@Override public void update(double t) { { // UPDATE TOWERS for (Tile[] tiles : getTiles()) for (Tile tile : tiles) if (tile.hasTower()) tile.getTower().update(t); } { // UPDATE BULLETS final Iterator<Bullet> it = getBullets().iterator(); while (it.hasNext()) { final Bullet b = it.next(); if (b.update(t)) it.remove(); } } { // UPDATE MOBS final Iterator<Mob> it = getMobs().iterator(); while (it.hasNext()) { final Mob m = it.next(); m.update(t); if (m.shouldBeRemoved()) { m.onRemove(getGame()); it.remove(); } } } }
public void update() { super.update(); if (health <= 0) { die(); } attackTimer++; if (attackTimer % 150 == 0) { attemptAttack(); } ArrayList<Player> nearMobs = World.current.getPlayersInRadius(this, World.current.tileSize * 4); if (nearMobs.size() > 0) { if (target == null) target = nearMobs.get(0); } if (target != null) { moveToTarget(); } else { int changeDir = random.nextInt(100); if (changeDir == 5) { direction = random.nextInt(5); } if (direction == 1) { move(1, 0); } else if (direction == 2) { move(-1, 0); } else if (direction == 3) { move(0, 1); } else if (direction == 4) { move(0, -1); } } }
public void update(int nextHalt) { super.update(nextHalt); updateShooting(); updateStabbing(); }