@Override public void updateCurrentMap() { // check if currently running... this.current = this.getNextMap(); Rotation rotation = MiniGameServer.ONLINE.getRotation(); boolean nextMap = false; for (int i = 0; i < rotation.getMaps().size(); i++) { Map map = (Map) rotation.getMaps().toArray()[i]; if (nextMap) { this.setNextMap(map); return; } else if (map.equals(this.current)) { // TODO uuid nextMap = true; } } if (nextMap) { this.setNextMap(null); } else if (this.current.equals(Arcade.getMaps().getCurrentMap())) { this.setNextMap( (Map) rotation.getMaps().toArray()[this.random.nextInt(rotation.getMaps().size())]); } else if (this.getNextMap().getName().equals(this.current.getName())) { this.setNextMap(null); Log.log( Level.SEVERE, "Aby plugin Arcade dzialal prawidlowo wymagane sa minimum 2 rotacyjne mapy!"); } }
@Override public Map getMapExact(String name) { Validate.notNull(name, "name can not be null"); name = name.toLowerCase().replace(" ", "_"); for (Map map : this.getMaps()) { if (map.getName().toLowerCase().equals(name)) { return map; } } return null; }