/** Unsafe version of {@link #glGetActiveSubroutineName GetActiveSubroutineName} */ @JavadocExclude public static void nglGetActiveSubroutineName( int program, int shadertype, int index, int bufsize, long length, long name) { long __functionAddress = getInstance().GetActiveSubroutineName; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetActiveSubroutineName( program, shadertype, index, bufsize, length, name, __functionAddress); }
/** * Unsafe version of {@link #glGetActiveSubroutineUniformi(int, int, int, int, * java.nio.ByteBuffer) GetActiveSubroutineUniformi} */ @JavadocExclude public static void nglGetActiveSubroutineUniformiv( int program, int shadertype, int index, int pname, long values) { long __functionAddress = getInstance().GetActiveSubroutineUniformiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetActiveSubroutineUniformiv( program, shadertype, index, pname, values, __functionAddress); }
/** * Unsafe version of {@link #glGetProgramStagei(int, int, int, java.nio.ByteBuffer) * GetProgramStagei} */ @JavadocExclude public static void nglGetProgramStageiv(int program, int shadertype, int pname, long values) { long __functionAddress = getInstance().GetProgramStageiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetProgramStageiv(program, shadertype, pname, values, __functionAddress); }
/** * Unsafe version of {@link #glGetUniformSubroutineui(int, int, java.nio.ByteBuffer) * GetUniformSubroutineui} */ @JavadocExclude public static void nglGetUniformSubroutineuiv(int shadertype, int location, long params) { long __functionAddress = getInstance().GetUniformSubroutineuiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetUniformSubroutineuiv(shadertype, location, params, __functionAddress); }
/** * Unsafe version of {@link #glUniformSubroutinesui(int, int, java.nio.ByteBuffer) * UniformSubroutinesui} */ @JavadocExclude public static void nglUniformSubroutinesuiv(int shadertype, int count, long indices) { long __functionAddress = getInstance().UniformSubroutinesuiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglUniformSubroutinesuiv(shadertype, count, indices, __functionAddress); }
/** Unsafe version of {@link #glGetSubroutineIndex GetSubroutineIndex} */ @JavadocExclude public static int nglGetSubroutineIndex(int program, int shadertype, long name) { long __functionAddress = getInstance().GetSubroutineIndex; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); return GL40.nglGetSubroutineIndex(program, shadertype, name, __functionAddress); }