@Override public void detach() { super.detach(); if (target instanceof Mob) ((Mob) target).aggro(null); }
@Override public void detach() { target.flying = false; Dungeon.level.press(target.getPos(), target); super.detach(); }
@Override public void detach() { super.detach(); Paralysis.unfreeze(target); }
@Override public void detach() { super.detach(); Dungeon.observe(); }