Exemplo n.º 1
0
  public static Blockade hasIntersectionWithBlockades(Pair<Integer, Integer> point, Area a) {
    double size = ReachablityConstants.AGENT_WIDTH * 1 * 6;
    if (!(a instanceof Road)) return null;
    Road road = (Road) a;
    if (!road.isBlockadesDefined()) return null;
    if (road.getBlockades().size() == 0) return null;

    Ellipse2D.Double expandHuman =
        new Ellipse2D.Double(a.getX() - size / 2, a.getY() - size / 2, size, size);
    java.awt.geom.Area area = new java.awt.geom.Area(expandHuman);
    for (Blockade b : road.getBlockades()) {
      area.intersect(new java.awt.geom.Area(b.getShape()));
      if (!area.isEmpty()) return b;
    }
    return null;
  }
Exemplo n.º 2
0
  private int computeBlockadeValue(Blockade blockade) {
    return (int)
        (1000000 / Math.max(agent.me().getPositionPoint().distance(blockade.getCenteroid()), 1));
    // return 100000 / blockade.getRepairCost();
    // TODO
    // moteallegh be kodam sakhteman hastand.(CV)

  }
Exemplo n.º 3
0
 public boolean isReachableTo(StandardEntity se) {
   if (se instanceof Human) {
     Human hum = (Human) se;
     if (agent.getVisibleEntities(Human.class).contains(hum)
         && hum.isPositionDefined()
         && hum.getAreaPosition().isBlockadesDefined()) {
       for (Blockade blockade : hum.getAreaPosition().getBlockades()) {
         if (blockade.getShape().contains(hum.getPositionPoint().toGeomPoint())) return false;
       }
     }
     if (!hum.getImReachableToEdges().isEmpty())
       return agent
           .move
           .getMoveType(PoliceReachablityMove.class)
           .isReallyReachableTo(hum.getImReachableToEdges());
   }
   return isReachableTo(se.getPositionPair());
 }
Exemplo n.º 4
0
  private void justMakeReachableWithGoodReachablity(Path path) throws SOSActionException {
    log.info("making reachable with good reachablity to " + path);

    ArrayList<Blockade> blocks = reachablityTool.getBlockingBlockadeOfPath(path);
    log.debug("clearableBlockadeToReachablebyReachablityTool is " + blocks);
    ArrayList<Blockade> blockadeEdge = reachableWithEdge.getBlockingBlockadeOfPath(path);
    blocks.addAll(blockadeEdge);

    log.debug("clearableBlockadeToReachableWithEdge is " + blocks);

    Blockade clearBlock = chooseBestBlockade(blocks);

    if (clearBlock != null) clear(clearBlock);
    else if (clearBlock == null && !blocks.isEmpty()) {
      log.debug("No blockade is in range but the path is close!!! so move to close area");
      ArrayList<Pair<? extends Area, Point2D>> dest =
          new ArrayList<Pair<? extends Area, Point2D>>();
      for (Blockade blockade : blocks) {
        dest.add(blockade.getPositionPair());
      }
      path = agent.move.getPathToPoints(dest, PoliceMove.class);
      agent.move(path);
    } else log.debug("No Blockade found---> we can move");
  }