/** Callback for when the crafting gui is closed. */
  public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) {
    super.onCraftGuiClosed(par1EntityPlayer);
    this.theMerchant.setCustomer((EntityPlayer) null);
    super.onCraftGuiClosed(par1EntityPlayer);

    if (!this.theWorld.isRemote) {
      ItemStack var2 = this.merchantInventory.getStackInSlotOnClosing(0);

      if (var2 != null) {
        par1EntityPlayer.dropPlayerItem(var2);
      }

      var2 = this.merchantInventory.getStackInSlotOnClosing(1);

      if (var2 != null) {
        par1EntityPlayer.dropPlayerItem(var2);
      }
    }
  }
Пример #2
0
 /** Callback for when the crafting gui is closed. */
 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) {
   super.onCraftGuiClosed(par1EntityPlayer);
   this.lowerChestInventory.closeChest();
 }