Exemplo n.º 1
0
  @Override
  public void create() {
    Arrays.fill(heights, defaultHeight);

    Core.interval(.0005).onEvent(this::step).addChild(this);

    //        onUpdate(dt -> {
    //            Util.repeat(detail, i -> heights[i] += dt * speeds[i]);
    //            Util.repeat(detail - 1, i -> {
    //                deltas[i] = heights[i + 1] - heights[i];
    //                speeds[i] += deltas[i] * dt * 3000;
    //                speeds[i + 1] -= deltas[i] * dt * 3000;
    //            });
    //            Util.repeat(detail, i -> speeds[i] = speeds[i] * Math.pow(.1, dt * dt) + dt * 10 *
    // (defaultHeight - heights[i]));
    //            Util.repeat(detail - 1, i -> {
    //                heights[i] += deltas[i] * dt;
    //                heights[i + 1] -= deltas[i] * dt;
    //            });
    //        });
    onRender(
        () -> {
          glDisable(GL_TEXTURE_2D);
          glBegin(GL_TRIANGLE_STRIP);
          Util.repeat(
              detail,
              i -> {
                double x = position.x + width * (2. * i / detail - 1);
                new Color4(0, 0, .6).glColor();
                new Vec2(x, bottom).glVertex();
                new Color4(0, .2, 1).glColor();
                new Vec2(x, heights[i]).glVertex();
              });
          glEnd();
        });
    Core.renderLayer(1)
        .onEvent(
            () -> {
              glDisable(GL_TEXTURE_2D);
              glBegin(GL_TRIANGLE_STRIP);
              Util.repeat(
                  detail,
                  i -> {
                    double x = position.x + width * (2. * i / detail - 1);
                    new Color4(0, 0, .6, .5).glColor();
                    new Vec2(x, bottom).glVertex();
                    new Color4(0, .2, 1, .5).glColor();
                    new Vec2(x, heights[i]).glVertex();
                  });
              glEnd();
            })
        .addChild(this);
  }
Exemplo n.º 2
0
 public void step() {
   Util.repeat(detail, i -> heights[i] += .01 * speeds[i]);
   Util.repeat(
       detail - 1,
       i -> {
         deltas[i] = heights[i + 1] - heights[i];
         speeds[i] += deltas[i];
         speeds[i + 1] -= deltas[i];
       });
   Util.repeat(
       detail,
       i -> speeds[i] = speeds[i] * Math.pow(.5, .001) + .01 * (defaultHeight - heights[i]));
   Util.repeat(
       detail - 1,
       i -> {
         heights[i] += deltas[i] * .01;
         heights[i + 1] -= deltas[i] * .01;
       });
 }
Exemplo n.º 3
0
 public void splash(double x, double strength, ParticleEmitter drops) {
   int index = indexOf(x);
   speeds[index] = strength * strength / 500;
   Util.repeat(
       (int) (strength * strength) / 2000,
       () -> {
         Vec2 dir = Vec2.fromPolar(Math.random(), Math.random() * Math.PI);
         drops.particles.add(
             new Particle(
                 new Vec2(x, heights[index]).add(dir), dir.multiply(50 * Math.sqrt(strength))));
       });
 }
Exemplo n.º 4
0
 public static void addParticle(int num, Supplier<Particle> s) {
   Util.repeat(num, () -> ALL.add(s.get()));
 }