public void addEnemyNPCArmor(int level) { if (this.itemList.isEmpty()) { Items[] basic = new Items[6]; Random rand = new Random(); // Assigning basic Items basic[0] = new Items(2, this.classID, -1, level); basic[1] = new Items(3, this.classID, -1, level); basic[2] = new Items(4, this.classID, -1, level); basic[3] = new Items(5, this.classID, -1, level); basic[4] = new Items(6, this.classID, -1, level); // Check class to give correct weapon if (this.classID == 0) { basic[5] = new Items(10, this.classID, -1, level); } else if (this.classID == 1) { basic[5] = new Items(9, this.classID, -1, level); } else if (this.classID == 2) { basic[5] = new Items(12, this.classID, -1, level); } else if (this.classID == 3) { basic[5] = new Items(11, this.classID, -1, level); } for (int x = 0; x < basic.length; x++) { addItem(basic[x]); equipItem(basic[x].getID()); } // Necklaces int willHaveItem = rand.nextInt(80); if (willHaveItem > 40 && willHaveItem < 60) { Items necklace = new Items(8, this.classID, -1, level); addItem(necklace); equipItem(necklace.getID()); } // Ring willHaveItem = rand.nextInt(100); if (willHaveItem > 20 && willHaveItem < 40) { Items ring = new Items(7, this.classID, -1, level); addItem(ring); equipItem(ring.getID()); } // Adds monies this.money = ((rand.nextInt(level + 3) + 1) * (rand.nextInt(3) + 1)); // Extra inventory items Items[] extra = new Items[3]; int itemCount = rand.nextInt(4); for (int x = 0; x < itemCount; x++) { extra[x] = new Items(rand.nextInt(level) + 1); this.addItem(extra[x]); } } }
private void calculateAttackAndDefence() { // Setting to base this.playerOverallAttack = this.baseAttack; this.playerOverallDefence = this.baseDefence; for (Items item : this.itemList) { if (item.getID() == this.playerHelmet) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerBody) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerPants) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerGloves) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerWeapon) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerBoots) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerRing) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } else if (item.getID() == this.playerNecklaces) { this.playerOverallAttack += item.getAttackPower(); this.playerOverallDefence += item.getDefencePower(); } } }
public void renderShopStock(Graphics g, int[] inventory) { int x = 240, y = 464; g.setColor(Color.black); int inventoryCounter = 0; for (Items item : this.itemList) { if (!item.isEquipped()) { if (inventoryCounter <= 20) { g.setColor(item.getItemRarityColor()); g.fillRect(x, y, 32, 32); item.drawImageItem(x, y); inventory[inventoryCounter++] = item.getID(); } x += 64; if (x > 496) { x = 112; y += 64; } } } }
// Returns null if not found public Items getItemByID(int ID) { for (Items item : this.itemList) { if (item.getID() == ID) { return item; } } return null; }
public void renderInventory(Graphics g, int[] equipped, int[] inventory) { int x = 112, y = 464; g.setColor(Color.black); int inventoryCounter = 0; for (Items item : this.itemList) { if (item.getID() == this.playerHelmet) { g.setColor(item.getItemRarityColor()); g.fillRect(112, 80, 32, 32); item.drawImageItem(112, 80); equipped[0] = this.playerHelmet; } else if (item.getID() == this.playerBody) { g.setColor(item.getItemRarityColor()); g.fillRect(112, 144, 32, 32); item.drawImageItem(112, 144); equipped[1] = this.playerBody; } else if (item.getID() == this.playerPants) { g.setColor(item.getItemRarityColor()); g.fillRect(112, 208, 32, 32); item.drawImageItem(112, 208); equipped[2] = this.playerPants; } else if (item.getID() == this.playerGloves) { g.setColor(item.getItemRarityColor()); g.fillRect(48, 144, 32, 32); item.drawImageItem(48, 144); equipped[4] = this.playerGloves; } else if (item.getID() == this.playerWeapon) { g.setColor(item.getItemRarityColor()); g.fillRect(176, 144, 32, 32); item.drawImageItem(176, 144); equipped[5] = this.playerWeapon; } else if (item.getID() == this.playerBoots) { g.setColor(item.getItemRarityColor()); g.fillRect(112, 272, 32, 32); item.drawImageItem(112, 272); equipped[3] = this.playerBoots; } else if (item.getID() == this.playerRing) { g.setColor(item.getItemRarityColor()); g.fillRect(208, 48, 32, 32); item.drawImageItem(208, 48); equipped[6] = this.playerRing; } else if (item.getID() == this.playerNecklaces) { g.setColor(item.getItemRarityColor()); g.fillRect(272, 48, 32, 32); item.drawImageItem(272, 48); equipped[7] = this.playerNecklaces; } else if (item.getItemID() == 0 || item.getItemID() == 1) { } else { g.setColor(item.getItemRarityColor()); g.fillRect(x, y, 32, 32); item.drawImageItem(x, y); inventory[inventoryCounter++] = item.getID(); x += 64; if (x > 496) { x = 112; y += 64; } } } try { g.setColor(Color.black); Image healthPotion = new Image("NewEra-Beta/res/items/health.png"); healthPotion.draw(431, 368); g.drawString("" + this.healthPotions, 460, 360); Image staminaPotion = new Image("NewEra-Beta/res/items/stamina.png"); staminaPotion.draw(496, 368); g.drawString("" + this.staminaPotions, 525, 360); } catch (SlickException e) { e.printStackTrace(); } }