Пример #1
0
 public void loadGame(String name) {
   try {
     name = name.concat(".save");
     FileInputStream fileIn = new FileInputStream(name);
     ObjectInputStream in = new ObjectInputStream(fileIn);
     theTab = null;
     theTab = (Tabuleiro) in.readObject();
     in.close();
     fileIn.close();
   } catch (IOException i) {
     JOptionPane.showMessageDialog(
         window.getFrame(),
         "File not Found !",
         "IOException not found",
         JOptionPane.ERROR_MESSAGE);
     i.printStackTrace();
     return;
   } catch (ClassNotFoundException c) {
     JOptionPane.showMessageDialog(
         window.getFrame(),
         "File is not valid !",
         "ClassNotFoundException",
         JOptionPane.ERROR_MESSAGE);
     c.printStackTrace();
     return;
   }
   theTab.printLayout();
   window.updateDrawbleContent();
 }
Пример #2
0
 /** Creates a game window and does the necessary operations to generate a proper maze */
 public void makeGame() {
   LabGenerator.prepareLab(labSize);
   char[][] lab = LabGenerator.getLab();
   System.out.println("starting game with mode=" + mode);
   theTab = new Tabuleiro(0, 0, 0, 0, lab, mode, nrOfDragons);
   theTab.printLayout();
   window.updateDrawbleContent();
 }
Пример #3
0
  /**
   * A method that sets up listeners to handle game input during game execution. Uses currently
   * loaded key values.
   */
  @Override
  public void HandleGameInput() {
    window.redirectFocus();
    window
        .getMainPanel()
        .addKeyListener(
            new KeyListener() {

              @Override
              public void keyTyped(KeyEvent arg0) {}

              @Override
              public void keyReleased(KeyEvent arg0) {}

              @Override
              public void keyPressed(KeyEvent arg0) {
                if (arg0.getKeyCode() == move_up_key) {
                  theTab.movePlayer(0, -1);
                  window.updateDrawbleContent();
                } else if (arg0.getKeyCode() == move_down_key) {
                  theTab.movePlayer(0, 1);
                  window.updateDrawbleContent();

                } else if (arg0.getKeyCode() == move_left_key) {
                  theTab.movePlayer(-1, 0);
                  window.updateDrawbleContent();
                } else if (arg0.getKeyCode() == move_right_key) {
                  theTab.movePlayer(1, 0);
                  window.updateDrawbleContent();
                } else if (arg0.getKeyCode() == send_eagle_key) {
                  theTab.getEagle().StartEagle(theTab.getHero(), theTab.getSword());
                  window.updateDrawbleContent();
                }
              }
            });
  }
Пример #4
0
 private void setupGameWindow() {
   window = new GameWindowViewController(this);
   window.makeVisible();
 }
Пример #5
0
 protected void init_JDialog() {
   Settings_Dialog d1 = new Settings_Dialog(window.getFrame(), this);
   d1.setVisible(true);
 }
Пример #6
0
  /**
   * Switches the maze for a new one and updates the game content.
   *
   * @param newTab
   */
  public void switch_Maze(Tabuleiro newTab) {

    theTab = newTab;
    window.updateDrawbleContent();
  }