Пример #1
1
 /** Reset ball to an initial state */
 private void serveBall() {
   mBall.x = getWidth() / 2;
   mBall.y = getHeight() / 2;
   mBall.speed = Ball.SPEED + mBallSpeedModifier;
   mBall.randomAngle();
   mBall.pause();
 }
 public BallsFrame() throws HeadlessException {
   super("Funny balls");
   setLayout(new BorderLayout());
   executorService = Executors.newScheduledThreadPool(1);
   ballsPanel =
       new JPanel() {
         @Override
         protected void paintComponent(Graphics g) {
           super.paintComponent(g);
           if (blueBallVisible) {
             g.setColor(Color.BLUE);
             g.fillOval(blueBall.x, getHeight() / 2, BALL_DIAGONAL, BALL_DIAGONAL);
           }
           g.setColor(Color.RED);
           g.fillOval(redBall.x, getHeight() / 2, BALL_DIAGONAL, BALL_DIAGONAL);
         }
       };
   add(ballsPanel, BorderLayout.CENTER);
   blueBallSwitch = new JCheckBox("Collision", true);
   blueBallSwitch.addItemListener(
       e -> {
         if (blueBallVisible = blueBallSwitch.isSelected()) {
           int x;
           do x = random.nextInt(getWidth() - BALL_DIAGONAL);
           while (redBall.x <= x && x <= redBall.rightX()
               || redBall.x <= x + BALL_DIAGONAL && x + BALL_DIAGONAL <= redBall.rightX());
           blueBall.x = x;
         }
       });
   add(blueBallSwitch, BorderLayout.SOUTH);
   blueBallVisible = true;
   moveToRight = true;
   setSize(500, 500);
 }
Пример #3
0
 @Override
 public void draw(Canvas c) {
   inner_.dx = this.dx;
   inner_.dy = this.dy;
   inner_.x = this.x;
   inner_.y = this.y;
   super.draw(c);
   inner_.draw(c);
 }
 private void startAnimation() {
   redBall = new Ball(1);
   blueBall = new Ball(getWidth() / 2);
   executorService.scheduleAtFixedRate(
       () -> {
         if (redBall.rightX() >= getWidth()
             || redBall.x <= 0
             || blueBallVisible && redBall.intersectsWith(blueBall)) moveToRight = !moveToRight;
         redBall.x += moveToRight ? 1 : -1;
         ballsPanel.repaint();
       },
       1,
       5,
       TimeUnit.MILLISECONDS);
 }
Пример #5
0
  protected void handleBottomFastBounce(Paddle paddle, float px, float py) {
    if (mBall.goingDown() == false) return;

    float bx = mBall.x;
    float by = mBall.y + Ball.RADIUS;
    float pbx = px;
    float pby = py + Ball.RADIUS;
    float dyp = by - paddle.getTop();
    float xc = bx + (bx - pbx) * dyp / (pby - by);

    if (by > paddle.getTop()
        && pby < paddle.getTop()
        && xc > paddle.getLeft()
        && xc < paddle.getRight()) {

      mBall.x = xc;
      mBall.y = paddle.getTop() - Ball.RADIUS;
      mBall.bouncePaddle(paddle);
      playSound(mPaddleSFX);
      increaseDifficulty();
    }
  }
Пример #6
0
  protected void handleTopFastBounce(Paddle paddle, float px, float py) {
    if (mBall.goingUp() == false) return;

    float tx = mBall.x;
    float ty = mBall.y - Ball.RADIUS;
    float ptx = px;
    float pty = py - Ball.RADIUS;
    float dyp = ty - paddle.getBottom();
    float xc = tx + (tx - ptx) * dyp / (ty - pty);

    if (ty < paddle.getBottom()
        && pty > paddle.getBottom()
        && xc > paddle.getLeft()
        && xc < paddle.getRight()) {

      mBall.x = xc;
      mBall.y = paddle.getBottom() + Ball.RADIUS;
      mBall.bouncePaddle(paddle);
      playSound(mPaddleSFX);
      increaseDifficulty();
    }
  }