private void LeaveRestaurant() {
   Do("Leaving.");
   customerGui.setText("");
   customerGui.DoExitRestaurant();
 }
  /** Scheduler. Determine what action is called for, and do it. */
  protected boolean pickAndExecuteAnAction() {
    //	CustomerAgent is a finite state machine
    try {
      if (state == AgentState.DoingNothing && event == AgentEvent.gotHungry) {
        if (host.isFull() && name.equalsIgnoreCase("wait")) {
          customerGui.setEnabled();
          customerGui.DoExitRestaurant();
          return true;
        }
        state = AgentState.Waiting;
        GoToRestaurant();
        return true;
      }
      if (state == AgentState.Waiting && event == AgentEvent.followHost) {
        state = AgentState.BeingSeated;
        SitDown();
        return true;
      }
      if (state == AgentState.BeingSeated && event == AgentEvent.seated) {
        state = AgentState.Seated;

        return true;
      }
      if (state == AgentState.Seated && event == AgentEvent.orderFood) {
        state = AgentState.Ordered;
        OrderFood();
        return true;
      }
      if (state == AgentState.Ordered && event == AgentEvent.orderTaken) {
        state = AgentState.WaitingForOrder;
        return true;
      }
      if (state == AgentState.WaitingForOrder && event == AgentEvent.foodArrived) {
        state = AgentState.Eating;
        EatFood();
        return true;
      }

      if (state == AgentState.Eating && event == AgentEvent.doneEating) {
        state = AgentState.WaitingForCheck;
        customerGui.setText("");
        waiter.msgDoneEating(this);
        return true;
      }
      if (state == AgentState.WaitingForCheck && event == AgentEvent.rcvdCheck) {
        state = AgentState.Paying;
        LeaveTableToGoPay();
        return true;
      }
      if (state == AgentState.Paying && event == AgentEvent.arrivedAtCashier) {
        host.cashier.msgHereIsMoney(this, wallet.getAmt());
        return true;
      }
      if (state == AgentState.Paying && event == AgentEvent.doDishes) {
        DoDishes();
        return true;
      }
      if (state == AgentState.Paying && event == AgentEvent.donePaying) {
        state = AgentState.Leaving;
        eatingSuccess = true;
        LeaveRestaurant();
        return true;
      }
      if (state == AgentState.Leaving && event == AgentEvent.doneLeaving) {
        state = AgentState.DoingNothing;
        //				person.msgDoneEating(eatingSuccess, wallet.getAmt()); // COMMENT THIS OUT IF THERE
        // AREN'T REAL PEOPLE IN THE RESTAURANT
        waiter.msgDoneLeaving(this);
        return true;
      }
      return false;
    } catch (ConcurrentModificationException e) {
      return false;
    }
  }