Пример #1
0
 public void executeCard(Card c) {
   if (this.united && c.getFaction() == Card.Faction.Lifebound && !this.uniteOccurred) {
     executeAction(this.actionOnUnite);
     this.uniteOccurred = true;
   }
   for (Action a : c.getActions()) {
     this.turnStateActionCompleted = true;
     if (a.dependency < 0) { // Only execute actions that aren't dependent on others
       if (executeAction(a)) { // Execute all actions that depend upon this one
         for (Action a2 : c.getActions()) {
           if (a2.dependency == c.getActions().indexOf(a)) executeAction(a2);
         }
       }
     }
   }
 }
Пример #2
0
 public boolean testForMechana(Card c) {
   return this.HedronLinkDeviceState || c.getFaction() == Card.Faction.Mechana;
 }
Пример #3
0
  public synchronized boolean executeAction(Action a) {
    if (a.onUnite && !this.united) {
      this.actionOnUnite = a;
      this.united = true;
    }
    switch (a.action) {
      case HonorBoost:
        this.player.incrementHonor(a.magnitude);
        this.game.decrementHonor(a.magnitude);
        return true;
      case PowerBoost:
        this.power += a.magnitude;
        return true;
      case RuneBoost:
        this.rune += a.magnitude;
        return true;
      case DrawCard:
        player.playerDeck.drawNCards(a.magnitude);
        return true;
      case Discard:
        optionPane.showMessageDialog(
            game,
            String.format(game.descriptions.getString("SelectDeckDiscard"), a.magnitude),
            "",
            JOptionPane.PLAIN_MESSAGE);
        this.turnState = TurnState.Discard;
        this.turnStateMagnitude = a.magnitude;
        chill();
        return true;
      case OptionalDiscard:
        int za =
            optionPane.showConfirmDialog(
                game,
                String.format(game.descriptions.getString("OptionalHandDiscard"), a.magnitude),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (za == JOptionPane.YES_OPTION) {
          this.turnState = TurnState.Discard;
          this.turnStateMagnitude = a.magnitude;
          chill();
          return true;
        }
        return false;
      case ForcedDeckBanish:
        optionPane.showMessageDialog(
            game,
            String.format(game.descriptions.getString("ForcedBanish"), a.magnitude),
            "",
            JOptionPane.PLAIN_MESSAGE);
        this.turnState = TurnState.DeckBanish;
        this.turnStateMagnitude = a.magnitude;
        chill();
        return true;
      case CenterBanish:
        int m =
            optionPane.showConfirmDialog(
                game,
                String.format(game.descriptions.getString("OptionalCenterBanish"), a.magnitude),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (m == JOptionPane.YES_OPTION) {
          this.turnState = TurnState.CenterBanish;
          this.turnStateMagnitude = a.magnitude;
          chill();
          return true;
        }
        return false;
      case HandBanish:
        int z =
            optionPane.showConfirmDialog(
                game,
                String.format(game.descriptions.getString("OptionalHandBanish"), a.magnitude),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (z == JOptionPane.YES_OPTION) {
          this.turnState = TurnState.HandBanish;
          this.turnStateMagnitude = a.magnitude;
          chill();
          return true;
        }
        return false;
      case OptionalDeckBanish:
        if (player.playerDeck.hand.size() == 0) return false;
        int n =
            optionPane.showConfirmDialog(
                game,
                String.format(game.descriptions.getString("OptionalDeckBanish"), a.magnitude),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (n == JOptionPane.YES_OPTION) {
          this.turnState = TurnState.DeckBanish;
          this.turnStateMagnitude = a.magnitude;
          chill();
          return true;
        }
        return false;
      case HonorAndRuneBoost:
        this.rune += a.magnitude;
        this.player.incrementHonor(a.magnitude);
        this.game.decrementHonor(a.magnitude);
        return true;
      case ConstructRuneBoost:
        this.constructRune += a.magnitude;
        return true;
      case MechanaConstructRuneBoost:
        this.mechanaConstructRune += a.magnitude;
        return true;
      case EnterAiyanaState:
        this.AiyanaState = true;
        return true;
      case HeroRuneBoost:
        this.heroRune += a.magnitude;
        return true;
      case MonsterPowerBoost:
        this.monsterPower += a.magnitude;
        return true;
      case DefeatMonster:
        if (!this.game.gameDeck.canAMonsterBeDefeated(a.magnitude)) {
          this.player.incrementHonor(1);
          this.game.decrementHonor(1);
        } else {
          this.turnState = TurnState.DefeatMonster;
          this.turnStateMagnitude = a.magnitude;
        }
        return true;
      case EnterVoidMesmer:
        this.VoidMesmerState = true;
        return true;
      case FreeCard:
        optionPane.showMessageDialog(
            game, game.descriptions.getString("FreeCard"), "", JOptionPane.PLAIN_MESSAGE);
        this.turnState = TurnState.FreeCard;
        this.turnStateMagnitude = a.magnitude;
      case HeavyOrMystic:
        Object objects[] = {"Mystic", "Heavy Infantry"};
        int heavyOrMysticChoice =
            optionPane.showOptionDialog(
                game,
                game.descriptions.getString("HeavyOrMystic"),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE,
                objects);
        if (heavyOrMysticChoice == JOptionPane.YES_OPTION) {
          this.player.playerDeck.hand.add(new Card(Main.getMystic()));
          this.player.playerDeck.deckRend.resetHandLocation();
        } else {
          this.player.playerDeck.hand.add(new Card(Main.getHeavyInfantry()));
          this.player.playerDeck.deckRend.resetHandLocation();
        }
        return true;
      case LunarStag:
        Object objects2[] = {
          game.descriptions.getString("2Rune"), game.descriptions.getString("2Honor")
        };
        int lunarStagChoice =
            optionPane.showOptionDialog(
                game,
                game.descriptions.getString("LunarStag"),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE,
                objects2);
        if (lunarStagChoice == JOptionPane.YES_OPTION) {
          this.rune += 2;
        } else {
          this.player.incrementHonor(2);
          this.game.decrementHonor(2);
        }
        return true;
      case AskaraOfFate:
        this.player.playerDeck.drawCard();
        for (Player p : this.game.players) {
          p.playerDeck.drawCard();
        }
        return true;
      case AskaraCenterBanish:
        int num1 =
            optionPane.showConfirmDialog(
                game,
                String.format(game.descriptions.getString("OptionalCenterBanish"), 1),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (num1 == JOptionPane.YES_OPTION) {
          this.turnState = TurnState.AskaraCenterBanish;
          this.turnStateMagnitude = 1;
          chill();
          return true;
        }
        return false;
      case NookHound:
        this.player.playerDeck.drawCard();
        Card nookHoundCard =
            this.player.playerDeck.hand.get(this.player.playerDeck.hand.size() - 1);
        int nookHoundNumber =
            optionPane.showConfirmDialog(
                game,
                String.format(
                    game.descriptions.getString("OptionalDiscardDeShiz"), nookHoundCard.getName()),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (nookHoundNumber == JOptionPane.YES_OPTION) {
          this.player.playerDeck.hand.remove(this.player.playerDeck.hand.size() - 1);
          this.player.playerDeck.discard.add(nookHoundCard);
          this.player.playerDeck.drawCard();
        }
        return true;
      case AskaraDiscard:
        optionPane.showMessageDialog(
            game, game.descriptions.getString("DiscardDerpDeDerp"), "", JOptionPane.PLAIN_MESSAGE);
        this.turnState = TurnState.AskaraDiscard;
        this.turnStateMagnitude = 2;
        chill();
        return true;

      case TwofoldAskaraPlayed:
        if (this.player.playerDeck.checkForHeroInPlayedforTwoFold()) {
          optionPane.showMessageDialog(
              game, game.descriptions.getString("PickAndShit"), "", JOptionPane.PLAIN_MESSAGE);
          this.turnState = TurnState.TwofoldAskara;
          chill();

        } else {
          optionPane.showMessageDialog(
              game, game.descriptions.getString("NoHero"), "", JOptionPane.PLAIN_MESSAGE);
        }

        return true;
      case RajAction:
        optionPane.showMessageDialog(
            game, game.descriptions.getString("FryRy"), "", JOptionPane.PLAIN_MESSAGE);
        this.turnState = TurnState.RajTurnState;
        this.turnStateMagnitude = 1;
        chill();

        return true;
      case SeaTyrantAction:
        this.player.incrementHonor(5);
        this.game.decrementHonor(5);
        for (Player p : this.game.players) {
          if (!(p.equals(this.player))) {
            p.flipTyrantConstructsBool();
          }
        }
        return true;
      case CetraAction:
        if (this.game.gameDeck.checkForHeroInCenter()) {
          optionPane.showMessageDialog(
              game, game.descriptions.getString("CenterRowsShiz"), "", JOptionPane.PLAIN_MESSAGE);
          this.turnState = TurnState.FreeCardHero;
          chill();
        } else {
          optionPane.showMessageDialog(
              game, game.descriptions.getString("NoHeroToBuy"), "", JOptionPane.PLAIN_MESSAGE);
        }
        return true;

      case CorrosiveWidowAction:
        this.player.incrementHonor(3);
        this.game.decrementHonor(3);
        for (Player p : this.game.players) {
          if (!p.equals(this.player)) {
            p.flipWidowConstructsBool();
          }
        }
        return true;

      case TabletOfTimesDawn:
        int tabletOptionChoice =
            optionPane.showConfirmDialog(
                game,
                game.descriptions.getString("ZaBannishtheThings"),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE);
        if (tabletOptionChoice == JOptionPane.YES_OPTION) {
          this.game.extraTurn = true;
          for (int i = 0; i < this.player.playerDeck.constructs.size(); i++) {
            if (this.player.playerDeck.constructs.get(i).getName().equals("Tablet_of_Times_Dawn")) {
              this.player.playerDeck.constructs.remove(i);
            }
          }
          return true;
        }
        return false;

      case YggdrasilStaff:
        this.power += 1;
        if (this.rune >= 4) {
          int yggdrasilStaffChoice =
              optionPane.showConfirmDialog(
                  game,
                  game.descriptions.getString("WouldZaThings"),
                  "",
                  JOptionPane.YES_NO_OPTION,
                  JOptionPane.QUESTION_MESSAGE);
          if (yggdrasilStaffChoice == JOptionPane.YES_OPTION) {
            this.rune -= 4;
            this.player.incrementHonor(3);
            this.game.decrementHonor(3);
            return true;
          }
        }
        return true;

      case AvatarGolem:
        this.power += 2;
        boolean mechanaConstructHonor = false;
        boolean lifeboundConstructHonor = false;
        boolean voidConstructHonor = false;
        boolean enlightenedConstructHonor = false;
        for (Card c : this.player.playerDeck.constructs) {
          if (this.testForMechana(c) && !mechanaConstructHonor) {
            this.player.incrementHonor(1);
            this.game.decrementHonor(1);
            mechanaConstructHonor = true;
          } else if (c.getFaction() == Card.Faction.Lifebound && !lifeboundConstructHonor) {
            this.player.incrementHonor(1);
            this.game.decrementHonor(1);
            lifeboundConstructHonor = true;
          } else if (c.getFaction() == Card.Faction.Void && !voidConstructHonor) {
            this.player.incrementHonor(1);
            this.game.decrementHonor(1);
            voidConstructHonor = true;
          } else if (c.getFaction() == Card.Faction.Enlightened && !enlightenedConstructHonor) {
            this.player.incrementHonor(1);
            this.game.decrementHonor(1);
            enlightenedConstructHonor = true;
          }
        }
        return true;

      case KorAction:
        this.power += 2;
        if (this.player.playerDeck.constructs.size() >= 2) {
          player.playerDeck.drawNCards(1);
        }
        return true;

      case MechanaInitiate:
        Object mechanaInitiateOptions[] = {"1 Rune", "1 Power"};
        int mechanaInitiateChoice =
            optionPane.showOptionDialog(
                game,
                game.descriptions.getString("GainAllTheThings"),
                "",
                JOptionPane.YES_NO_OPTION,
                JOptionPane.QUESTION_MESSAGE,
                mechanaInitiateOptions);
        if (mechanaInitiateChoice == JOptionPane.YES_OPTION) {
          this.rune += 1;
        } else {
          this.power += 1;
        }
        return true;

      case HedronCannon:
        for (Card c : this.player.playerDeck.constructs) {
          if (this.testForMechana(c)) {
            this.power += 1;
          }
        }
        return true;

      case Voidthirster:
        this.power += 1;
        this.VoidthirsterState = true;
        return true;

      case XeronAction:
        this.player.incrementHonor(3);
        this.game.decrementHonor(3);
        for (int i = 0; i < this.game.players.size(); i++) {
          if (!this.game.players.get(i).equals(this.player)) {
            Card xeronTemp = this.game.players.get(i).playerDeck.stealCard();
            if (xeronTemp != null) {
              this.player.playerDeck.hand.add(xeronTemp);
              this.player.playerDeck.resetHandLocation();
            }
          }
        }
        return true;

      case RocketCourier:
        this.RocketCourierState++;
        return true;

      case HedronLinkDevice:
        this.HedronLinkDeviceState = true;
        return true;
      case HeroTopOfDeck:
        this.HeroTopOfDeckState = true;
        return true;
    }
    return false;
  }
Пример #4
0
  public synchronized void leftButtonClick(Point loc) {
    if (this.game.discardFrame.isVisible()) {
      handleDiscard(loc);
      return;
    }
    Rectangle end = new Rectangle(1460, 492, 91, 91);
    if (end.contains(loc)) {
      this.player.playerDeck.endTurn();
      this.game.nextTurn();
      return;
    }
    Rectangle discard = new Rectangle(1431, 692, 142, 108);
    if (discard.contains(loc)) {
      this.game.discardFrame.setVisible(true);
      return;
    }
    switch (turnState) {
      case Default:
        Rectangle playAllCardsInHand = new Rectangle(47, 493, 83, 100);
        if (playAllCardsInHand.contains(loc)) {
          playAll();
        }
        Card c = this.player.playerDeck.handleClick(loc);
        this.game.repaint();
        if (c != null) {
          executeCard(c);
          return;
        }
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.constructs, loc)) {
          return;
        }
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.hand, loc)) {
          return;
        }
        c = this.player.playerDeck.activateConstruct(loc);
        if (c != null) {
          if (!c.constructPlayed) {
            executeCard(c);
            c.constructPlayed = true;
            return;
          }
          return;
        }
        break;
      case Discard:
        if (this.player.playerDeck.attemptDiscard(loc) != null) {
          decrementTurnStateMagnitude();
        }
        break;
      case AskaraDiscard:
        Card askaraDiscardCard = this.player.playerDeck.attemptDiscard(loc);
        if (askaraDiscardCard != null) {
          decrementTurnStateMagnitude();
          if (askaraDiscardCard.getFaction() == Card.Faction.Enlightened
              && this.turnStateMagnitude > 0) {
            decrementTurnStateMagnitude();
          }
        }
        break;
      case DeckBanish:
        Card banished = this.player.playerDeck.attemptDeckHandBanish(loc);
        if (banished != null) {
          decrementTurnStateMagnitude();
          this.game.gameDeck.discard.add(banished);
        }
        break;
      case CenterBanish:
        if (this.game.gameDeck.attemptCenterBanish(loc)) {
          decrementTurnStateMagnitude();
        }
        break;
      case AskaraCenterBanish:
        Card c1 = this.game.gameDeck.attemptAskaraCenterBanish(loc);
        if (c1 != null) {
          if (c1.getType() == Card.Type.Monster) {
            this.player.incrementHonor(3);
            this.game.decrementHonor(3);
          }
          decrementTurnStateMagnitude();
        }
        break;
      case DefeatMonster:
        Card defeatedMonster =
            this.game.gameDeck.attemptDefeatMonster(loc, this.turnStateMagnitude);
        if (defeatedMonster != null) {
          executeCard(defeatedMonster);
          exitActiveWaitingState();
        }
        break;
      case VoidMesmerState:
        Card aquHero = this.game.gameDeck.attemptGetHero(loc, this.turnStateMagnitude);
        if (aquHero != null) {
          executeCard(aquHero);
          exitActiveWaitingState();
        }
        break;

      case FreeCard:
        if (attemptCardPurchaseWithinCardList(this.game.gameDeck.hand, loc)) {
          decrementTurnStateMagnitude();
        }
        break;
      case FreeCardHero:
        Card e = this.game.gameDeck.getHeroFromCenter(loc);

        if (e != null) {
          this.game.gameDeck.hand.remove(e);
          this.game.gameDeck.drawCard();
          HeroTopOfDeckState = this.player.playerDeck.addNewCardToDiscard(e, HeroTopOfDeckState);
          this.turnState = Turn.TurnState.Default;
        }
        break;
      case HandBanish:
        Card b = this.player.playerDeck.attemptDeckHandBanish(loc);
        if (b != null) {
          decrementTurnStateMagnitude();
          this.game.gameDeck.discard.add(b);
        }
        break;

      case TwofoldAskara:
        Card d = this.player.playerDeck.getCardFromPlayed(loc);
        if (d != null) {
          this.executeCard(d);
          exitActiveWaitingState();
        }
        break;

      case RajTurnState:
        Card cardForRajTurnState = this.player.playerDeck.attemptDeckHandBanish(loc);
        System.out.println(cardForRajTurnState);
        if (cardForRajTurnState != null) {
          this.turnStateMagnitude = cardForRajTurnState.getHonorWorth() + 2;
          this.turnState = Turn.TurnState.RajTurnState2;
        }
        break;
      case RajTurnState2:
        Card cardForRajTurnState2ToAcquire =
            this.game.gameDeck.attemptRajEffect(loc, this.turnStateMagnitude);
        if (cardForRajTurnState2ToAcquire != null) {
          this.player.playerDeck.hand.add(cardForRajTurnState2ToAcquire);
          this.player.playerDeck.resetHandLocation();
          exitActiveWaitingState();
        }
        break;
      case SeaTyrantTurnBegin:
        Card t = this.player.playerDeck.activateConstruct(loc);
        if (t != null) {
          //				for(Card x: this.player.playerDeck.constructs){
          //					if(!(x.equals(t))){
          //						this.player.playerDeck.discard.add(x);
          //						this.player.playerDeck.constructs.remove(x);
          //						this.player.playerDeck.resetHandLocation();
          //					}
          //				}
          for (Card x : this.player.playerDeck.constructs) {
            if (!x.equals(t)) {
              this.player.playerDeck.discard.add(x);
            }
          }
          ArrayList<Card> newConstructs = new ArrayList<Card>();
          newConstructs.add(t);
          this.player.seaTyrant = false;
          this.player.playerDeck.constructs = newConstructs;
          this.turnState = Turn.TurnState.Default;
          this.turnStateMagnitude = 0;
          this.player.playerDeck.resetHandLocation();
        } else {
          this.optionPane.showMessageDialog(
              this.game,
              game.descriptions.getString("ConstructToSave"),
              "",
              JOptionPane.PLAIN_MESSAGE);
        }

        break;

      case CorrosiveWidowTurnBegin:
        if (this.player.playerDeck.constructs.size() <= 0) {
          this.turnState = TurnState.Default;
          this.player.corrosiveWidow = 0;
          this.leftButtonClick(loc);
          break;
        }
        Card cWTBcard = this.player.playerDeck.activateConstruct(loc);
        if (cWTBcard != null) {
          for (int cWTBcounter = 0;
              cWTBcounter < this.player.playerDeck.constructs.size();
              cWTBcounter++) {
            if (cWTBcard.equals(this.player.playerDeck.constructs.get(cWTBcounter))) {
              this.player.playerDeck.constructs.remove(cWTBcounter);
              this.player.corrosiveWidow--;
              if (this.player.corrosiveWidow <= 0) {
                this.turnState = TurnState.Default;
              } else {
                if (this.player.playerDeck.constructs.size() > 0) {
                  this.optionPane.showMessageDialog(
                      this.game,
                      game.descriptions.getString("ConstructToDiscard"),
                      "",
                      JOptionPane.PLAIN_MESSAGE);
                }
              }
              this.player.playerDeck.resetHandLocation();
            }
          }
        } else {
          this.optionPane.showMessageDialog(
              this.game,
              game.descriptions.getString("ConstructToDiscard"),
              "",
              JOptionPane.PLAIN_MESSAGE);
        }

        break;

      default:
        break;
    }
  }