@Override public void objectCollision(Object entity1, Object entity2, double x, double y) { if ((facade.isBullets(entity1) && !facade.isBullets(entity2)) || (facade.isBullets(entity2) && !facade.isBullets(entity1))) { game.getSound().play("explosion"); explosions.add(new Explosion(x, facade.getWorldHeight(world) - y)); } }