/** * Constructor will initialize the object. * * @param server the server which is responsible to handle the given client. * @param client Instance of {@link ProMaSiClient} * @param clientId The client id. * @throws NetworkException in case of invalid arguments or initialization errors. */ public ChooseGameClientState(ProMaSiServer server, ProMaSiClient client, String clientId) throws NetworkException { if (server == null) { _logger.error("Initialization failed because a wrong argument server == null"); throw new NetworkException("Wrong argument server==null"); } if (clientId == null) { _logger.error("Initialization failed because a wrong argument clientId == null"); throw new NetworkException("Wrong argument clientId==null"); } if (client == null) { _logger.error("Initialization failed because a wrong argument client == null"); throw new NetworkException("Wrong argument client==null"); } _clientId = clientId; _server = server; _client = client; _client.addListener(this); _logger.debug("Initialization complete"); }
@Override public void onConnectionError(ProMaSiClient client) { _client.removeListener(this); _logger.debug("Client connection error"); }
@Override public void onDisconnect(ProMaSiClient client) { _client.removeListener(this); _logger.debug("Client disconnected"); }