Пример #1
0
  public AI(Map map, Map targetMap) {
    this.map = map;
    this.targetMap = targetMap;

    // Wait for its turn
    BattleSystem.INSTANCE.turn.addObserver(this);

    // Generate list of available target indexes to shoot
    targets = new ArrayList<>();
    int counter = 0;
    for (ListIterator i = targetMap.getSpots().listIterator(); i.hasNext(); ) {
      i.next();
      targets.add(new Integer(counter++));
    }
  }
Пример #2
0
  public void placeShips() {

    // List of available indexes for placing a new ship
    List<Integer> availableIndexes = new ArrayList<>();

    // All available spots:
    List<Spot> spots = BattleSystem.INSTANCE.enemyMap.getSpots();

    // Get all available indexes:
    int counter = 0;
    for (ListIterator i = spots.listIterator(); i.hasNext(); ) {
      i.next();
      availableIndexes.add(new Integer(counter++));
    }

    ShipSet shipSet = BattleSystem.INSTANCE.enemyShipSet;

    while (shipSet.size() > 0) {

      Ship nextShip = shipSet.pop();
      int index = randomIndex(availableIndexes);

      try {
        Spot chosen = map.getSpots().get(index);
        map.placeShip(chosen, nextShip);
        System.out.println("*** SPOILER ALERT *** | placed ship at " + chosen);

        // Remove index from availableIndexes:
        availableIndexes.remove(new Integer(index));

      } catch (InvalidShipPositionException ie) {

        // Remove index from availableIndexes:
        availableIndexes.remove(new Integer(index));

        // Restore ship into ShipSet
        shipSet.restorePopped();

      } catch (Exception e) {
        break;
      }
    }
  }