/// Called 2.5% of the time when this entity is killed. 20% chance that superRare == 1, otherwise
 // superRare == 0.
 @Override
 protected void dropRareDrop(int superRare) {
   if (this.getSlimeSize() == 1) {
     ItemStack itemStack = new ItemStack(Items.potionitem, 1, 8206);
     EffectHelper.setItemName(itemStack, "Potion of Resistance", 0xf);
     EffectHelper.addPotionEffect(itemStack, Potion.resistance, 3600 / (superRare + 1), superRare);
     this.entityDropItem(itemStack, 0.0F);
   }
 }
  /// Called 2.5% of the time when this entity is killed. 20% chance that superRare == 1, otherwise
  // superRare == 0.
  @Override
  protected void dropRareDrop(int superRare) {
    ItemStack itemStack;
    String name;
    if (this.rand.nextBoolean()) {
      Item[] armor = {
        Items.chainmail_helmet,
        Items.chainmail_chestplate,
        Items.chainmail_leggings,
        Items.chainmail_boots
      };
      String[] armorNames = {"Helmet", "Chestplate", "Leggings", "Boots"};
      int choice = this.rand.nextInt(armor.length);
      itemStack = new ItemStack(armor[choice]);
      name = armorNames[choice];
    } else {
      Item[] tools = {
        Items.stone_sword, Items.bow, Items.stone_pickaxe, Items.stone_axe, Items.stone_shovel
      };
      String[] toolNames = {"Sword", "Bow", "Pickaxe", "Axe", "Shovel"};
      int choice = this.rand.nextInt(tools.length);
      itemStack = new ItemStack(tools[choice]);
      name = toolNames[choice];
    }

    int maxDamage = Math.max(itemStack.getMaxDamage() - 25, 1);
    int damage = itemStack.getMaxDamage() - this.rand.nextInt(this.rand.nextInt(maxDamage) + 1);
    if (damage > maxDamage) {
      damage = maxDamage;
    } else if (damage < 1) {
      damage = 1;
    }
    itemStack.setItemDamage(damage);

    EffectHelper.setItemName(itemStack, "Partially Digested " + name, 0xa);
    EffectHelper.addItemText(itemStack, "\u00a77\u00a7oIt's a bit slimy...");
    EffectHelper.enchantItem(this.rand, itemStack, 30);
    EffectHelper.overrideEnchantment(itemStack, Enchantment.unbreaking, 10);

    this.entityDropItem(itemStack, 0.0F);
  }