Exemplo n.º 1
0
 /** Cleans snapshots of entries over 60 seconds old (executed every second) */
 public void cleanSnapshotDeque() {
   long curTime = GameEngine.getTimestamp(); // We need to compare
   // timestamps
   if (curTime - lastCleanedChatlogs > 1000) { // Every second
     lastCleanedChatlogs = curTime;
     lastCleanedChatlogsOutput++;
     if (lastCleanedChatlogsOutput > 60 * 5) {
       Logger.println("----------------------------------------------");
       Logger.println(world.getSnapshots().size() + " items on deque");
     }
     Iterator<Snapshot> i = world.getSnapshots().descendingIterator();
     Snapshot s = null;
     while (i.hasNext()) {
       s = i.next();
       if (curTime - s.getTimestamp() > 60000) {
         i.remove();
         s = null;
       } else {
         s = null;
       }
     }
     i = null;
     if (lastCleanedChatlogsOutput > 60 * 5) {
       Logger.println(world.getSnapshots().size() + " items on deque AFTER CLEANUP");
       Logger.println("----------------------------------------------");
       lastCleanedChatlogsOutput = 0;
     }
   }
 }
Exemplo n.º 2
0
 private void processClients() {
   clientUpdater.sendQueuedPackets();
   long now = GameEngine.getTime();
   if (now - lastSentClientUpdate >= 600) {
     lastSentClientUpdate = now;
     clientUpdater.doMajor();
   }
   if (now - lastSentClientUpdateFast >= 104) {
     lastSentClientUpdateFast = now;
     clientUpdater.doMinor();
   }
 }
Exemplo n.º 3
0
/**
 * The central motor of the game. This class is responsible for the primary operation of the entire
 * game.
 */
public final class GameEngine extends Thread {

  /** World instance */
  private static final World world = Instance.getWorld();

  /** Responsible for updating all connected clients */
  private ClientUpdater clientUpdater = new ClientUpdater();
  /** Handles delayed events rather than events to be ran every iteration */
  private DelayedEventHandler eventHandler = new DelayedEventHandler();
  /** When the update loop was last ran, required for throttle */
  private long lastSentClientUpdate = GameEngine.getTime();

  private long lastSentClientUpdateFast = GameEngine.getTime();
  private long lastCleanedChatlogs = 0;
  private int lastCleanedChatlogsOutput = 0;
  /** The mapping of packet IDs to their handler */
  private TreeMap<Integer, PacketHandler> packetHandlers = new TreeMap<Integer, PacketHandler>();
  /** The packet queue to be processed */
  private PacketQueue<RSCPacket> packetQueue;
  /** Whether the engine's thread is running */
  private boolean running = true;

  private static volatile long time = 0;

  /** Only use this method when you need the actual time. */
  public static long getTimestamp() {
    return System.currentTimeMillis();
  }

  /**
   * Use this instead of System.currentTimeIllis when getting elapsed time, as each call does a
   * system call, and potentially a hardware poll...<br>
   * Also, you don't generally need the time to be updated more often than each part in the main
   * loop.
   *
   * @return The current time.
   */
  public static long getTime() {
    return time;
  }

  /** Constructs a new game engine with an empty packet queue. */
  public GameEngine() {
    packetQueue = new PacketQueue<RSCPacket>();
    try {
      loadPacketHandlers();
    } catch (Exception e) {
      e.printStackTrace();
      System.exit(0);
    }
    redirectSystemStreams();
  }

  public void emptyWorld() {
    for (Player p : world.getPlayers()) {
      p.save();
      p.getActionSender().sendLogout();
    }
    Instance.getServer().getLoginConnector().getActionSender().saveProfiles();
  }

  /**
   * Ban dummy packet flood private Map<InetAddress, Long> clients; private Map<InetAddress,
   * Integer> counts; private Map<InetAddress, Integer> written; public void flagSession(IoSession
   * session) { InetAddress addr = getAddress(session); String ip = addr.toString(); ip =
   * ip.replaceAll("/",""); long now = System.currentTimeMillis(); int c = 0;
   * if(counts.containsKey(addr) && clients.containsKey(addr)) { try { c = counts.get(addr); }
   * catch(Exception e) { Logging.debug("Error: " + e); } if(c >= 10) {
   * if(!written.containsKey(addr)) { try { Logging.debug("Dummy packet flooder IP: " + ip);
   * BufferedWriter bf2 = new BufferedWriter(new FileWriter("dummy.log", true)); bf2.write("sudo
   * /sbin/route add " + addr.getHostAddress() + " gw 127.0.0.1"); bf2.newLine(); bf2.close();
   * written.put(addr, 1); } catch(Exception e) { System.err.println(e);} } } } if
   * (clients.containsKey(addr)) { long lastConnTime = clients.get(addr); if (now - lastConnTime <
   * 2000) { if(!counts.containsKey(addr)) { counts.put(addr, 0); } else c = counts.get(addr) + 1;
   * counts.put(addr, c); } else { clients.put(addr, now); } } else { clients.put(addr, now); } }
   *
   * <p>private InetAddress getAddress(IoSession io) { return ((InetSocketAddress)
   * io.getRemoteAddress()).getAddress(); }
   */
  /**
   * Returns the current packet queue.
   *
   * @return A <code>PacketQueue</code>
   */
  public PacketQueue<RSCPacket> getPacketQueue() {
    return packetQueue;
  }

  public void kill() {
    Logger.println("Terminating GameEngine");
    running = false;
  }

  /**
   * Loads the packet handling classes from the persistence manager.
   *
   * @throws Exception
   */
  protected void loadPacketHandlers() throws Exception {
    PacketHandlerDef[] handlerDefs = Instance.dataStore().loadPacketHandlerDefs();
    for (PacketHandlerDef handlerDef : handlerDefs) {
      try {
        String className = handlerDef.getClassName();
        Class<?> c = Class.forName(className);
        if (c != null) {
          PacketHandler handler = (PacketHandler) c.newInstance();
          for (int packetID : handlerDef.getAssociatedPackets()) {
            packetHandlers.put(packetID, handler);
          }
        }
      } catch (Exception e) {
        Logger.error(e);
      }
    }
  }

  private void processClients() {
    clientUpdater.sendQueuedPackets();
    long now = GameEngine.getTime();
    if (now - lastSentClientUpdate >= 600) {
      lastSentClientUpdate = now;
      clientUpdater.doMajor();
    }
    if (now - lastSentClientUpdateFast >= 104) {
      lastSentClientUpdateFast = now;
      clientUpdater.doMinor();
    }
  }

  private long lastEventTick;

  private void processEvents() {
    if (getTime() - lastEventTick >= 100) {
      eventHandler.doEvents();
      lastEventTick = getTime();
    }
  }

  public DelayedEventHandler getEventHandler() {
    return eventHandler;
  }

  /** Redirects system err */
  public static void redirectSystemStreams() {
    OutputStream out =
        new OutputStream() {
          @Override
          public void write(int b) throws IOException {
            String line = String.valueOf((char) b);
            Logger.systemerr(line);
          }

          @Override
          public void write(byte[] b, int off, int len) throws IOException {
            String line = new String(b, off, len);
            Logger.systemerr(line);
          }

          @Override
          public void write(byte[] b) throws IOException {
            write(b, 0, b.length);
          }
        };
    System.setErr(new PrintStream(out, true));
  }

  private void processIncomingPackets() {
    for (RSCPacket p : packetQueue.getPackets()) {
      IoSession session = p.getSession();
      Player player = (Player) session.getAttachment();
      if (player.getUsername() == null && p.getID() != 32 && p.getID() != 77 && p.getID() != 0) {
        final String ip = player.getCurrentIP();
        IPBanManager.throttle(ip);
        continue;
      }
      PacketHandler handler = packetHandlers.get(p.getID());
      player.ping();
      if (handler != null) {
        try {
          handler.handlePacket(p, session);
          try {
            if (p.getID() != 5) {
              // String s = "[PACKET] " +
              // session.getRemoteAddress().toString().replace("/",
              // "") + " : " + p.getID()+
              // " ["+handler.getClass().toString()+"]" + " : "+
              // player.getUsername() + " : ";
              // for(Byte b : p.getData())
              // s += b;
              // Logger.println(s);
            }
          } catch (Exception e) {
            e.printStackTrace();
          }

        } catch (Exception e) {
          String s;
          StringWriter sw = new StringWriter();
          PrintWriter pw = new PrintWriter(sw, true);
          e.printStackTrace(pw);
          pw.flush();
          sw.flush();
          s = sw.toString();
          Logger.error(
              "Exception with p["
                  + p.getID()
                  + "] from "
                  + player.getUsername()
                  + " ["
                  + player.getCurrentIP()
                  + "]: "
                  + s);
          player.getActionSender().sendLogout();
          player.destroy(false);
        }
      } else {
        Logger.error(
            "Unhandled packet from "
                + player.getCurrentIP()
                + ": "
                + p.getID()
                + "len: "
                + p.getLength());
      }
    }
  }

  public void processLoginServer() {
    LoginConnector connector = Instance.getServer().getLoginConnector();
    if (connector != null) {
      connector.processIncomingPackets();
      connector.sendQueuedPackets();
    }
  }

  /** The thread execution process. */
  public void run() {
    Logger.println("GameEngine now running");
    time = System.nanoTime() / 1000000000;

    eventHandler.add(
        new DelayedEvent(null, Config.GARBAGE_COLLECT_INTERVAL) { // Ran
          // every
          // 50*2
          // minutes
          @Override
          public void run() {
            new Thread(
                    new Runnable() {
                      public void run() {
                        garbageCollect();
                      }
                    })
                .start();
          }
        });
    eventHandler.add(
        new DelayedEvent(null, Config.SAVE_INTERVAL) {
          public void run() {
            long now = GameEngine.getTime();
            for (Player p : world.getPlayers()) {
              if (now - p.getLastSaveTime() >= Config.SAVE_INTERVAL) {
                p.save();
                p.setLastSaveTime(now);
              }
            }
            Instance.getServer().getLoginConnector().getActionSender().saveProfiles();
          }
        });
    while (running) {
      try {
        Thread.sleep(50);
      } catch (InterruptedException ie) {
      }
      long deltaTime = updateTime();
      processLoginServer();
      if ((deltaTime = getDeltaTime()) >= 1000)
        Logger.println(
            "processLoginServer is taking longer than it should, exactly " + deltaTime + "ms");
      processIncomingPackets();
      if ((deltaTime = getDeltaTime()) >= 1000)
        Logger.println(
            "processIncomingPackets is taking longer than it should, exactly " + deltaTime + "ms");
      processEvents();
      if ((deltaTime = getDeltaTime()) >= 1000)
        Logger.println(
            "processEvents is taking longer than it should, exactly " + deltaTime + "ms");
      processClients();
      if ((deltaTime = getDeltaTime()) >= 1000)
        Logger.println(
            "processClients is taking longer than it should, exactly " + deltaTime + "ms");
      cleanSnapshotDeque();
      if ((deltaTime = getDeltaTime()) >= 1000)
        Logger.println(
            "processSnapshotDeque is taking longer than it should, exactly " + deltaTime + "ms");
    }
  }

  public long getDeltaTime() {
    long t1 = time;
    return updateTime() - t1;
  }

  public long updateTime() {
    return time = System.nanoTime() / 1000000;
  }

  /** Cleans snapshots of entries over 60 seconds old (executed every second) */
  public void cleanSnapshotDeque() {
    long curTime = GameEngine.getTimestamp(); // We need to compare
    // timestamps
    if (curTime - lastCleanedChatlogs > 1000) { // Every second
      lastCleanedChatlogs = curTime;
      lastCleanedChatlogsOutput++;
      if (lastCleanedChatlogsOutput > 60 * 5) {
        Logger.println("----------------------------------------------");
        Logger.println(world.getSnapshots().size() + " items on deque");
      }
      Iterator<Snapshot> i = world.getSnapshots().descendingIterator();
      Snapshot s = null;
      while (i.hasNext()) {
        s = i.next();
        if (curTime - s.getTimestamp() > 60000) {
          i.remove();
          s = null;
        } else {
          s = null;
        }
      }
      i = null;
      if (lastCleanedChatlogsOutput > 60 * 5) {
        Logger.println(world.getSnapshots().size() + " items on deque AFTER CLEANUP");
        Logger.println("----------------------------------------------");
        lastCleanedChatlogsOutput = 0;
      }
    }
  }

  /** Cleans garbage (Tilecleanup) */
  public synchronized void garbageCollect() {
    long startTime = getTime();
    int curMemory =
        (int) (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / 1000;
    for (int i = 0; i < Instance.getWorld().tiles.length; i++) {
      for (int in = 0; in < Instance.getWorld().tiles[i].length; in++) {
        ActiveTile tile = Instance.getWorld().tiles[i][in];
        if (tile != null) {
          if (!tile.hasGameObject() && !tile.hasItems() && !tile.hasNpcs() && !tile.hasPlayers()) {
            Instance.getWorld().tiles[i][in] = null;
          }
        }
      }
    }
    Runtime.getRuntime().gc();
    int newMemory =
        (int) (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / 1000;
    Logger.println("GARBAGE COLLECT | Executing Memory Cleanup");
    Logger.println(
        "GARBAGE COLLECT | Memory before: "
            + curMemory
            + "kb"
            + " Memory after: "
            + newMemory
            + " (Freed: "
            + (curMemory - newMemory)
            + "kb)");
    Logger.println("GARBAGE COLLECT | Cleanup took " + (updateTime() - startTime) + "ms");
  }
}
Exemplo n.º 4
0
 /**
  * Creates a new connection handler for the given engine.
  *
  * @param engine The engine in use
  */
 public RSCConnectionHandler(GameEngine engine) {
   packets = (PacketQueue<RSCPacket>) engine.getPacketQueue();
 }