Пример #1
0
 private void initPlayer() {
   playerControl =
       new CharacterControl(
           new CapsuleCollisionShape(
               (cubesSettings.getBlockSize() / 2), cubesSettings.getBlockSize() * 2),
           0.05f);
   playerControl.setJumpSpeed(25);
   playerControl.setFallSpeed(20);
   playerControl.setGravity(70);
   playerControl.setPhysicsLocation(
       new Vector3f(5, terrainSize.getY() + 5, 5).mult(cubesSettings.getBlockSize()));
   bulletAppState.getPhysicsSpace().add(playerControl);
 }
Пример #2
0
 @Override
 public void simpleUpdate(float lastTimePerFrame) {
   float playerMoveSpeed = ((cubesSettings.getBlockSize() * 6.5f) * lastTimePerFrame);
   Vector3f camDir = cam.getDirection().mult(playerMoveSpeed);
   Vector3f camLeft = cam.getLeft().mult(playerMoveSpeed);
   walkDirection.set(0, 0, 0);
   if (arrowKeys[0]) {
     walkDirection.addLocal(camDir);
   }
   if (arrowKeys[1]) {
     walkDirection.addLocal(camLeft.negate());
   }
   if (arrowKeys[2]) {
     walkDirection.addLocal(camDir.negate());
   }
   if (arrowKeys[3]) {
     walkDirection.addLocal(camLeft);
   }
   walkDirection.setY(0);
   walkDirection.normalize();
   walkDirection.multLocal(lastTimePerFrame * 10);
   playerControl.setWalkDirection(walkDirection);
   cam.setLocation(playerControl.getPhysicsLocation());
 }