@Override
  public void Update(GameTime gameTime) {
    _delayTime = TimeSpan.Add(_delayTime, gameTime.ElapsedGameTime());

    if (_delayTime.miliseconds() <= 100) return;
    _delayTime = TimeSpan.Zero();
    if (_isClicked) {
      _sprites.get(0).Update();

      if (_sprites.get(0).FrameIndex() == 0) {
        Clicked.Add(DoClick.GetInstance(this));
        _isClicked = false;
      }
    }

    super.Update(gameTime);
  }
 @Override
 public void Update(GameTime gameTime) {
   super.Update(gameTime);
 }