public enemy() { entRect = new Rectangle(); entRect.x = MathUtils.random(0, 854 - 48); entRect.y = 480; entRect.width = 48; entRect.height = 34; lastEnemyTime = TimeUtils.nanoTime(); if (MathUtils.random(1, 5) == 2) { GameScreen.addBullet(getX(), getY()); GameScreen.enemyFire.play(); } }