private static final boolean checkAndChangeClass(L2PcInstance player, int val) { final ClassId currentClassId = player.getClassId(); if (getMinLevel(currentClassId.level()) > player.getLevel() && !Config.ALLOW_ENTIRE_TREE) return false; if (!validateClassId(currentClassId, val)) return false; int newJobLevel = currentClassId.level() + 1; // Weight/Inventory check if (!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty() && !player.isInventoryUnder80(false)) { player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT)); return false; } // check if player have all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } // get all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true)) return false; } // reward player with items for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); Quest q = QuestManager.getInstance().getQuest("SkillTransfer"); if (q != null) q.startQuestTimer("givePormanders", 1, null, player); player.broadcastUserInfo(); if (Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && ((player.getClassId().level() == 1 && player.getLevel() >= 40) || (player.getClassId().level() == 2 && player.getLevel() >= 76))) showQuestionMark(player); return true; }
@Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (IndexOutOfBoundsException ioobe) { } catch (NumberFormatException nfe) { } showChatWindow(player, val); return; } else if (command.startsWith("ExchangeKE")) { String filename = null; int item; int i0 = Rnd.get(100); if (i0 < 5) { int i1 = Rnd.get(100); if (i1 < 5) item = 9931; // Red Talisman of Meditation else if (i1 <= 50) item = 9932; // Blue Talisman - Divine Protection else if (i1 <= 75) item = 10416; // Blue Talisman - Explosion else item = 10417; // Blue Talisman - Magic Explosion } else if (i0 <= 15) { switch (Rnd.get(5)) { case 1: // Red Talisman of Minimum Clarity item = 9917; break; case 2: // Red Talisman of Maximum Clarity item = 9918; break; case 3: // Red Talisman of Mental Regeneration item = 9928; break; case 4: // Blue Talisman of Protection item = 9929; break; default: // Blue Talisman of Invisibility item = 9920; } } else if (i0 <= 30) { switch (Rnd.get(8)) { case 1: // Blue Talisman of Defense item = 9916; break; case 2: // Blue Talisman of Defense item = 9916; break; case 3: // Blue Talisman of Healing item = 9924; break; case 4: // Red Talisman of Recovery item = 9925; break; case 5: // Blue Talisman of Defense item = 9926; break; case 6: // Blue Talisman of Magic Defense item = 9927; break; case 7: // Red Talisman - Life Force item = 10518; break; default: // Blue Talisman - Greater Healing item = 10424; } } else { switch (Rnd.get(46)) { case 0: // Blue Talisman of Power item = 9914; break; case 1: // Blue Talisman of Wild Magic item = 9915; break; case 2: // Blue Talisman of Invisibility item = 9920; break; case 3: // Blue Talisman of Invisibility item = 9920; break; case 4: // Blue Talisman - Shield Protection item = 9921; break; case 5: // Black Talisman - Mending item = 9922; break; case 6: // Yellow Talisman of Power item = 9933; break; case 7: // Yellow Talisman of Violent Haste item = 9934; break; case 8: // Yellow Talisman of Arcane Defense item = 9935; break; case 9: // Yellow Talisman of Arcane Power item = 9936; break; case 10: // Yellow Talisman of Arcane Haste item = 9937; break; case 11: // Yellow Talisman of Accuracy item = 9938; break; case 12: // Yellow Talisman of Defense item = 9939; break; case 13: // Yellow Talisman of Alacrity item = 9940; break; case 14: // Yellow Talisman of Speed item = 9941; break; case 15: // Yellow Talisman of Critical Reduction item = 9942; break; case 16: // Yellow Talisman of Critical Damage item = 9943; break; case 17: // Yellow Talisman of Critical Dodging item = 9944; break; case 18: // Yellow Talisman of Evasion item = 9945; break; case 19: // Yellow Talisman of Healing item = 9946; break; case 20: // Yellow Talisman of CP Regeneration item = 9947; break; case 21: // Yellow Talisman of Physical Regeneration item = 9948; break; case 22: // Yellow Talisman of Mental Regeneration item = 9949; break; case 23: // Grey Talisman of Weight Training item = 9950; break; case 24: // White Talisman of Protection item = 9965; break; case 25: // Orange Talisman - Hot Springs CP Potion item = 9952; break; case 26: // Orange Talisman - Elixir of Life item = 9953; break; case 27: // Orange Talisman - Elixir of Mental Strength item = 9954; break; case 28: // Black Talisman - Vocalization item = 9955; break; case 29: // Black Talisman - Arcane Freedom item = 9956; break; case 30: // Black Talisman - Physical Freedom item = 9957; break; case 31: // Black Talisman - Rescue item = 9958; break; case 32: // Black Talisman - Free Speech item = 9959; break; case 33: // White Talisman of Bravery item = 9960; break; case 34: // White Talisman of Motion item = 9961; break; case 35: // White Talisman of Grounding item = 9962; break; case 36: // White Talisman of Attention item = 9963; break; case 37: // White Talisman of Bandages item = 9964; break; case 38: // White Talisman - Storm item = 10418; break; case 39: // White Talisman - Water item = 10420; break; case 40: // White Talisman - Earth item = 10519; break; case 41: // White Talisman - Light item = 10422; break; case 42: // Blue Talisman - Self-Destruction item = 10423; break; case 43: // White Talisman - Darkness item = 10419; break; default: // White Talisman - Fire item = 10421; } } if (player.destroyItemByItemId("ExchangeKE", 9912, 10, this, false)) { SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED); msg.addItemName(9912); msg.addNumber(10); player.sendPacket(msg); player.addItem("ExchangeKE", item, 1, player, true); filename = "data/html/castlemagician/magician-KE-Exchange.htm"; } else filename = "data/html/castlemagician/magician-no-KE.htm"; showChatWindow(player, filename); return; } else if (command.equals("gotoleader")) { if (player.getClan() != null) { L2PcInstance clanLeader = player.getClan().getLeader().getPlayerInstance(); if (clanLeader == null) return; if (clanLeader.getFirstEffect(L2EffectType.CLAN_GATE) != null) { if (!validateGateCondition(clanLeader, player)) return; player.teleToLocation(clanLeader.getX(), clanLeader.getY(), clanLeader.getZ(), false); return; } String filename = "data/html/castlemagician/magician-nogate.htm"; showChatWindow(player, filename); } return; } else if (command.equals("subskills")) { if (player.getClan() != null) { if (player.isClanLeader()) { AcquireSkillList skilllist = new AcquireSkillList(SkillType.SubClass); FastList<L2SkillLearn> list = SkillTreesData.getInstance().getAvailableSubPledgeSkills(player.getClan()); if (list.isEmpty()) { player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN); return; } for (L2SkillLearn skillLearn : list) { skilllist.addSkill( skillLearn.getSkillId(), skillLearn.getSkillLevel(), skillLearn.getSkillLevel(), skillLearn.getLevelUpSp(), 0); } player.sendPacket(skilllist); } else { String filename = "data/html/castlemagician/magician-nosquad.htm"; showChatWindow(player, filename); } } } else super.onBypassFeedback(player, command); }