(con.username);

        e.xCoord = p9entitymoving.xCoord;
        e.yCoord = p9entitymoving.yCoord;

        Server.server.broadcastLocally(e.dimension, p);
      } else if (p.id == 20) {
        String message = ((Packet20Chat) p).message;
        if (message.startsWith("/")) {
          List<String> list = new ArrayList<String>();
          Matcher m = Pattern.compile("([^\"]\\S*|\".+?\")\\s*").matcher(message);

          while (m.find()) {
            list.add(m.group(1).replace("\"", ""));
          }

          String command = list.remove(0);
          command = command.replace("/", "");

          Server.server.inputHandler.handleCommand(command, list, con);
        } else {
          ((Packet20Chat) p).prefix = con.prefix;
          ((Packet20Chat) p).suffix = con.suffix;
          Logger.log("[" + con.username + "]: " + message);
          Server.server.broadcast(p);
        }
      } else if (p.id == 11) {
        Packet11EntityInteraction packet = (Packet11EntityInteraction) p;
        Map map = ServerLoop.world.getMap(ServerLoop.world.getDimension(con.username));
        Entity entity = map.entityMap.get(packet.UUID);
        EntityPlayer player = ServerLoop.world.getPlayer(con.username);
        if (packet.mode == Packet11EntityInteraction.MODE_ONCLICK) {
          entity.onMouseClicked(packet.data[0], packet.data[1], player, packet.data[2]);
        }
      } else if (p.id == 12) {
        EventBus.processEventPacket((Packet12Event) p);
      } else if (p.id == 13) {
        // TODO This allows cheaters to modify their Inventory in every way they like. They could
        // even add more size to it... Think of some verifying algorithm.
        Packet13InventoryUpdate packet = (Packet13InventoryUpdate) p;
        packet.update(ServerLoop.world.getPlayer(con.username).inventory);
      }
    } catch (Exception e) {
      e.printStackTrace();
    }
  }