Exemplo n.º 1
0
 @Override
 public BiomeGenerationSettings initPopulators(World world) {
   SpongeBiomeGenerationSettings gensettings = new SpongeBiomeGenerationSettings();
   gensettings.getPopulators().clear();
   gensettings.getGenerationPopulators().clear();
   gensettings.getGroundCoverLayers().clear();
   buildPopulators(world, gensettings);
   if (!getClass().getName().startsWith("net.minecraft")) {
     gensettings.getPopulators().add(new WrappedBiomeDecorator((BiomeGenBase) (Object) this));
   } else if (!this.theBiomeDecorator.getClass().getName().startsWith("net.minecraft")) {
     gensettings.getPopulators().add(new WrappedBiomeDecorator(this.theBiomeDecorator));
   }
   return gensettings;
 }
Exemplo n.º 2
0
  @Override
  public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
    BiomeDecorator theBiomeDecorator = this.theBiomeDecorator;
    if (BiomeGenMutated.class.isAssignableFrom(this.getClass())) {
      theBiomeDecorator = ((BiomeGenMutated) (Object) this).baseBiome.theBiomeDecorator;
    }

    gensettings
        .getGroundCoverLayers()
        .add(new GroundCoverLayer((BlockState) this.topBlock, SeededVariableAmount.fixed(1)));
    gensettings
        .getGroundCoverLayers()
        .add(
            new GroundCoverLayer(
                (BlockState) this.fillerBlock, WorldGenConstants.GROUND_COVER_DEPTH));

    String s = world.getWorldInfo().getGeneratorOptions();
    ChunkProviderSettings settings;
    if (s != null) {
      settings = ChunkProviderSettings.Factory.jsonToFactory(s).func_177864_b();
    } else {
      settings = ChunkProviderSettings.Factory.jsonToFactory("").func_177864_b();
    }

    Ore dirt =
        Ore.builder()
            .ore((BlockState) Blocks.dirt.getDefaultState())
            .size(settings.dirtSize)
            .perChunk(settings.dirtCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.dirtMinHeight, settings.dirtMaxHeight))
            .build();
    gensettings.getPopulators().add(dirt);

    Ore gravel =
        Ore.builder()
            .ore((BlockState) Blocks.gravel.getDefaultState())
            .size(settings.gravelSize)
            .perChunk(settings.gravelCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.gravelMinHeight, settings.gravelMaxHeight))
            .build();
    gensettings.getPopulators().add(gravel);

    Ore diorite =
        Ore.builder()
            .ore(
                (BlockState)
                    Blocks.stone
                        .getDefaultState()
                        .withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE))
            .size(settings.dioriteSize)
            .perChunk(settings.dioriteCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.dioriteMinHeight, settings.dioriteMaxHeight))
            .build();
    gensettings.getPopulators().add(diorite);

    Ore granite =
        Ore.builder()
            .ore(
                (BlockState)
                    Blocks.stone
                        .getDefaultState()
                        .withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE))
            .size(settings.graniteSize)
            .perChunk(settings.graniteCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.graniteMinHeight, settings.graniteMaxHeight))
            .build();
    gensettings.getPopulators().add(granite);

    Ore andesite =
        Ore.builder()
            .ore(
                (BlockState)
                    Blocks.stone
                        .getDefaultState()
                        .withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE))
            .size(settings.andesiteSize)
            .perChunk(settings.andesiteCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.andesiteMinHeight, settings.andesiteMaxHeight))
            .build();
    gensettings.getPopulators().add(andesite);

    Ore coal =
        Ore.builder()
            .ore((BlockState) Blocks.coal_ore.getDefaultState())
            .size(settings.coalSize)
            .perChunk(settings.coalCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.coalMinHeight, settings.coalMaxHeight))
            .build();
    gensettings.getPopulators().add(coal);

    Ore iron =
        Ore.builder()
            .ore((BlockState) Blocks.iron_ore.getDefaultState())
            .size(settings.ironSize)
            .perChunk(settings.ironCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.ironMinHeight, settings.ironMaxHeight))
            .build();
    gensettings.getPopulators().add(iron);

    Ore gold =
        Ore.builder()
            .ore((BlockState) Blocks.gold_ore.getDefaultState())
            .size(settings.goldSize)
            .perChunk(settings.goldCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.goldMinHeight, settings.goldMaxHeight))
            .build();
    gensettings.getPopulators().add(gold);

    Ore redstone =
        Ore.builder()
            .ore((BlockState) Blocks.redstone_ore.getDefaultState())
            .size(settings.redstoneSize)
            .perChunk(settings.redstoneCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.redstoneMinHeight, settings.redstoneMaxHeight))
            .build();
    gensettings.getPopulators().add(redstone);

    Ore diamond =
        Ore.builder()
            .ore((BlockState) Blocks.diamond_ore.getDefaultState())
            .size(settings.diamondSize)
            .perChunk(settings.diamondCount)
            .height(
                VariableAmount.baseWithRandomAddition(
                    settings.diamondMinHeight, settings.diamondMaxHeight))
            .build();
    gensettings.getPopulators().add(diamond);

    Ore lapis =
        Ore.builder()
            .ore((BlockState) Blocks.lapis_ore.getDefaultState())
            .size(settings.lapisSize)
            .perChunk(settings.lapisCount)
            .height(
                VariableAmount.baseWithVariance(settings.lapisCenterHeight, settings.lapisSpread))
            .build();
    gensettings.getPopulators().add(lapis);

    if (theBiomeDecorator.sandPerChunk2 > 0) {
      SeaFloor sand =
          SeaFloor.builder()
              .block((BlockState) Blocks.sand.getDefaultState())
              .radius(VariableAmount.baseWithRandomAddition(2, 5))
              .depth(2)
              .perChunk(theBiomeDecorator.sandPerChunk2)
              .replace(WorldGenConstants.DIRT_OR_GRASS)
              .build();
      gensettings.getPopulators().add(sand);
    }
    if (theBiomeDecorator.clayPerChunk > 0) {
      SeaFloor clay =
          SeaFloor.builder()
              .block((BlockState) Blocks.clay.getDefaultState())
              .radius(VariableAmount.baseWithRandomAddition(2, 2))
              .depth(1)
              .perChunk(theBiomeDecorator.clayPerChunk)
              .replace(WorldGenConstants.DIRT)
              .build();
      gensettings.getPopulators().add(clay);
    }
    if (theBiomeDecorator.sandPerChunk > 0) {
      SeaFloor gravelSeaFloor =
          SeaFloor.builder()
              .block((BlockState) Blocks.gravel.getDefaultState())
              .radius(VariableAmount.baseWithRandomAddition(2, 4))
              .depth(2)
              .perChunk(theBiomeDecorator.sandPerChunk)
              .replace(WorldGenConstants.DIRT_OR_GRASS)
              .build();
      gensettings.getPopulators().add(gravelSeaFloor);
    }
    Forest forest =
        Forest.builder()
            .type(BiomeTreeTypes.OAK.getPopulatorObject(), 9)
            .type(BiomeTreeTypes.OAK.getLargePopulatorObject().get(), 1)
            .perChunk(
                VariableAmount.baseWithOptionalAddition(theBiomeDecorator.treesPerChunk, 1, 0.1))
            .build();
    gensettings.getPopulators().add(forest);

    if (theBiomeDecorator.bigMushroomsPerChunk > 0) {
      BigMushroom mushroom =
          BigMushroom.builder()
              .mushroomsPerChunk(theBiomeDecorator.bigMushroomsPerChunk)
              .type(MushroomTypes.BROWN.getPopulatorObject(), 1)
              .type(MushroomTypes.RED.getPopulatorObject(), 1)
              .build();
      gensettings.getPopulators().add(mushroom);
    }
    if (theBiomeDecorator.flowersPerChunk > 0) {
      Flower flower =
          Flower.builder()
              .perChunk(theBiomeDecorator.flowersPerChunk * 64)
              .type(PlantTypes.DANDELION, 2)
              .type(PlantTypes.POPPY, 1)
              .build();
      gensettings.getPopulators().add(flower);
    }
    if (theBiomeDecorator.grassPerChunk > 0) {
      Shrub grass =
          Shrub.builder()
              .perChunk(theBiomeDecorator.grassPerChunk * 128)
              .type(ShrubTypes.TALL_GRASS, 1)
              .build();
      gensettings.getPopulators().add(grass);
    }
    if (theBiomeDecorator.deadBushPerChunk > 0) {
      DeadBush deadBush = DeadBush.builder().perChunk(theBiomeDecorator.deadBushPerChunk).build();
      gensettings.getPopulators().add(deadBush);
    }
    if (theBiomeDecorator.waterlilyPerChunk > 0) {
      WaterLily waterLily =
          WaterLily.builder().perChunk(theBiomeDecorator.waterlilyPerChunk * 10).build();
      gensettings.getPopulators().add(waterLily);
    }
    ChanceTable<MushroomType> types = new ChanceTable<MushroomType>();
    types.add(new WeightedObject<MushroomType>(MushroomTypes.BROWN, 2));
    types.add(new WeightedObject<MushroomType>(MushroomTypes.RED, 1));
    types.add(new EmptyObject<>(5));
    Mushroom smallMushroom =
        Mushroom.builder()
            .types(types)
            .mushroomsPerChunk(theBiomeDecorator.mushroomsPerChunk + 1)
            .build();
    gensettings.getPopulators().add(smallMushroom);
    Reed reed =
        Reed.builder()
            .perChunk(theBiomeDecorator.reedsPerChunk + 10)
            .reedHeight(
                VariableAmount.baseWithRandomAddition(
                    2, VariableAmount.baseWithRandomAddition(1, 3)))
            .build();
    gensettings.getPopulators().add(reed);
    Pumpkin pumpkin = Pumpkin.builder().perChunk(64).chance(1 / 32d).build();
    gensettings.getPopulators().add(pumpkin);
    if (theBiomeDecorator.cactiPerChunk > 0) {
      Cactus cactus =
          Cactus.builder()
              .cactiPerChunk(
                  VariableAmount.baseWithOptionalAddition(
                      0,
                      VariableAmount.baseWithRandomAddition(
                          1, VariableAmount.baseWithOptionalAddition(2, 3, 0.5)),
                      0.8))
              .build();
      gensettings.getPopulators().add(cactus);
    }
    if (theBiomeDecorator.generateLakes) {
      RandomBlock water =
          RandomBlock.builder()
              .block((BlockState) Blocks.flowing_water.getDefaultState())
              .height(
                  VariableAmount.baseWithRandomAddition(
                      0, VariableAmount.baseWithRandomAddition(8, 248)))
              .perChunk(50)
              .placementTarget(WorldGenConstants.CAVE_LIQUIDS)
              .build();
      gensettings.getPopulators().add(water);
      RandomBlock lava =
          RandomBlock.builder()
              .block((BlockState) Blocks.flowing_lava.getDefaultState())
              .height(
                  VariableAmount.baseWithRandomAddition(
                      0,
                      VariableAmount.baseWithRandomAddition(
                          8, VariableAmount.baseWithRandomAddition(8, 240))))
              .perChunk(20)
              .placementTarget(WorldGenConstants.CAVE_LIQUIDS)
              .build();
      gensettings.getPopulators().add(lava);
    }
  }