Пример #1
0
  // Render the texture
  public void update(final Renderer r) {

    updateProjection();

    // Render only vertices, nothing else
    setRenderVertexOnly(true);

    // render
    textureRenderer.render(occluder, texture, Renderer.BUFFER_COLOR_AND_DEPTH);

    // restore states
    setRenderVertexOnly(false);

    // set the texture coordinate matrix
    texture.setTextureMatrix(projectionMatrix);
  }