/** * Called frequently so the entity can update its state every tick as required. For example, * zombies and skeletons use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float var1 = this.getBrightness(1.0F); if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky( MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean var2 = true; ItemStack var3 = this.getCurrentItemOrArmor(4); if (var3 != null) { if (var3.isItemStackDamageable()) { var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2)); if (var3.getItemDamageForDisplay() >= var3.getMaxDamage()) { this.renderBrokenItemStack(var3); this.setCurrentItemOrArmor(4, (ItemStack) null); } } var2 = false; } if (var2) { this.setFire(8); } } } super.onLivingUpdate(); }
public boolean onBlockDestroyed( ItemStack itemstack, int bID, int x, int y, int z, EntityLiving player) { int unbreaking = headUnbreaking; if (handleUnbreaking > unbreaking) unbreaking = handleUnbreaking; if (random.nextInt(100) + 1 <= 100 - (unbreaking * 10)) { if (itemstack.getItemDamage() + 1 >= itemstack.getMaxDamage()) ((EntityPlayer) player).destroyCurrentEquippedItem(); else itemstack.damageItem(1, player); } return true; }
/** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, * world, entityPlayer */ public ItemStack onItemRightClick( ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { if (par3EntityPlayer.isRiding() && par3EntityPlayer.ridingEntity instanceof EntityPig) { EntityPig var4 = (EntityPig) par3EntityPlayer.ridingEntity; if (var4.getAIControlledByPlayer().isControlledByPlayer() && par1ItemStack.getMaxDamage() - par1ItemStack.getItemDamage() >= 7) { var4.getAIControlledByPlayer().boostSpeed(); par1ItemStack.damageItem(7, par3EntityPlayer); if (par1ItemStack.stackSize == 0) { return new ItemStack(Item.fishingRod); } } } return par1ItemStack; }
public boolean hitEntity(ItemStack itemstack, EntityLiving mob, EntityLiving player) { World world = player.worldObj; if (headType == handleType) { attacks(itemstack, world, player, mob, headType); } else { if (random.nextInt(100) + 1 <= 80) { attacks(itemstack, world, player, mob, headType); } if (random.nextInt(100) + 1 <= 20) { attacks(itemstack, world, player, mob, handleType); } } int unbreaking = headUnbreaking; if (handleUnbreaking > unbreaking) unbreaking = handleUnbreaking; if (random.nextInt(100) + 1 <= 100 - (unbreaking * 10)) { if (itemstack.getItemDamage() + 2 >= itemstack.getMaxDamage()) ((EntityPlayer) player).destroyCurrentEquippedItem(); else itemstack.damageItem(2, mob); } return true; }
/** * called when the Anvil Input Slot changes, calculates the new result and puts it in the output * slot */ public void updateRepairOutput() { ItemStack var1 = this.inputSlots.getStackInSlot(0); this.maximumCost = 0; int var2 = 0; byte var3 = 0; int var4 = 0; if (var1 == null) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; } else { ItemStack var5 = var1.copy(); ItemStack var6 = this.inputSlots.getStackInSlot(1); Map var7 = EnchantmentHelper.getEnchantments(var5); boolean var8 = false; int var19 = var3 + var1.getRepairCost() + (var6 == null ? 0 : var6.getRepairCost()); this.stackSizeToBeUsedInRepair = 0; int var9; int var10; int var11; int var13; int var14; Iterator var21; Enchantment var22; if (var6 != null) { var8 = var6.itemID == Item.enchantedBook.itemID && Item.enchantedBook.func_92110_g(var6).tagCount() > 0; if (var5.isItemStackDamageable() && Item.itemsList[var5.itemID].getIsRepairable(var1, var6)) { var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); if (var9 <= 0) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; return; } for (var10 = 0; var9 > 0 && var10 < var6.stackSize; ++var10) { var11 = var5.getItemDamageForDisplay() - var9; var5.setItemDamage(var11); var2 += Math.max(1, var9 / 100) + var7.size(); var9 = Math.min(var5.getItemDamageForDisplay(), var5.getMaxDamage() / 4); } this.stackSizeToBeUsedInRepair = var10; } else { if (!var8 && (var5.itemID != var6.itemID || !var5.isItemStackDamageable())) { this.outputSlot.setInventorySlotContents(0, (ItemStack) null); this.maximumCost = 0; return; } if (var5.isItemStackDamageable() && !var8) { var9 = var1.getMaxDamage() - var1.getItemDamageForDisplay(); var10 = var6.getMaxDamage() - var6.getItemDamageForDisplay(); var11 = var10 + var5.getMaxDamage() * 12 / 100; int var12 = var9 + var11; var13 = var5.getMaxDamage() - var12; if (var13 < 0) { var13 = 0; } if (var13 < var5.getItemDamage()) { var5.setItemDamage(var13); var2 += Math.max(1, var11 / 100); } } Map var20 = EnchantmentHelper.getEnchantments(var6); var21 = var20.keySet().iterator(); while (var21.hasNext()) { var11 = ((Integer) var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = var7.containsKey(Integer.valueOf(var11)) ? ((Integer) var7.get(Integer.valueOf(var11))).intValue() : 0; var14 = ((Integer) var20.get(Integer.valueOf(var11))).intValue(); int var10000; if (var13 == var14) { ++var14; var10000 = var14; } else { var10000 = Math.max(var14, var13); } var14 = var10000; int var15 = var14 - var13; boolean var16 = var22.canApply(var1); if (this.thePlayer.capabilities.isCreativeMode || var1.itemID == ItemEnchantedBook.enchantedBook.itemID) { var16 = true; } Iterator var17 = var7.keySet().iterator(); while (var17.hasNext()) { int var18 = ((Integer) var17.next()).intValue(); if (var18 != var11 && !var22.canApplyTogether(Enchantment.enchantmentsList[var18])) { var16 = false; var2 += var15; } } if (var16) { if (var14 > var22.getMaxLevel()) { var14 = var22.getMaxLevel(); } var7.put(Integer.valueOf(var11), Integer.valueOf(var14)); int var23 = 0; switch (var22.getWeight()) { case 1: var23 = 8; break; case 2: var23 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var23 = 2; break; case 10: var23 = 1; } if (var8) { var23 = Math.max(1, var23 / 2); } var2 += var23 * var15; } } } } if (this.repairedItemName != null && this.repairedItemName.length() > 0 && !this.repairedItemName.equalsIgnoreCase( this.thePlayer.getTranslator().translateNamedKey(var1.getItemName())) && !this.repairedItemName.equals(var1.getDisplayName())) { var4 = var1.isItemStackDamageable() ? 7 : var1.stackSize * 5; var2 += var4; if (var1.hasDisplayName()) { var19 += var4 / 2; } var5.setItemName(this.repairedItemName); } var9 = 0; for (var21 = var7.keySet().iterator(); var21.hasNext(); var19 += var9 + var13 * var14) { var11 = ((Integer) var21.next()).intValue(); var22 = Enchantment.enchantmentsList[var11]; var13 = ((Integer) var7.get(Integer.valueOf(var11))).intValue(); var14 = 0; ++var9; switch (var22.getWeight()) { case 1: var14 = 8; break; case 2: var14 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: var14 = 2; break; case 10: var14 = 1; } if (var8) { var14 = Math.max(1, var14 / 2); } } if (var8) { var19 = Math.max(1, var19 / 2); } this.maximumCost = var19 + var2; if (var2 <= 0) { var5 = null; } if (var4 == var2 && var4 > 0 && this.maximumCost >= 40) { this.theWorld .getWorldLogAgent() .logInfo( "Naming an item only, cost too high; giving discount to cap cost to 39 levels"); this.maximumCost = 39; } if (this.maximumCost >= 40 && !this.thePlayer.capabilities.isCreativeMode) { var5 = null; } if (var5 != null) { var10 = var5.getRepairCost(); if (var6 != null && var10 < var6.getRepairCost()) { var10 = var6.getRepairCost(); } if (var5.hasDisplayName()) { var10 -= 9; } if (var10 < 0) { var10 = 0; } var10 += 2; var5.setRepairCost(var10); EnchantmentHelper.setEnchantments(var7, var5); } this.outputSlot.setInventorySlotContents(0, var5); this.detectAndSendChanges(); } }