static { // Ensure awt is loaded already. Also, this forces static init // of WToolkit and Toolkit, which we depend upon WToolkit.loadLibraries(); // setup flags before initializing native layer WindowsFlags.initFlags(); initDisplayWrapper(); eudcFontFileName = getEUDCFontFile(); }
/* * From DisplayChangeListener interface. * Called from WToolkit and executed on the event thread when the * display settings are changed. */ @Override public void displayChanged() { // getNumScreens() will return the correct current number of screens GraphicsDevice newDevices[] = new GraphicsDevice[getNumScreens()]; GraphicsDevice oldScreens[] = screens; // go through the list of current devices and determine if they // could be reused, or will have to be replaced if (oldScreens != null) { for (int i = 0; i < oldScreens.length; i++) { if (!(screens[i] instanceof Win32GraphicsDevice)) { // REMIND: can we ever have anything other than Win32GD? assert (false) : oldScreens[i]; continue; } Win32GraphicsDevice gd = (Win32GraphicsDevice) oldScreens[i]; // devices may be invalidated from the native code when the // display change happens (device add/removal also causes a // display change) if (!gd.isValid()) { if (oldDevices == null) { oldDevices = new ArrayList<WeakReference<Win32GraphicsDevice>>(); } oldDevices.add(new WeakReference<Win32GraphicsDevice>(gd)); } else if (i < newDevices.length) { // reuse the device newDevices[i] = gd; } } oldScreens = null; } // create the new devices (those that weren't reused) for (int i = 0; i < newDevices.length; i++) { if (newDevices[i] == null) { newDevices[i] = makeScreenDevice(i); } } // install the new array of devices // Note: no synchronization here, it doesn't matter if a thread gets // a new or an old array this time around screens = newDevices; for (GraphicsDevice gd : screens) { if (gd instanceof DisplayChangedListener) { ((DisplayChangedListener) gd).displayChanged(); } } // re-invalidate all old devices. It's needed because those in the list // may become "invalid" again - if the current default device is removed, // for example. Also, they need to be notified about display // changes as well. if (oldDevices != null) { int defScreen = getDefaultScreen(); for (ListIterator<WeakReference<Win32GraphicsDevice>> it = oldDevices.listIterator(); it.hasNext(); ) { Win32GraphicsDevice gd = it.next().get(); if (gd != null) { gd.invalidate(defScreen); gd.displayChanged(); } else { // no more references to this device, remove it it.remove(); } } } // Reset the static GC for the (possibly new) default screen WToolkit.resetGC(); // notify SunDisplayChanger list (e.g. VolatileSurfaceManagers and // CachingSurfaceManagers) about the display change event displayChanger.notifyListeners(); // note: do not call super.displayChanged, we've already done everything }