/** Uses adversarial search for selecting the next action. */ private void proposeMove() { Integer action; int time = (timeCombo.getSelectedIndex() + 1) * 5; dasg_i_SearchAdversarial<ConnectFourState, Integer> search; switch (strategyCombo.getSelectedIndex()) { case 0: search = dasg_SearchAdversarialMinimax.createFor(game); break; case 1: search = dasg_SearchAlphaBeta.createFor(game); break; case 2: search = dasg_SearchAdversarialIterativeDeepeningAlphaBeta.createFor(game, 0.0, 1.0, time); break; case 3: search = new ConnectFourAIPlayer(game, time); break; default: search = new ConnectFourAIPlayer(game, time); ((ConnectFourAIPlayer) search).setLogEnabled(true); } action = search.makeDecision(currState); searchMetrics = search.getMetrics(); currState = game.getResult(currState, action); }
/** Handles all button events and updates the view. */ public void actionPerformed(ActionEvent e) { searchMetrics = null; if (e == null || e.getSource() == clearButton) { currState = game.getInitialState(); } else if (!game.isTerminal(currState)) { if (e.getSource() == proposeButton) { proposeMove(); } else if (e.getSource() instanceof GridElement) { GridElement el = (GridElement) e.getSource(); currState = game.getResult(currState, el.col); // take next // turn } } repaint(); // paint all disks! updateStatus(); }
/** Updates the status bar. */ private void updateStatus() { String statusText; if (!game.isTerminal(currState)) { String toMove = (String) game.getPlayer(currState); statusText = "Next move: " + toMove; statusBar.setForeground(toMove.equals("red") ? Color.RED : Color.YELLOW); } else { String winner = null; for (int i = 0; i < 2; i++) if (game.getUtility(currState, game.getPlayers()[i]) == 1) winner = game.getPlayers()[i]; if (winner != null) statusText = "Color " + winner + " has won. Congratulations!"; else statusText = "No winner :-("; statusBar.setForeground(Color.WHITE); } if (searchMetrics != null) statusText += " " + searchMetrics; statusBar.setText(statusText); }
/** Standard constructor. */ ConnectFourPanel() { game = new ConnectFourGame(); currState = game.getInitialState(); setLayout(new BorderLayout()); setBackground(Color.BLUE); JToolBar toolBar = new JToolBar(); toolBar.setFloatable(false); strategyCombo = new JComboBox( new String[] { "Minimax (not recommended)", "Alpha-Beta (not recommended)", "Iterative Deepening Alpha-Beta", "Advanced Alpha-Beta", "Advanced Alpha-Beta (log)" }); strategyCombo.setSelectedIndex(3); toolBar.add(strategyCombo); timeCombo = new JComboBox(new String[] {"5sec", "10sec", "15sec", "20sec"}); timeCombo.setSelectedIndex(0); toolBar.add(timeCombo); toolBar.add(Box.createHorizontalGlue()); clearButton = new JButton("Clear"); clearButton.addActionListener(this); toolBar.add(clearButton); proposeButton = new JButton("Propose Move"); proposeButton.addActionListener(this); toolBar.add(proposeButton); add(toolBar, BorderLayout.NORTH); int rows = currState.getRows(); int cols = currState.getCols(); JPanel boardPanel = new JPanel(); boardPanel.setLayout(new GridLayout(rows, cols, 5, 5)); boardPanel.setBorder(BorderFactory.createEtchedBorder()); boardPanel.setBackground(Color.BLUE); for (int i = 0; i < rows * cols; i++) { GridElement element = new GridElement(i / cols, i % cols); boardPanel.add(element); element.addActionListener(this); } add(boardPanel, BorderLayout.CENTER); statusBar = new JLabel(" "); statusBar.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5)); add(statusBar, BorderLayout.SOUTH); updateStatus(); }