Пример #1
0
 public void botBuild(int maxNum) {
   PlayerBot bot = (PlayerBot) GameRunner.getPlayerisTurn();
   boolean done = false;
   while (!done && maxNum > 0) {
     bot.setUnitNums();
     if (((float) bot.getUnitNums()[2]) < level) {
       if (level >= 2 && bot.gold >= costs.get(4)) {
         build(4);
       }
     }
     if (((float) bot.getUnitNums()[1]) / ((float) bot.getUnits().size())
         < (1.0f - bot.getAggressiveness())) {
       if (bot.gold >= costs.get(0)) {
         build(0);
       } else {
         done = true;
       }
     } else if (((float) bot.getUnitNums()[0]) / ((float) bot.getUnits().size())
         < bot.getAggressiveness()) {
       if (level >= 2 && bot.gold >= costs.get(4) && Math.random() <= .1f) {
         build(4);
       }
       if (level >= 3 && bot.gold >= costs.get(5) && Math.random() <= .7f) {
         build(5);
       } else if (bot.gold >= costs.get(1)) {
         build(1);
       } else {
         done = true;
       }
     }
     maxNum--;
   }
 }
Пример #2
0
 @Override
 public void select() {
   super.select();
   // get autoMine amount
   int mineGold = 0;
   for (Unit u : GameRunner.getPlayerisTurn().getUnits()) {
     if (u.type.equals("Support Unit")) {
       mineGold += ((SupportUnit) u).getAutoMineGold();
     }
   }
   costs.set(3, -1 * mineGold);
 }
Пример #3
0
  public void build(int build) {
    try {
      if (GameRunner.getPlayerisTurn().getGold() - costs.get(build) >= 0) {
        if (costs.get(build) > 0) GameRunner.getPlayerisTurn().addGold((-1) * costs.get(build));

        if (build == 0) {
          MagicSpirit s =
              new MagicSpirit(addLoc(location, false, true), GameRunner.getMagicSpirit());
          for (int i = 0; i < level - 1; i++) {
            s.levelUp();
          }
          GameRunner.getPlayerisTurn().addUnit(s);
        } else if (build == 1) {
          Mage s = new Mage(addLoc(location, false, true), GameRunner.getMage());
          for (int i = 0; i < level - 1; i++) {
            s.levelUp();
          }
          GameRunner.getPlayerisTurn().addUnit(s);
        } else if (build == 2) {
          GameRunner.getPlayerisTurn().levelUp();
          levelUp();
        } else if (build == 3) {
          for (Unit u : GameRunner.getPlayerisTurn().getUnits()) {
            if (u.type.equals("Support Unit")) {
              ((SupportUnit) u).autoMine();
            }
          }
        } else if (build == 4) {
          Summoner s = new Summoner(addLoc(location, false, true), GameRunner.getSummoner());
          GameRunner.getPlayerisTurn().addUnit(s);
        } else if (build == 5) {
          ArchMage n = new ArchMage(addLoc(location, false, true), GameRunner.getArchMage());
          for (int i = 0; i < level - 3; i++) {
            n.levelUp();
          }
          GameRunner.getPlayerisTurn().addUnit(n);
        }
      }
    } catch (Exception e) {
      LogHandling.logError("Can't add unit   " + e);
    }
  }