Пример #1
0
 public EntityThrownSickle(World world, EntityLivingBase entityLiving, double projectileSpeed) {
   this(world);
   throwingEntity = entityLiving;
   setSize(0.25F, 0.25F);
   setLocationAndAngles(
       entityLiving.posX,
       entityLiving.posY + entityLiving.getEyeHeight(),
       entityLiving.posZ,
       entityLiving.rotationYaw,
       entityLiving.rotationPitch);
   posX -= MathHelper.cos((rotationYaw / 180F) * 3.141593F) * 0.16F;
   posY -= 0.10000000149011612D;
   posZ -= MathHelper.sin((rotationYaw / 180F) * 3.141593F) * 0.16F;
   setPosition(posX, posY, posZ);
   yOffset = 0.0F;
   float f = 0.05F;
   motionX =
       -MathHelper.sin((rotationYaw / 180F) * 3.141593F)
           * MathHelper.cos((rotationPitch / 180F) * 3.141593F)
           * f;
   motionZ =
       MathHelper.cos((rotationYaw / 180F) * 3.141593F)
           * MathHelper.cos((rotationPitch / 180F) * 3.141593F)
           * f;
   motionY = -MathHelper.sin((rotationPitch / 180F) * 3.141593F) * f;
   setHeading(motionX, motionY, motionZ, projectileSpeed, projectileSpeed);
   this.projectileSpeed = projectileSpeed;
 }
Пример #2
0
  public static MovingObjectPosition getMovingObjectPositionFromPlayer(
      World world, EntityLivingBase living, boolean bool) {
    float f = 1.0F;
    float f1 = living.prevRotationPitch + (living.rotationPitch - living.prevRotationPitch) * f;
    float f2 = living.prevRotationYaw + (living.rotationYaw - living.prevRotationYaw) * f;
    double d0 = living.prevPosX + (living.posX - living.prevPosX) * (double) f;
    double d1 =
        living.prevPosY
            + (living.posY - living.prevPosY) * (double) f
            + (double)
                (world.isRemote
                    ? living.getEyeHeight()
                        - (living instanceof EntityPlayer
                            ? ((EntityPlayer) living).getDefaultEyeHeight()
                            : 0)
                    : living
                        .getEyeHeight()); // isRemote check to revert changes to ray trace position
    // due to adding the eye height clientside and player
    // yOffset differences
    double d2 = living.prevPosZ + (living.posZ - living.prevPosZ) * (double) f;
    Vec3 vec3 = Vec3.createVectorHelper(d0, d1, d2);
    float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);
    float f4 = MathHelper.sin(-f2 * 0.017453292F - (float) Math.PI);
    float f5 = -MathHelper.cos(-f1 * 0.017453292F);
    float f6 = MathHelper.sin(-f1 * 0.017453292F);
    float f7 = f4 * f5;
    float f8 = f3 * f5;
    double d3 = 5.0D;
    if (living instanceof EntityPlayerMP)
      d3 = ((EntityPlayerMP) living).theItemInWorldManager.getBlockReachDistance();

    Vec3 vec31 = vec3.addVector((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
    return world.func_147447_a(vec3, vec31, bool, !bool, false);
  }
Пример #3
0
  public EntityArrowDoubleShot(World par1World, EntityLivingBase par2EntityLiving, float par3) {
    super(par1World);
    this.renderDistanceWeight = 10.0D;
    this.shootingEntity = par2EntityLiving;

    if (par2EntityLiving instanceof EntityPlayer) {
      this.canBePickedUp = 1;
    }

    this.setSize(0.5F, 0.5F);
    this.setLocationAndAngles(
        par2EntityLiving.posX,
        par2EntityLiving.posY + (double) par2EntityLiving.getEyeHeight(),
        par2EntityLiving.posZ,
        par2EntityLiving.rotationYaw,
        par2EntityLiving.rotationPitch);
    this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
    this.posY -= 0.10000000149011612D;
    this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
    this.setPosition(this.posX, this.posY, this.posZ);
    this.yOffset = 0.0F;
    this.motionX =
        (double)
            (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI)
                * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
    this.motionZ =
        (double)
            (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI)
                * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
    this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
    this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
  }
Пример #4
0
  @Override
  public void setLivingAnimationsLM(
      EntityLiving entityliving, float f, float f1, float renderPartialTicks) {
    super.setLivingAnimationsLM(entityliving, f, f1, renderPartialTicks);

    float f3 =
        (float) entityliving.ticksExisted
            + renderPartialTicks
            + getCapsValueFloat(caps_entityIdFactor);
    float f4 = 0.0F;
    if (getCapsValueBoolean(caps_isLookSuger)) {
      f3 *= 8.0F;
      f4 = -0.2F;
    } else {
      f4 = (1F - (float) entityliving.health / 20F) * 0.5F;
    }
    float f5 = MathHelper.sin(f3 * 0.067F) * 0.05F - f4;
    float f6 = 40.0F / 57.29578F;
    sensor1.setRotateAngle(f5, -f6, f5);
    sensor2.setRotateAngle(-f5, f6, -f5);
    sensor3.setRotateAngle(
        MathHelper.sin(f3 * 0.067F) * 0.05F - 1.2F - f4,
        MathHelper.sin(f3 * 0.09F) * 0.4F,
        MathHelper.cos(f3 * 0.09F) * 0.2F);
    sensor4.setRotateAngle(
        MathHelper.sin(f3 * 0.067F) * 0.05F + f4,
        MathHelper.cos(f3 * 0.09F) * 0.5F,
        MathHelper.sin(f3 * 0.09F) * 0.2F);
  }
Пример #5
0
  public EntityMeteorChunk(World par1World, EntityLivingBase par2EntityLivingBase, float speed) {
    super(par1World);
    this.renderDistanceWeight = 10.0D;
    this.shootingEntity = par2EntityLivingBase;

    if (par2EntityLivingBase instanceof EntityPlayer) {
      this.canBePickedUp = 1;
    }

    this.setSize(0.5F, 0.5F);
    this.setLocationAndAngles(
        par2EntityLivingBase.posX,
        par2EntityLivingBase.posY + par2EntityLivingBase.getEyeHeight(),
        par2EntityLivingBase.posZ,
        par2EntityLivingBase.rotationYaw,
        par2EntityLivingBase.rotationPitch);
    this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
    this.posY -= 0.10000000149011612D;
    this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
    this.setPosition(this.posX, this.posY, this.posZ);
    this.motionX =
        -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI)
            * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
    this.motionZ =
        MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI)
            * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
    this.motionY = -MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI);
    this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, speed * 1.5F, 1.0F);
  }
 // Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the
 // movement of arms and legs, where par1 represents the time(so that arms and legs swing back and
 // forth) and par2 represents how "far" arms and legs can swing at most.
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
   this.head.rotateAngleY = par4 / (180F / (float) Math.PI);
   this.head.rotateAngleX = par5 / (180F / (float) Math.PI);
   this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
   this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
 }
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6) {
   // head.rotateAngleX = par5 / (180F / (float)Math.PI);
   head.rotateAngleY = par4 / (180F / (float) Math.PI);
   body.rotateAngleX = ((float) Math.PI / 2F);
   leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.2F * par2;
   leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.2F * par2;
   leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.2F * par2;
   leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.2F * par2;
 }
Пример #8
0
 /**
  * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the
  * movement of arms and legs, where par1 represents the time(so that arms and legs swing back and
  * forth) and par2 represents how "far" arms and legs can swing at most.
  */
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
   float var8 = MathHelper.cos(par3 * 0.1F);
   this.field_82905_a[1].rotateAngleX = (0.065F + 0.05F * var8) * (float) Math.PI;
   this.field_82905_a[2].setRotationPoint(
       -2.0F,
       6.9F + MathHelper.cos(this.field_82905_a[1].rotateAngleX) * 10.0F,
       -0.5F + MathHelper.sin(this.field_82905_a[1].rotateAngleX) * 10.0F);
   this.field_82905_a[2].rotateAngleX = (0.265F + 0.1F * var8) * (float) Math.PI;
   this.field_82904_b[0].rotateAngleY = par4 / (180F / (float) Math.PI);
   this.field_82904_b[0].rotateAngleX = par5 / (180F / (float) Math.PI);
 }
Пример #9
0
 /** Sets the models various rotation angles. */
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6) {
   field_40340_a.rotateAngleY = par4 / (180F / (float) Math.PI);
   field_40340_a.rotateAngleX = par5 / (180F / (float) Math.PI);
   field_40339_c.rotationPointY = 3F;
   field_40339_c.rotationPointZ = -1F;
   field_40339_c.rotateAngleX = -0.75F;
   field_40336_d.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2 * 0.5F;
   field_40337_e.rotateAngleX =
       MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2 * 0.5F;
   field_40336_d.rotateAngleY = 0.0F;
   field_40337_e.rotateAngleY = 0.0F;
 }
Пример #10
0
 public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
   spiderHead.rotateAngleY = f3 / 57.29578F;
   spiderHead.rotateAngleX = f4 / 57.29578F;
   float f6 = 0.7853982F;
   spiderLeg1.rotateAngleZ = -f6;
   spiderLeg2.rotateAngleZ = f6;
   spiderLeg3.rotateAngleZ = -f6 * 0.74F;
   spiderLeg4.rotateAngleZ = f6 * 0.74F;
   spiderLeg5.rotateAngleZ = -f6 * 0.74F;
   spiderLeg6.rotateAngleZ = f6 * 0.74F;
   spiderLeg7.rotateAngleZ = -f6;
   spiderLeg8.rotateAngleZ = f6;
   float f7 = -0F;
   float f8 = 0.3926991F;
   spiderLeg1.rotateAngleY = f8 * 2.0F + f7;
   spiderLeg2.rotateAngleY = -f8 * 2.0F - f7;
   spiderLeg3.rotateAngleY = f8 * 1.0F + f7;
   spiderLeg4.rotateAngleY = -f8 * 1.0F - f7;
   spiderLeg5.rotateAngleY = -f8 * 1.0F + f7;
   spiderLeg6.rotateAngleY = f8 * 1.0F - f7;
   spiderLeg7.rotateAngleY = -f8 * 2.0F + f7;
   spiderLeg8.rotateAngleY = f8 * 2.0F - f7;
   float f9 = -(MathHelper.cos(f * 0.6662F * 2.0F + 0.0F) * 0.4F) * f1;
   float f10 = -(MathHelper.cos(f * 0.6662F * 2.0F + 3.141593F) * 0.4F) * f1;
   float f11 = -(MathHelper.cos(f * 0.6662F * 2.0F + 1.570796F) * 0.4F) * f1;
   float f12 = -(MathHelper.cos(f * 0.6662F * 2.0F + 4.712389F) * 0.4F) * f1;
   float f13 = Math.abs(MathHelper.sin(f * 0.6662F + 0.0F) * 0.4F) * f1;
   float f14 = Math.abs(MathHelper.sin(f * 0.6662F + 3.141593F) * 0.4F) * f1;
   float f15 = Math.abs(MathHelper.sin(f * 0.6662F + 1.570796F) * 0.4F) * f1;
   float f16 = Math.abs(MathHelper.sin(f * 0.6662F + 4.712389F) * 0.4F) * f1;
   spiderLeg1.rotateAngleY += f9;
   spiderLeg2.rotateAngleY += -f9;
   spiderLeg3.rotateAngleY += f10;
   spiderLeg4.rotateAngleY += -f10;
   spiderLeg5.rotateAngleY += f11;
   spiderLeg6.rotateAngleY += -f11;
   spiderLeg7.rotateAngleY += f12;
   spiderLeg8.rotateAngleY += -f12;
   spiderLeg1.rotateAngleZ += f13;
   spiderLeg2.rotateAngleZ += -f13;
   spiderLeg3.rotateAngleZ += f14;
   spiderLeg4.rotateAngleZ += -f14;
   spiderLeg5.rotateAngleZ += f15;
   spiderLeg6.rotateAngleZ += -f15;
   spiderLeg7.rotateAngleZ += f16;
   spiderLeg8.rotateAngleZ += -f16;
 }
 /**
  * Instantiates a new item projectile.
  *
  * @param name projectile name
  * @param loc location of projectile (sets position of projectile and shoots in pitch and yaw
  *     direction)
  * @param itemstack item stack to shoot
  * @param shooter projectile shooter
  * @param power projectile power
  */
 @SuppressWarnings("deprecation")
 public ItemProjectile(
     String name,
     Location loc,
     org.bukkit.inventory.ItemStack itemstack,
     LivingEntity shooter,
     float power) {
   super(((CraftWorld) loc.getWorld()).getHandle(), loc.getX(), loc.getY(), loc.getZ(), null);
   if (CraftItemStack.asNMSCopy(itemstack) != null)
     setItemStack(CraftItemStack.asNMSCopy(itemstack));
   else
     setItemStack(
         new net.minecraft.server.v1_8_R1.ItemStack(
             Item.getById(itemstack.getTypeId()),
             itemstack.getAmount(),
             itemstack.getData().getData()));
   if (itemstack.getTypeId() == 0) System.out.println("You cannot shoot air!");
   this.name = name;
   this.pickupDelay = Integer.MAX_VALUE;
   this.shooter = ((CraftLivingEntity) shooter).getHandle();
   this.a(0.25F, 0.25F);
   setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
   locX -= (MathHelper.cos(yaw / 180.0F * 3.1415927F) * 0.16F);
   locY -= 0.10000000149011612D;
   locZ -= (MathHelper.sin(yaw / 180.0F * 3.1415927F) * 0.16F);
   setPosition(locX, locY, locZ);
   float f = 0.4F;
   motX =
       (-MathHelper.sin(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motZ =
       (MathHelper.cos(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motY = (-MathHelper.sin(pitch / 180.0F * 3.1415927F) * f);
   shoot(motX, motY, motZ, power * 1.5F, 1.0F);
   world.addEntity(this);
   try {
     this.f = Entity.class.getDeclaredField("invulnerable");
   } catch (NoSuchFieldException e) {
     e.printStackTrace();
   }
 }
Пример #12
0
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
    float f6 = f2 * 3.141593F * -0.1F;
    for (int i = 0; i < 4; i++) {
      field_40323_a[i].rotationPointY = -2F + MathHelper.cos(((float) (i * 2) + f2) * 0.25F);
      field_40323_a[i].rotationPointX = MathHelper.cos(f6) * 9F;
      field_40323_a[i].rotationPointZ = MathHelper.sin(f6) * 9F;
      f6 += 1.570796F;
    }

    f6 = 0.7853982F + f2 * 3.141593F * 0.03F;
    for (int j = 4; j < 8; j++) {
      field_40323_a[j].rotationPointY = 2.0F + MathHelper.cos(((float) (j * 2) + f2) * 0.25F);
      field_40323_a[j].rotationPointX = MathHelper.cos(f6) * 7F;
      field_40323_a[j].rotationPointZ = MathHelper.sin(f6) * 7F;
      f6 += 1.570796F;
    }

    f6 = 0.4712389F + f2 * 3.141593F * -0.05F;
    for (int k = 8; k < 12; k++) {
      field_40323_a[k].rotationPointY = 11F + MathHelper.cos(((float) k * 1.5F + f2) * 0.5F);
      field_40323_a[k].rotationPointX = MathHelper.cos(f6) * 5F;
      field_40323_a[k].rotationPointZ = MathHelper.sin(f6) * 5F;
      f6 += 1.570796F;
    }

    field_40322_b.rotateAngleY = f3 / 57.29578F;
    field_40322_b.rotateAngleX = f4 / 57.29578F;
  }
Пример #13
0
  public void l_() {
    if (!this.world.isStatic && this.world.difficulty == 0 && this.getSize() > 0) {
      this.dead = true;
    }

    this.c += (this.b - this.c) * 0.5F;
    this.d = this.c;
    boolean flag = this.onGround;

    super.l_();
    int i;

    if (this.onGround && !flag) {
      i = this.getSize();

      for (int j = 0; j < i * 8; ++j) {
        float f = this.random.nextFloat() * 3.1415927F * 2.0F;
        float f1 = this.random.nextFloat() * 0.5F + 0.5F;
        float f2 = MathHelper.sin(f) * (float) i * 0.5F * f1;
        float f3 = MathHelper.cos(f) * (float) i * 0.5F * f1;

        this.world.addParticle(
            this.h(),
            this.locX + (double) f2,
            this.boundingBox.b,
            this.locZ + (double) f3,
            0.0D,
            0.0D,
            0.0D);
      }

      if (this.o()) {
        this.makeSound(
            this.n(),
            this.ba(),
            ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) / 0.8F);
      }

      this.b = -0.5F;
    } else if (!this.onGround && flag) {
      this.b = 1.0F;
    }

    this.k();
    if (this.world.isStatic) {
      i = this.getSize();
      this.a(0.6F * (float) i, 0.6F * (float) i);
    }
  }
 /**
  * Instantiates a new item projectile.
  *
  * @param name projectile name
  * @param shooter projectile shooter (it uses entity's location to set x, y, z, pitch and yaw of
  *     projectile)
  * @param item item stack to shoot
  * @param power projectile power
  */
 public ItemProjectile(
     String name, LivingEntity shooter, org.bukkit.inventory.ItemStack item, float power) {
   super(((CraftLivingEntity) shooter).getHandle().world);
   this.name = name;
   this.pickupDelay = Integer.MAX_VALUE;
   setItemStack(CraftItemStack.asNMSCopy(item));
   this.shooter = ((CraftLivingEntity) shooter).getHandle();
   this.a(0.25F, 0.25F);
   setPositionRotation(
       shooter.getLocation().getX(),
       shooter.getLocation().getY() + shooter.getEyeHeight(),
       shooter.getLocation().getZ(),
       shooter.getLocation().getYaw(),
       shooter.getLocation().getPitch());
   locX -= (MathHelper.cos(yaw / 180.0F * 3.1415927F) * 0.16F);
   locY -= 0.10000000149011612D;
   locZ -= (MathHelper.sin(yaw / 180.0F * 3.1415927F) * 0.16F);
   setPosition(locX, locY, locZ);
   float f = 0.4F;
   motX =
       (-MathHelper.sin(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motZ =
       (MathHelper.cos(yaw / 180.0F * 3.1415927F)
           * MathHelper.cos(pitch / 180.0F * 3.1415927F)
           * f);
   motY = (-MathHelper.sin(pitch / 180.0F * 3.1415927F) * f);
   shoot(motX, motY, motZ, power * 1.5F, 1.0F);
   world.addEntity(this);
   try {
     this.f = Entity.class.getDeclaredField("invulnerable");
   } catch (NoSuchFieldException e) {
     e.printStackTrace();
   }
 }
 /** Sets the models various rotation angles. */
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6) {
   super.setRotationAngles(par1, par2, par3, par4, par5, par6);
   this.field_78195_c.rotateAngleY = par4 / (180F / (float) Math.PI);
   this.field_78195_c.rotateAngleX = par5 / (180F / (float) Math.PI);
   this.field_78196_a.rotateAngleY = par4 / (180F / (float) Math.PI) * 0.25F;
   float var7 = MathHelper.sin(this.field_78196_a.rotateAngleY);
   float var8 = MathHelper.cos(this.field_78196_a.rotateAngleY);
   this.field_78192_d.rotateAngleZ = 1.0F;
   this.field_78193_e.rotateAngleZ = -1.0F;
   this.field_78192_d.rotateAngleY = 0.0F + this.field_78196_a.rotateAngleY;
   this.field_78193_e.rotateAngleY = (float) Math.PI + this.field_78196_a.rotateAngleY;
   this.field_78192_d.rotationPointX = var8 * 5.0F;
   this.field_78192_d.rotationPointZ = -var7 * 5.0F;
   this.field_78193_e.rotationPointX = -var8 * 5.0F;
   this.field_78193_e.rotationPointZ = var7 * 5.0F;
 }
Пример #16
0
 public Vec3D getFogColor(float f, float f1) {
   int i = 0x8080a0;
   float f2 = MathHelper.cos(f * 3.141593F * 2.0F) * 2.0F + 0.5F;
   if (f2 < 0.0F) {
     f2 = 0.0F;
   }
   if (f2 > 1.0F) {
     f2 = 1.0F;
   }
   float f3 = (float) (i >> 16 & 0xff) / 255F;
   float f4 = (float) (i >> 8 & 0xff) / 255F;
   float f5 = (float) (i & 0xff) / 255F;
   f3 *= f2 * 0.0F + 0.15F;
   f4 *= f2 * 0.0F + 0.15F;
   f5 *= f2 * 0.0F + 0.15F;
   return Vec3D.createVector(f3, f4, f5);
 }
Пример #17
0
  /** Returns array with sunrise/sunset colors */
  public float[] calcSunriseSunsetColors(float par1, float par2) {
    float var3 = 0.4F;
    float var4 = MathHelper.cos(par1 * (float) Math.PI * 2.0F) - 0.0F;
    float var5 = -0.0F;

    if (var4 >= var5 - var3 && var4 <= var5 + var3) {
      float var6 = (var4 - var5) / var3 * 0.5F + 0.5F;
      float var7 = 1.0F - (1.0F - MathHelper.sin(var6 * (float) Math.PI)) * 0.99F;
      var7 *= var7;
      this.colorsSunriseSunset[0] = var6 * 0.3F + 0.7F;
      this.colorsSunriseSunset[1] = var6 * var6 * 0.7F + 0.2F;
      this.colorsSunriseSunset[2] = var6 * var6 * 0.0F + 0.2F;
      this.colorsSunriseSunset[3] = var7;
      return this.colorsSunriseSunset;
    } else {
      return null;
    }
  }
Пример #18
0
  public void w_() {
    if (!this.world.isStatic && this.world.difficulty == 0 && this.getSize() > 0) {
      this.dead = true;
    }

    this.b += (this.a - this.b) * 0.5F;
    this.c = this.b;
    boolean flag = this.onGround;

    super.w_();
    if (this.onGround && !flag) {
      int i = this.getSize();

      for (int j = 0; j < i * 8; ++j) {
        float f = this.random.nextFloat() * 3.1415927F * 2.0F;
        float f1 = this.random.nextFloat() * 0.5F + 0.5F;
        float f2 = MathHelper.sin(f) * (float) i * 0.5F * f1;
        float f3 = MathHelper.cos(f) * (float) i * 0.5F * f1;

        this.world.a(
            this.w(),
            this.locX + (double) f2,
            this.boundingBox.b,
            this.locZ + (double) f3,
            0.0D,
            0.0D,
            0.0D);
      }

      if (this.G()) {
        this.world.makeSound(
            this,
            this.E(),
            this.o(),
            ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) / 0.8F);
      }

      this.a = -0.5F;
    }

    this.B();
  }
  /**
   * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the
   * movement of arms and legs, where par1 represents the time(so that arms and legs swing back and
   * forth) and par2 represents how "far" arms and legs can swing at most.
   */
  public void setRotationAngles(
      float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
    for (int var8 = 0; var8 < this.silverfishBodyParts.length; ++var8) {
      this.silverfishBodyParts[var8].rotateAngleY =
          MathHelper.cos(par3 * 0.9F + (float) var8 * 0.15F * (float) Math.PI)
              * (float) Math.PI
              * 0.05F
              * (float) (1 + Math.abs(var8 - 2));
      this.silverfishBodyParts[var8].rotationPointX =
          MathHelper.sin(par3 * 0.9F + (float) var8 * 0.15F * (float) Math.PI)
              * (float) Math.PI
              * 0.2F
              * (float) Math.abs(var8 - 2);
    }

    this.silverfishWings[0].rotateAngleY = this.silverfishBodyParts[2].rotateAngleY;
    this.silverfishWings[1].rotateAngleY = this.silverfishBodyParts[4].rotateAngleY;
    this.silverfishWings[1].rotationPointX = this.silverfishBodyParts[4].rotationPointX;
    this.silverfishWings[2].rotateAngleY = this.silverfishBodyParts[1].rotateAngleY;
    this.silverfishWings[2].rotationPointX = this.silverfishBodyParts[1].rotationPointX;
  }
Пример #20
0
  /** Return Vec3D with biome specific fog color */
  public Vec3 getFogColor(float par1, float par2) {
    float var3 = MathHelper.cos(par1 * (float) Math.PI * 2.0F) * 2.0F + 0.5F;

    if (var3 < 0.0F) {
      var3 = 0.0F;
    }

    if (var3 > 1.0F) {
      var3 = 1.0F;
    }

    float var4 = 0.7529412F;
    float var5 = 0.84705883F;
    float var6 = 1.0F;
    var4 *= var3 * 0.94F + 0.06F;
    var5 *= var3 * 0.94F + 0.06F;
    var6 *= var3 * 0.91F + 0.09F;
    return this.worldObj
        .getWorldVec3Pool()
        .getVecFromPool((double) var4, (double) var5, (double) var6);
  }
Пример #21
0
  public boolean m(Entity entity) {
    float f = (float) this.getAttributeInstance(GenericAttributes.e).getValue();
    int i = 0;

    if (entity instanceof EntityLiving) {
      f += EnchantmentManager.a((EntityLiving) this, (EntityLiving) entity);
      i += EnchantmentManager.getKnockbackEnchantmentLevel(this, (EntityLiving) entity);
    }

    boolean flag = entity.damageEntity(DamageSource.mobAttack(this), f);

    if (flag) {
      if (i > 0) {
        entity.g(
            (double) (-MathHelper.sin(this.yaw * 3.1415927F / 180.0F) * (float) i * 0.5F),
            0.1D,
            (double) (MathHelper.cos(this.yaw * 3.1415927F / 180.0F) * (float) i * 0.5F));
        this.motX *= 0.6D;
        this.motZ *= 0.6D;
      }

      int j = EnchantmentManager.getFireAspectEnchantmentLevel(this);

      if (j > 0) {
        entity.setOnFire(j * 4);
      }

      if (entity instanceof EntityLiving) {
        EnchantmentManager.a((EntityLiving) entity, (Entity) this);
      }

      EnchantmentManager.b(this, entity);
    }

    return flag;
  }
  /** Updates the task */
  public void updateTask() {
    EntityPlayer var1 = (EntityPlayer) this.thisEntity.riddenByEntity;
    EntityCreature var2 = (EntityCreature) this.thisEntity;
    float var3 =
        MathHelper.wrapAngleTo180_float(var1.rotationYaw - this.thisEntity.rotationYaw) * 0.5F;

    if (var3 > 5.0F) {
      var3 = 5.0F;
    }

    if (var3 < -5.0F) {
      var3 = -5.0F;
    }

    this.thisEntity.rotationYaw =
        MathHelper.wrapAngleTo180_float(this.thisEntity.rotationYaw + var3);

    if (this.currentSpeed < this.maxSpeed) {
      this.currentSpeed += (this.maxSpeed - this.currentSpeed) * 0.01F;
    }

    if (this.currentSpeed > this.maxSpeed) {
      this.currentSpeed = this.maxSpeed;
    }

    int var4 = MathHelper.floor_double(this.thisEntity.posX);
    int var5 = MathHelper.floor_double(this.thisEntity.posY);
    int var6 = MathHelper.floor_double(this.thisEntity.posZ);
    float var7 = this.currentSpeed;

    if (this.speedBoosted) {
      if (this.speedBoostTime++ > this.maxSpeedBoostTime) {
        this.speedBoosted = false;
      }

      var7 +=
          var7
              * 1.15F
              * MathHelper.sin(
                  (float) this.speedBoostTime / (float) this.maxSpeedBoostTime * (float) Math.PI);
    }

    float var8 = 0.91F;

    if (this.thisEntity.onGround) {
      var8 = 0.54600006F;
      int var9 =
          this.thisEntity.worldObj.getBlockId(
              MathHelper.floor_float((float) var4),
              MathHelper.floor_float((float) var5) - 1,
              MathHelper.floor_float((float) var6));

      if (var9 > 0) {
        var8 = Block.blocksList[var9].slipperiness * 0.91F;
      }
    }

    float var23 = 0.16277136F / (var8 * var8 * var8);
    float var10 = MathHelper.sin(var2.rotationYaw * (float) Math.PI / 180.0F);
    float var11 = MathHelper.cos(var2.rotationYaw * (float) Math.PI / 180.0F);
    float var12 = var2.getAIMoveSpeed() * var23;
    float var13 = Math.max(var7, 1.0F);
    var13 = var12 / var13;
    float var14 = var7 * var13;
    float var15 = -(var14 * var10);
    float var16 = var14 * var11;

    if (MathHelper.abs(var15) > MathHelper.abs(var16)) {
      if (var15 < 0.0F) {
        var15 -= this.thisEntity.width / 2.0F;
      }

      if (var15 > 0.0F) {
        var15 += this.thisEntity.width / 2.0F;
      }

      var16 = 0.0F;
    } else {
      var15 = 0.0F;

      if (var16 < 0.0F) {
        var16 -= this.thisEntity.width / 2.0F;
      }

      if (var16 > 0.0F) {
        var16 += this.thisEntity.width / 2.0F;
      }
    }

    int var17 = MathHelper.floor_double(this.thisEntity.posX + (double) var15);
    int var18 = MathHelper.floor_double(this.thisEntity.posZ + (double) var16);
    PathPoint var19 =
        new PathPoint(
            MathHelper.floor_float(this.thisEntity.width + 1.0F),
            MathHelper.floor_float(this.thisEntity.height + var1.height + 1.0F),
            MathHelper.floor_float(this.thisEntity.width + 1.0F));

    if (var4 != var17 || var6 != var18) {
      int var20 = this.thisEntity.worldObj.getBlockId(var4, var5, var6);
      int var21 = this.thisEntity.worldObj.getBlockId(var4, var5 - 1, var6);
      boolean var22 =
          this.func_98216_b(var20) || Block.blocksList[var20] == null && this.func_98216_b(var21);

      if (!var22
          && PathFinder.func_82565_a(this.thisEntity, var17, var5, var18, var19, false, false, true)
              == 0
          && PathFinder.func_82565_a(
                  this.thisEntity, var4, var5 + 1, var6, var19, false, false, true)
              == 1
          && PathFinder.func_82565_a(
                  this.thisEntity, var17, var5 + 1, var18, var19, false, false, true)
              == 1) {
        var2.getJumpHelper().setJumping();
      }
    }

    if (!var1.capabilities.isCreativeMode
        && this.currentSpeed >= this.maxSpeed * 0.5F
        && this.thisEntity.getRNG().nextFloat() < 0.006F
        && !this.speedBoosted) {
      ItemStack var24 = var1.getHeldItem();

      if (var24 != null && var24.itemID == Item.carrotOnAStick.itemID) {
        var24.damageItem(1, var1);

        if (var24.stackSize == 0) {
          ItemStack var25 = new ItemStack(Item.fishingRod);
          var25.setTagCompound(var24.stackTagCompound);
          var1.inventory.mainInventory[var1.inventory.currentItem] = var25;
        }
      }
    }

    this.thisEntity.moveEntityWithHeading(0.0F, var7);
  }
  @Override
  public boolean update() {
    EntityHuman passenger = (EntityHuman) this.getEntityHandle().passenger;
    EntityLiving entity = this.getEntityHandle();
    float f = MathHelper.g(passenger.yaw - entity.yaw) * 0.5f;

    if (f > 5) f = 5;

    if (f < -5) f = -5;

    entity.yaw = MathHelper.g(entity.yaw + f);
    if (this.m_currentSpeed < this.m_maxSpeed)
      this.m_currentSpeed += (this.m_maxSpeed - this.m_currentSpeed) * 0.01;

    if (this.m_currentSpeed > this.m_maxSpeed) this.m_currentSpeed = this.m_maxSpeed;

    int x = MathHelper.floor(entity.locX);
    int y = MathHelper.floor(entity.locY);
    int z = MathHelper.floor(entity.locZ);
    float speed = this.m_currentSpeed;

    if (this.m_speedBoosted) {
      if (this.m_speedBoostTime++ > this.m_maxSpeedBoostTime) this.m_speedBoosted = false;

      speed +=
          speed
              * 1.15
              * MathHelper.sin(
                  (float) (this.m_speedBoostTime / this.m_maxSpeedBoostTime * Math.PI));
    }

    float f2 = 0.91f;
    if (entity.onGround) {
      f2 = 0.54600006F;
      Block block = entity.world.getType(MathHelper.d(x), MathHelper.d(y) - 1, MathHelper.d(z));
      if (block.getMaterial() != Material.AIR) f2 = block.frictionFactor * 0.91f;
    }

    float f3 = 0.16277136F / (f2 * f2 * f2);
    float f4 = MathHelper.sin(entity.yaw * 3.1415927F / 180.0F);
    float f5 = MathHelper.cos(entity.yaw * 3.1415927F / 180.0F);
    float f6 = entity.bl() * f3;
    float f7 = Math.max(speed, 1.0F);

    f7 = f6 / f7;
    float f8 = speed * f7;
    float f9 = -(f8 * f4);
    float f10 = f8 * f5;

    if (MathHelper.abs(f9) > MathHelper.abs(f10)) {
      if (f9 < 0.0F) {
        f9 -= entity.width / 2.0F;
      }

      if (f9 > 0.0F) {
        f9 += entity.width / 2.0F;
      }

      f10 = 0.0F;
    } else {
      f9 = 0.0F;
      if (f10 < 0.0F) {
        f10 -= entity.width / 2.0F;
      }

      if (f10 > 0.0F) {
        f10 += entity.width / 2.0F;
      }
    }

    int nextX = MathHelper.floor(entity.locX + f9);
    int nextZ = MathHelper.floor(entity.locZ + f10);
    PathPoint point =
        new PathPoint(
            MathHelper.d(entity.width + 1),
            MathHelper.d(entity.length + passenger.length + 1),
            MathHelper.d(entity.width + 1));
    if (x != nextX || z != nextZ) {
      Block type1 = entity.world.getType(x, y, z);
      Block type2 = entity.world.getType(x, y - 1, z);
      boolean isStep = this.isStep(type1) || type1 == null && this.isStep(type2);

      if (!isStep
          && Pathfinder.a(entity, nextX, y, nextZ, point, false, false, true) == 0
          && Pathfinder.a(entity, x, y + 1, z, point, false, false, true) == 1
          && Pathfinder.a(entity, nextX, y + 1, nextZ, point, false, false, true) == 1)
        NMSUtil.getControllerLook(entity).a();
    }

    if (!passenger.abilities.canInstantlyBuild
        && this.m_currentSpeed >= this.m_maxSpeed * 0.5
        && entity.aI().nextFloat() < 0.006f
        && !this.m_speedBoosted) {
      ItemStack item = passenger.be();

      if (item != null && item.getItem() == Items.CARROT_STICK) {
        item.damage(1, passenger);
        if (item.count == 0) {
          ItemStack newItem = new ItemStack(Items.FISHING_ROD);
          newItem.setTag(item.tag);
          passenger.inventory.items[passenger.inventory.itemInHandIndex] = newItem;
        }
      }
    }

    entity.e(0, speed);
    return true;
  }
  public void render() {
    update();

    // System.out.println("Model delta time sec: " + deltaTime);

    if (!visible) return;

    if (bottomVisible) bottom.render(x2scale);

    frontWall.render(x2scale);
    backWall.render(x2scale);
    leftWall.render(x2scale);
    rightWall.render(x2scale);

    // windshield
    // cockpit1.render(scale);
    // cockpit2.render(scale);
    // cockpit3.render(scale);
    windshield.render(x2scale);

    // rotor supports
    rotor2.render(x2scale);
    rotor3.render(x2scale);

    tail.render(x2scale);

    if (ENABLE_ROTOR && !paused) {
      if (rotorSpeed > 0f) {
        if (timeSpun < SPIN_UP_TIME) {
          timeSpun += deltaTime * 3f; // spin up faster than spin down

          mainRotor.rotateAngleY +=
              deltaTime * MAX_ROTOR_SPEED * rotorSpeed * timeSpun / SPIN_UP_TIME;
          tailRotor.rotateAngleZ -=
              deltaTime * MAX_ROTOR_SPEED * timeSpun / SPIN_UP_TIME; // not linked to throttle
        } else {
          mainRotor.rotateAngleY += deltaTime * MAX_ROTOR_SPEED * rotorSpeed;
          tailRotor.rotateAngleZ -= deltaTime * MAX_ROTOR_SPEED;
        }

        if (mainRotor.rotateAngleY > 2 * PI) mainRotor.rotateAngleY -= 2 * PI;
        mainRotor.render(x2scale);
        mainRotor.rotateAngleY += 1.5707f; // add second blade perp
        mainRotor.render(x2scale);

        if (tailRotor.rotateAngleZ < 2 * PI) tailRotor.rotateAngleZ += 2 * PI;
        tailRotor.render(x2scale);
        tailRotor.rotateAngleZ -= 1.5707f; // add second blade perp
        tailRotor.render(x2scale);
      } else {
        rotorSpeed = 0f;

        if (timeSpun > 0f) {
          timeSpun -= deltaTime;

          mainRotor.rotateAngleY +=
              deltaTime * MAX_ROTOR_SPEED * (1 - MathHelper.cos(timeSpun / SPIN_UP_TIME));
          tailRotor.rotateAngleZ +=
              deltaTime * MAX_ROTOR_SPEED * (1 - MathHelper.cos(timeSpun / SPIN_UP_TIME));

          // remember stopping position
          lastRotorRad = mainRotor.rotateAngleY;
          lastTailRotorRad = tailRotor.rotateAngleZ;
        } else {
          mainRotor.rotateAngleY = lastRotorRad;
          tailRotor.rotateAngleZ = lastTailRotorRad;
        }

        mainRotor.render(x2scale);
        mainRotor.rotateAngleY += 1.5707f; // add second blade perp
        mainRotor.render(x2scale);

        tailRotor.render(x2scale);
        tailRotor.rotateAngleZ -= 1.5707f; // add second blade perp
        tailRotor.render(x2scale);
      }
    } else {
      // show fixed rotor by rendering twice
      mainRotor.rotateAngleY = 0.7854f;
      mainRotor.render(x2scale);
      mainRotor.rotateAngleY += 1.5707f;
      mainRotor.render(x2scale);

      tailRotor.rotateAngleZ = 0.7854f;
      tailRotor.render(x2scale);
      tailRotor.rotateAngleZ += 1.5707f;
      tailRotor.render(x2scale);
    }
  }
Пример #25
0
 public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
   bipedHead.rotateAngleY = f3 / 57.29578F;
   bipedHead.rotateAngleX = f4 / 57.29578F;
   bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY;
   bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX;
   bipedRightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 2.0F * f1 * 0.5F;
   bipedLeftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 2.0F * f1 * 0.5F;
   bipedRightArm.rotateAngleZ = 0.0F;
   bipedLeftArm.rotateAngleZ = 0.0F;
   bipedRightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
   bipedLeftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 1.4F * f1;
   bipedRightLeg.rotateAngleY = 0.0F;
   bipedLeftLeg.rotateAngleY = 0.0F;
   if (isRiding) {
     bipedRightArm.rotateAngleX += -0.6283185F;
     bipedLeftArm.rotateAngleX += -0.6283185F;
     bipedRightLeg.rotateAngleX = -1.256637F;
     bipedLeftLeg.rotateAngleX = -1.256637F;
     bipedRightLeg.rotateAngleY = 0.3141593F;
     bipedLeftLeg.rotateAngleY = -0.3141593F;
   }
   if (field_1279_h) {
     bipedLeftArm.rotateAngleX = bipedLeftArm.rotateAngleX * 0.5F - 0.3141593F;
   }
   if (field_1278_i) {
     bipedRightArm.rotateAngleX = bipedRightArm.rotateAngleX * 0.5F - 0.3141593F;
   }
   bipedRightArm.rotateAngleY = 0.0F;
   bipedLeftArm.rotateAngleY = 0.0F;
   if (onGround > -9990F) {
     float f6 = onGround;
     bipedBody.rotateAngleY = MathHelper.sin(MathHelper.sqrt_float(f6) * 3.141593F * 2.0F) * 0.2F;
     bipedRightArm.offsetZ = MathHelper.sin(bipedBody.rotateAngleY) * 5F;
     bipedRightArm.offsetX = -MathHelper.cos(bipedBody.rotateAngleY) * 5F;
     bipedLeftArm.offsetZ = -MathHelper.sin(bipedBody.rotateAngleY) * 5F;
     bipedLeftArm.offsetX = MathHelper.cos(bipedBody.rotateAngleY) * 5F;
     bipedRightArm.rotateAngleY += bipedBody.rotateAngleY;
     bipedLeftArm.rotateAngleY += bipedBody.rotateAngleY;
     bipedLeftArm.rotateAngleX += bipedBody.rotateAngleY;
     f6 = 1.0F - onGround;
     f6 *= f6;
     f6 *= f6;
     f6 = 1.0F - f6;
     float f7 = MathHelper.sin(f6 * 3.141593F);
     float f8 = MathHelper.sin(onGround * 3.141593F) * -(bipedHead.rotateAngleX - 0.7F) * 0.75F;
     bipedRightArm.rotateAngleX -= (double) f7 * 1.2D + (double) f8;
     bipedRightArm.rotateAngleY += bipedBody.rotateAngleY * 2.0F;
     bipedRightArm.rotateAngleZ = MathHelper.sin(onGround * 3.141593F) * -0.4F;
   }
   if (isSneak) {
     bipedBody.rotateAngleX = 0.5F;
     bipedRightLeg.rotateAngleX -= 0.0F;
     bipedLeftLeg.rotateAngleX -= 0.0F;
     bipedRightArm.rotateAngleX += 0.4F;
     bipedLeftArm.rotateAngleX += 0.4F;
     bipedRightLeg.offsetZ = 4F;
     bipedLeftLeg.offsetZ = 4F;
     bipedRightLeg.offsetY = 9F;
     bipedLeftLeg.offsetY = 9F;
     bipedHead.offsetY = 1.0F;
   } else {
     bipedBody.rotateAngleX = 0.0F;
     bipedRightLeg.offsetZ = 0.0F;
     bipedLeftLeg.offsetZ = 0.0F;
     bipedRightLeg.offsetY = 12F;
     bipedLeftLeg.offsetY = 12F;
     bipedHead.offsetY = 0.0F;
   }
   bipedRightArm.rotateAngleZ += MathHelper.cos(f2 * 0.09F) * 0.05F + 0.05F;
   bipedLeftArm.rotateAngleZ -= MathHelper.cos(f2 * 0.09F) * 0.05F + 0.05F;
   bipedRightArm.rotateAngleX += MathHelper.sin(f2 * 0.067F) * 0.05F;
   bipedLeftArm.rotateAngleX -= MathHelper.sin(f2 * 0.067F) * 0.05F;
 }
 public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
   RTailFin.rotateAngleX = MathHelper.cos(f * 0.6662F) * f1;
   LTailFin.rotateAngleX = MathHelper.cos(f * 0.6662F) * f1;
 }
Пример #27
0
  static void ride(float sideMot, float forMot, EntityHuman passenger, EntityInsentient entity) {
    if (!(entity instanceof EntityBase))
      throw new IllegalArgumentException("The entity field should implements EntityBase");

    EntityBase entityBase = (EntityBase) entity;

    WrapperEntityInsentient wEntity = new WrapperEntityInsentient(entity);
    WrapperEntityHuman wPassenger = new WrapperEntityHuman(passenger);

    if (passenger != null) {
      entity.lastYaw = entity.yaw = passenger.yaw % 360f;
      entity.pitch = (passenger.pitch * 0.5F) % 360f;

      wEntity.setRenderYawOffset(entity.yaw);
      wEntity.setRotationYawHead(entity.yaw);

      sideMot = wPassenger.getMoveStrafing() * 0.25f;
      forMot = wPassenger.getMoveForward() * 0.5f;

      if (forMot <= 0.0F) forMot *= 0.25F;

      wEntity.setJumping(wPassenger.isJumping());

      if (wPassenger.isJumping() && (entity.onGround || entityBase.canFly())) {
        entity.motY = 0.4D;

        float f2 = MathHelper.sin(entity.yaw * 0.017453292f);
        float f3 = MathHelper.cos(entity.yaw * 0.017453292f);
        entity.motX += (double) (-0.4f * f2);
        entity.motZ += (double) (0.4f * f3);
      }

      wEntity.setStepHeight(1.0f);
      wEntity.setJumpMovementFactor(wEntity.getMoveSpeed() * 0.1f);

      wEntity.setRotationYawHead(entity.yaw);

      if (wEntity.canPassengerSteer()) {
        wEntity.setMoveSpeed(0.35f * entityBase.getSpeed());
        entityBase.g_(sideMot, forMot);
      }

      wEntity.setPrevLimbSwingAmount(wEntity.getLimbSwingAmount());

      double dx = entity.locX - entity.lastX;
      double dz = entity.locZ - entity.lastZ;

      float f4 = MathHelper.sqrt(dx * dx + dz * dz) * 4;

      if (f4 > 1) f4 = 1;

      wEntity.setLimbSwingAmount(
          wEntity.getLimbSwingAmount() + (f4 - wEntity.getLimbSwingAmount()) * 0.4f);
      wEntity.setLimbSwing(wEntity.getLimbSwing() + wEntity.getLimbSwingAmount());
    } else {
      wEntity.setStepHeight(0.5f);
      wEntity.setJumpMovementFactor(0.02f);

      entityBase.g_(sideMot, forMot);
    }
  }