Пример #1
0
  public void onDrawFrame(GL10 gl) {

    // Clears the screen and depth buffer.
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    gl.glLoadIdentity();

    camera1.look();

    fog.draw(gl);

    switch ((setLights / 10) % 3) {
      case 0:
        light4.disable();
        light0.enable();
        light3.enable();
        light0.setPosition();
        light3.setPosition();
        break;
      case 1:
        light0.disable();
        light3.enable();
        light4.enable();
        light3.setPosition();
        light4.setPosition();
        break;
      case 2:
        light3.disable();
        light0.enable();
        light4.enable();
        light0.setPosition();
        light4.setPosition();
        break;
      default:
        break;
    }

    setLights++;

    gl.glColor4f(0.0f, 1.0f, 0.0f, 0.0f);
    gl.glPushMatrix();
    gl.glRotatef(-90.0f - angle, 0.0f, 1.0f, 0.0f);
    winter.draw(gl);

    light1.setPosition();
    light2.setPosition();

    gl.glTranslatef(-7.0f, 20.0f, 0.0f);
    sphere.draw(gl);
    gl.glPopMatrix();

    gl.glPushMatrix();
    particles.draw(gl);
    gl.glPopMatrix();
  }
Пример #2
0
  public static Object3D[] load(byte[] data, int offset) {
    DataInputStream old = dis;
    dis = new DataInputStream(new ByteArrayInputStream(data));

    try {
      while (dis.available() > 0) {
        int objectType = readByte();
        int length = readInt();

        System.out.println("objectType: " + objectType);
        System.out.println("length: " + length);

        dis.mark(Integer.MAX_VALUE);

        if (objectType == 0) {
          int versionHigh = readByte();
          int versionLow = readByte();
          boolean hasExternalReferences = readBoolean();
          int totolFileSize = readInt();
          int approximateContentSize = readInt();
          String authoringField = readString();

          objs.addElement(new Group()); // dummy
        } else if (objectType == 255) {
          // TODO: load external resource
          System.out.println("Loader: Loading external resources not implemented.");
          String uri = readString();
        } else if (objectType == 1) {
          System.out.println("Loader: AnimationController not implemented.");
          objs.addElement(new Group()); // dummy
        } else if (objectType == 2) {
          System.out.println("Loader: AnimationTrack not implemented.");
          objs.addElement(new Group()); // dummy
        } else if (objectType == 3) {
          // System.out.println("Appearance");
          Appearance appearance = new Appearance();
          loadObject3D(appearance);
          appearance.setLayer(readByte());
          appearance.setCompositingMode((CompositingMode) getObject(readInt()));
          appearance.setFog((Fog) getObject(readInt()));
          appearance.setPolygonMode((PolygonMode) getObject(readInt()));
          appearance.setMaterial((Material) getObject(readInt()));
          int numTextures = readInt();
          for (int i = 0; i < numTextures; ++i)
            appearance.setTexture(i, (Texture2D) getObject(readInt()));
          objs.addElement(appearance);
        } else if (objectType == 4) {
          // System.out.println("Background");
          Background background = new Background();
          loadObject3D(background);
          background.setColor(readRGBA());
          background.setImage((Image2D) getObject(readInt()));
          int modeX = readByte();
          int modeY = readByte();
          background.setImageMode(modeX, modeY);
          int cropX = readInt();
          int cropY = readInt();
          int cropWidth = readInt();
          int cropHeight = readInt();
          background.setCrop(cropX, cropY, cropWidth, cropHeight);
          background.setDepthClearEnable(readBoolean());
          background.setColorClearEnable(readBoolean());
          objs.addElement(background); // dummy
        } else if (objectType == 5) {
          // System.out.println("Camera");

          Camera camera = new Camera();
          loadNode(camera);

          int projectionType = readByte();
          if (projectionType == Camera.GENERIC) {
            Transform t = new Transform();
            t.set(readMatrix());
            camera.setGeneric(t);
          } else {
            float fovy = readFloat();
            float aspect = readFloat();
            float near = readFloat();
            float far = readFloat();
            if (projectionType == Camera.PARALLEL) camera.setParallel(fovy, aspect, near, far);
            else camera.setPerspective(fovy, aspect, near, far);
          }
          objs.addElement(camera);
        } else if (objectType == 6) {
          // System.out.println("CompositingMode");
          CompositingMode compositingMode = new CompositingMode();
          loadObject3D(compositingMode);
          compositingMode.setDepthTestEnabled(readBoolean());
          compositingMode.setDepthWriteEnabled(readBoolean());
          compositingMode.setColorWriteEnabled(readBoolean());
          compositingMode.setAlphaWriteEnabled(readBoolean());
          compositingMode.setBlending(readByte());
          compositingMode.setAlphaThreshold((float) readByte() / 255.0f);
          compositingMode.setDepthOffsetFactor(readFloat());
          compositingMode.setDepthOffsetUnits(readFloat());
          objs.addElement(compositingMode);
        } else if (objectType == 7) {
          // System.out.println("Fog");
          Fog fog = new Fog();
          loadObject3D(fog);
          fog.setColor(readRGB());
          fog.setMode(readByte());
          if (fog.getMode() == Fog.EXPONENTIAL) fog.setDensity(readFloat());
          else {
            fog.setNearDistance(readFloat());
            fog.setFarDistance(readFloat());
          }
          objs.addElement(fog);
        } else if (objectType == 9) {
          // System.out.println("Group");
          Group group = new Group();
          loadGroup(group);
          objs.addElement(group);
        } else if (objectType == 10) {
          // System.out.println("Image2D");
          Image2D image = null;
          loadObject3D(new Group()); // dummy
          int format = readByte();
          boolean isMutable = readBoolean();
          int width = readInt();
          int height = readInt();
          if (!isMutable) {
            // Read palette
            int paletteSize = readInt();
            byte[] palette = null;
            if (paletteSize > 0) {
              palette = new byte[paletteSize];
              dis.readFully(palette);
            }
            // Read pixels
            int pixelSize = readInt();
            byte[] pixel = new byte[pixelSize];
            dis.readFully(pixel);
            // Create image
            if (palette != null) image = new Image2D(format, width, height, pixel, palette);
            else image = new Image2D(format, width, height, pixel);
          } else image = new Image2D(format, width, height);

          dis.reset();
          loadObject3D(image);

          objs.addElement(image);
        } else if (objectType == 19) {
          System.out.println("Loader: KeyframeSequence not implemented.");
          /*
          Byte          interpolation;
          Byte          repeatMode;
          Byte          encoding;
          UInt32        duration;
          UInt32        validRangeFirst;
          UInt32        validRangeLast;

          UInt32        componentCount;
          UInt32        keyframeCount;

          IF encoding == 0

          FOR each key frame...

          UInt32                  time;
          Float32[componentCount] vectorValue;

          END

          ELSE IF encoding == 1

          Float32[componentCount] vectorBias;
          Float32[componentCount] vectorScale;

          FOR each key frame...

          UInt32               time;
          Byte[componentCount] vectorValue;

          END

          ELSE IF encoding == 2

          Float32[componentCount] vectorBias;
          Float32[componentCount] vectorScale;

          FOR each key frame...

          UInt32                 time;
          UInt16[componentCount] vectorValue;

          END

          END
          */
          objs.addElement(new Group()); // dummy
        } else if (objectType == 12) {
          // System.out.println("Light");
          Light light = new Light();
          loadNode(light);
          float constant = readFloat();
          float linear = readFloat();
          float quadratic = readFloat();
          light.setAttenuation(constant, linear, quadratic);
          light.setColor(readRGB());
          light.setMode(readByte());
          light.setIntensity(readFloat());
          light.setSpotAngle(readFloat());
          light.setSpotExponent(readFloat());
          objs.addElement(light);
        } else if (objectType == 13) {
          // System.out.println("Material");
          Material material = new Material();
          loadObject3D(material);
          material.setColor(Material.AMBIENT, readRGB());
          material.setColor(Material.DIFFUSE, readRGBA());
          material.setColor(Material.EMISSIVE, readRGB());
          material.setColor(Material.SPECULAR, readRGB());
          material.setShininess(readFloat());
          material.setVertexColorTrackingEnable(readBoolean());
          objs.addElement(material);
        } else if (objectType == 14) {
          // System.out.println("Mesh");

          loadNode(new Group()); // dummy

          VertexBuffer vertices = (VertexBuffer) getObject(readInt());
          int submeshCount = readInt();

          IndexBuffer[] submeshes = new IndexBuffer[submeshCount];
          Appearance[] appearances = new Appearance[submeshCount];
          for (int i = 0; i < submeshCount; ++i) {
            submeshes[i] = (IndexBuffer) getObject(readInt());
            appearances[i] = (Appearance) getObject(readInt());
          }
          Mesh mesh = new Mesh(vertices, submeshes, appearances);

          dis.reset();
          loadNode(mesh);

          objs.addElement(mesh);
        } else if (objectType == 15) {
          System.out.println("Loader: MorphingMesh not implemented.");
          /*
          UInt32        morphTargetCount;

          FOR each target buffer...

          ObjectIndex   morphTarget;
          Float32       initialWeight;

          END
          */
          objs.addElement(new Group()); // dummy
        } else if (objectType == 8) {
          // System.out.println("PolygonMode");
          PolygonMode polygonMode = new PolygonMode();
          loadObject3D(polygonMode);
          polygonMode.setCulling(readByte());
          polygonMode.setShading(readByte());
          polygonMode.setWinding(readByte());
          polygonMode.setTwoSidedLightingEnable(readBoolean());
          polygonMode.setLocalCameraLightingEnable(readBoolean());
          polygonMode.setPerspectiveCorrectionEnable(readBoolean());
          objs.addElement(polygonMode);
        } else if (objectType == 16) {
          System.out.println("Loader: SkinnedMesh not implemented.");
          /*
          ObjectIndex   skeleton;

          UInt32        transformReferenceCount;

          FOR each bone reference...

          ObjectIndex   transformNode;
          UInt32        firstVertex;
          UInt32        vertexCount;
          Int32         weight;

          END
          */
          objs.addElement(new Group()); // dummy
        } else if (objectType == 18) {
          System.out.println("Loader: Sprite not implemented.");
          /*
          ObjectIndex   image;
          ObjectIndex   appearance;

          Boolean       isScaled;

          Int32         cropX;
          Int32         cropY;
          Int32         cropWidth;
          Int32         cropHeight;
          */
          objs.addElement(new Group()); // dummy
        } else if (objectType == 17) {
          // System.out.println("Texture2D");

          loadTransformable(new Group()); // dummy

          Texture2D texture = new Texture2D((Image2D) getObject(readInt()));
          texture.setBlendColor(readRGB());
          texture.setBlending(readByte());
          int wrapS = readByte();
          int wrapT = readByte();
          texture.setWrapping(wrapS, wrapT);
          int levelFilter = readByte();
          int imageFilter = readByte();
          texture.setFiltering(levelFilter, imageFilter);

          dis.reset();
          loadTransformable(texture);

          objs.addElement(texture);
        } else if (objectType == 11) {
          // System.out.println("TriangleStripArray");

          loadObject3D(new Group()); // dummy

          int encoding = readByte();
          int firstIndex = 0;
          int[] indices = null;
          if (encoding == 0) firstIndex = readInt();
          else if (encoding == 1) firstIndex = readByte();
          else if (encoding == 2) firstIndex = readShort();
          else if (encoding == 128) {
            int numIndices = readInt();
            indices = new int[numIndices];
            for (int i = 0; i < numIndices; ++i) indices[i] = readInt();
          } else if (encoding == 129) {
            int numIndices = readInt();
            indices = new int[numIndices];
            for (int i = 0; i < numIndices; ++i) indices[i] = readByte();
          } else if (encoding == 130) {
            int numIndices = readInt();
            indices = new int[numIndices];
            for (int i = 0; i < numIndices; ++i) indices[i] = readShort();
          }

          int numStripLengths = readInt();
          int[] stripLengths = new int[numStripLengths];
          for (int i = 0; i < numStripLengths; ++i) stripLengths[i] = readInt();

          dis.reset();

          TriangleStripArray triStrip = null;
          if (indices == null) triStrip = new TriangleStripArray(firstIndex, stripLengths);
          else triStrip = new TriangleStripArray(indices, stripLengths);

          loadObject3D(triStrip);

          objs.addElement(triStrip);
        } else if (objectType == 20) {
          // System.out.println("VertexArray");

          loadObject3D(new Group()); // dummy

          int componentSize = readByte();
          int componentCount = readByte();
          int encoding = readByte();
          int vertexCount = readShort();

          VertexArray vertices = new VertexArray(vertexCount, componentCount, componentSize);

          if (componentSize == 1) {
            byte[] values = new byte[componentCount * vertexCount];
            if (encoding == 0) dis.readFully(values);
            else {
              byte last = 0;
              for (int i = 0; i < vertexCount * componentCount; ++i) {
                last += readByte();
                values[i] = last;
              }
            }
            vertices.set(0, vertexCount, values);
          } else {
            short last = 0;
            short[] values = new short[componentCount * vertexCount];
            for (int i = 0; i < componentCount * vertexCount; ++i) {
              if (encoding == 0) values[i] = (short) readShort();
              else {
                last += (short) readShort();
                values[i] = last;
              }
            }
            vertices.set(0, vertexCount, values);
          }

          dis.reset();
          loadObject3D(vertices);

          objs.addElement(vertices);
        } else if (objectType == 21) {
          // System.out.println("VertexBuffer");

          VertexBuffer vertices = new VertexBuffer();
          loadObject3D(vertices);

          vertices.setDefaultColor(readRGBA());

          VertexArray positions = (VertexArray) getObject(readInt());
          float[] bias = new float[3];
          bias[0] = readFloat();
          bias[1] = readFloat();
          bias[2] = readFloat();
          float scale = readFloat();
          vertices.setPositions(positions, scale, bias);

          vertices.setNormals((VertexArray) getObject(readInt()));
          vertices.setColors((VertexArray) getObject(readInt()));

          int texCoordArrayCount = readInt();
          for (int i = 0; i < texCoordArrayCount; ++i) {
            VertexArray texcoords = (VertexArray) getObject(readInt());
            bias[0] = readFloat();
            bias[1] = readFloat();
            bias[2] = readFloat();
            scale = readFloat();
            vertices.setTexCoords(i, texcoords, scale, bias);
          }

          objs.addElement(vertices);
        } else if (objectType == 22) {
          // System.out.println("World");

          World world = new World();
          loadGroup(world);

          world.setActiveCamera((Camera) getObject(readInt()));
          world.setBackground((Background) getObject(readInt()));
          objs.addElement(world);
        } else {
          System.out.println("Loader: unsupported objectType " + objectType + ".");
        }

        dis.reset();
        dis.skipBytes(length);
      }
    } catch (Exception e) {
      System.out.println("Exception: " + e.getMessage());
      e.printStackTrace();
    }

    dis = old;
    return null;
  }