Exemplo n.º 1
0
 void setModelIndex(int atomIndex) {
   if (currentMesh == null) return;
   currentMesh.visible = true;
   if (modelCount < 2) isFixed = true;
   if ((currentMesh.atomIndex = atomIndex) >= 0)
     currentMesh.modelIndex = (atomIndex < 0 ? -1 : viewer.getAtomModelIndex(atomIndex));
   else if (isFixed) currentMesh.modelIndex = -1;
   else currentMesh.modelIndex = viewer.getCurrentModelIndex();
   if (currentMesh.thisID == null) currentMesh.thisID = myType + (++nUnnamed);
   currentMesh.scriptCommand = script;
 }
Exemplo n.º 2
0
  void setProperty(String propertyName, Object value, BitSet bs) {

    Logger.debug("MeshCollection.setProperty(" + propertyName + "," + value + ")");
    /*
    Logger.debug("meshCount=" + meshCount +
                       " currentMesh=" + currentMesh);
    for (int i = 0; i < meshCount; ++i) {
      Mesh mesh = meshes[i];
      Logger.debug("i=" + i +
                         " mesh.thisID=" + mesh.thisID +
                         " mesh.visible=" + mesh.visible +
                         " mesh.translucent=" + mesh.translucent +
                         " mesh.colix=" + mesh.meshColix);
    }
    */

    if ("thisID" == propertyName) {
      setMesh((String) value);
      return;
    }

    if ("reset" == propertyName) {
      String thisID = (String) value;
      if (setMesh(thisID) == null) return;
      deleteMesh();
      setMesh(thisID);
      return;
    }

    if ("on" == propertyName) {
      if (currentMesh != null) currentMesh.visible = true;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].visible = true;
      }
      return;
    }
    if ("off" == propertyName) {
      if (currentMesh != null) currentMesh.visible = false;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].visible = false;
      }
      return;
    }

    if ("background" == propertyName) {
      boolean doHide = !((Boolean) value).booleanValue();
      if (currentMesh != null) currentMesh.hideBackground = doHide;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].hideBackground = doHide;
      }
      return;
    }
    if ("title" == propertyName) {
      if (currentMesh != null) {
        currentMesh.title = (String[]) value;
      }
      return;
    }

    if ("color" == propertyName) {
      if (value == "sets") {
        currentMesh.allocVertexColixes();
        for (int i = 0; i < currentMesh.surfaceSet.length; i++)
          for (int j = 0; j < currentMesh.vertexCount; j++)
            if (currentMesh.surfaceSet[i].get(j))
              currentMesh.vertexColixes[j] = Graphics3D.getColix(Graphics3D.colorNames[i]);
        return;
      }
      if (value != null) {
        colix = Graphics3D.getColix(value);
        if (currentMesh != null) {
          currentMesh.colix = colix;
          currentMesh.vertexColixes = null;
        } else {
          for (int i = meshCount; --i >= 0; ) {
            Mesh mesh = meshes[i];
            mesh.colix = colix;
            mesh.vertexColixes = null;
          }
        }
      }
      return;
    }
    if ("translucency" == propertyName) {
      boolean isTranslucent = ("translucent" == value);
      if (currentMesh != null) currentMesh.setTranslucent(isTranslucent);
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].setTranslucent(isTranslucent);
      }
      return;
    }
    if ("dots" == propertyName) {
      boolean showDots = value == Boolean.TRUE;
      if (currentMesh != null) currentMesh.showPoints = showDots;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].showPoints = showDots;
      }
      return;
    }
    if ("mesh" == propertyName) {
      boolean showMesh = value == Boolean.TRUE;
      if (currentMesh != null) currentMesh.drawTriangles = showMesh;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].drawTriangles = showMesh;
      }
      return;
    }
    if ("fill" == propertyName) {
      boolean showFill = value == Boolean.TRUE;
      if (currentMesh != null) currentMesh.fillTriangles = showFill;
      else {
        for (int i = meshCount; --i >= 0; ) meshes[i].fillTriangles = showFill;
      }
      return;
    }
    if ("delete" == propertyName) {
      deleteMesh();
      return;
    }
  }