public DiscreteTag discretizeCurrentScore(int score) { double aux = this.normalizeCurrentScore(score); return DiscreteTag.DiscretizeDouble(aux); }
public DiscreteTag discretizeCurrentLevelTime(int time) { double aux = this.normalizeCurrentLevelTime(time); return DiscreteTag.DiscretizeDouble(aux); }
public DiscreteTag discretizeTotalGameTime(int time) { double aux = this.normalizeTotalGameTime(time); return DiscreteTag.DiscretizeDouble(aux); }
public DiscreteTag discretizeNumberOfPowerPills(int numOfPowerPills) { double aux = this.normalizeNumberOfPowerPills(numOfPowerPills); return DiscreteTag.DiscretizeDouble(aux); }
public DiscreteTag discretizePosition(int pos) { double aux = this.normalizePosition(pos); return DiscreteTag.DiscretizeDouble(aux); }
public DiscreteTag discretizeDistance(int dist) { if (dist == -1) return DiscreteTag.NONE; double aux = this.normalizeDistance(dist); return DiscreteTag.DiscretizeDouble(aux); }