Пример #1
0
  private void resize() {
    this.height = entryHeight * graphwar.getGlobalClient().getRooms().size();

    if (height < minHeight) {
      height = minHeight;
    }

    this.setPreferredSize(new Dimension(width, height));
    this.revalidate();
  }
Пример #2
0
  public void mouseReleased(MouseEvent e) {
    if (graphwar.getGameData().getGameState() == Constants.NONE) {
      int roomNum = e.getY() / entryHeight;

      if (roomNum < graphwar.getGlobalClient().getRooms().size()) {
        Room room = graphwar.getGlobalClient().getRooms().get(roomNum);

        ((GlobalScreen) graphwar.getUI().getScreen(Constants.GLOBAL_ROOM_SCREEN))
            .showMessage("Connecting...");

        try {
          graphwar.joinGame(room.getIp(), room.getPort());
          graphwar.getGameData().addPlayer(graphwar.getGlobalClient().getLocalPlayerName());
          graphwar.getUI().setScreen(Constants.PRE_GAME_SCREEN);
        } catch (IOException e1) {
          ((GlobalScreen) graphwar.getUI().getScreen(Constants.GLOBAL_ROOM_SCREEN))
              .showMessage("Could not connect.");
          graphwar.getGameData().disconnect();
          e1.printStackTrace();
        }
      }
    }
  }
Пример #3
0
  public void paintComponent(Graphics g) {
    resize();

    g.setColor(Color.WHITE);

    g.fillRect(0, 0, this.getWidth() - 1, this.getHeight() - 1);

    g.setColor(Color.BLACK);

    Graphics2D g2d = (Graphics2D) g;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2d.setFont(new Font("Sans", Font.BOLD, 14));

    ListIterator<Room> itr = graphwar.getGlobalClient().getRooms().listIterator();
    int i = 0;
    while (itr.hasNext()) {
      Room room = itr.next();

      if (roomFocused) {
        if (focusedRoomNum == i) {
          g2d.setColor(focusColor);
          g2d.fillRect(0, entryHeight * i, width, entryHeight);
        }
      }

      g2d.setColor(Color.BLACK);
      g2d.drawString(" " + room.getName(), 0, entryHeight * (i + 1) - 4);

      String mode = "y";

      if (room.getGameMode() == 1) {
        mode = "y'";
      } else if (room.getGameMode() == 2) {
        mode = "y''";
      }

      g2d.drawString(mode, width - 40, entryHeight * (i + 1) - 7);

      g2d.drawString(room.getNumPlayers() + "/10", width - 110, entryHeight * (i + 1) - 6);

      g2d.drawRect(0, entryHeight * i, width, entryHeight);

      i++;
    }
  }