Exemplo n.º 1
0
  public static Canvas pull() {
    Canvas canvas = (Canvas) Global.window.document.getElementById("store");
    if (canvas == null) {
      canvas = (Canvas) Global.window.document.createElement("canvas");
      Global.window.document.body.appendChild(canvas);
    }
    canvas.setAttribute("id", "store");
    if (buffer == null) {
      canvas.setAttribute("width", "100");
      canvas.setAttribute("height", "100");
    } else {
      canvas.setAttribute("width", "" + lx);
      canvas.setAttribute("height", "" + ly);
    }
    canvas.setAttribute("style", "display:none");
    CanvasRenderingContext2D ctx = canvas.getContext("2d");

    if (buffer == null) {
      CanvasImageData imgData = ctx.createImageData(100, 100);
      for (int i = 0; i < imgData.data.$length(); i += 4) {
        imgData.data.$set(i, 255);
        imgData.data.$set(i + 1, 0);
        imgData.data.$set(i + 2, 0);
        imgData.data.$set(i + 3, 100);
      }
      ctx.putImageData(imgData, 0, 0);
    } else {
      CanvasImageData imgData = ctx.createImageData(lx, ly);
      JSObjectAdapter.$js("var view = new Uint8Array(this.buffer)");

      for (int i = 0; i < imgData.data.$length(); i++)
        JSObjectAdapter.$js("imgData.data[i] = view[i]");

      ctx.putImageData(imgData, 0, 0);
    }
    return canvas;
    // Canvas c = (Canvas)Global.window.document.getElementById("gameCanvas");
    // ctx = c.getContext("2d");

    // ctx.drawImage(canvas, 100, 100);
  }
Exemplo n.º 2
0
  public static void push() {

    Image img = (Image) Global.window.document.getElementById("image");
    if (img == null) {
      img = (Image) Global.window.document.createElement("img");
      Global.window.document.body.appendChild(img);
    }

    Canvas canvas = (Canvas) Global.window.document.getElementById("store");
    if (canvas == null) {
      canvas = (Canvas) Global.window.document.createElement("canvas");
      Global.window.document.body.appendChild(canvas);
    }
    canvas.setAttribute("id", "store");
    canvas.setAttribute("height", "" + img.height);
    canvas.setAttribute("width", "" + img.width);
    canvas.setAttribute("style", "display:none");

    CanvasRenderingContext2D ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);

    Global.console.log("(" + canvas.width + "," + canvas.height + ")");

    CanvasImageData imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
    // We are going to use that JSObject Adapter to really make sure we obtain
    // all the JS code
    // Currently, it is working like intended
    lx = img.width;
    ly = img.height;
    JSObjectAdapter.$js("this.buffer = new ArrayBuffer(imgData.data.length)");
    JSObjectAdapter.$js("var view = new Uint8Array(this.buffer)");

    for (int i = 0; i < imgData.data.$length(); i++) {
      JSObjectAdapter.$js("view[i] = imgData.data[i]");
    }
  }