Exemplo n.º 1
0
  /**
   * Is the given sprite visible in the given area.
   *
   * @param sprite The sprite to check.
   * @param X1 The min abscissa of the area.
   * @param Y1 The min ordinate of the area.
   * @param X2 The max abscissa of the area.
   * @param Y2 The max ordinate of the area.
   * @return True if the node lies in the given area.
   */
  protected boolean isSpriteIn(GraphicSprite sprite, double X1, double Y1, double X2, double Y2) {
    if (sprite.isAttachedToNode() && nodeInvisible.contains(sprite.getNodeAttachment().getId())) {
      return false;
    } else if (sprite.isAttachedToEdge() && !isEdgeVisible(sprite.getEdgeAttachment())) {
      return false;
    } else {
      Values size = sprite.getStyle().getSize();
      double w2 = metrics.lengthToPx(size, 0) / 2;
      double h2 = size.size() > 1 ? metrics.lengthToPx(size, 1) / 2 : w2;
      Point2D.Double src = spritePositionPx(sprite); // new Point2D.Double(
      // sprite.getX(),
      // sprite.getY() );

      // Tx.transform( src, src );

      double x1 = src.x - w2;
      double x2 = src.x + w2;
      double y1 = src.y - h2;
      double y2 = src.y + h2;

      if (x2 < X1) return false;
      if (y2 < Y1) return false;
      if (x1 > X2) return false;
      if (y1 > Y2) return false;

      return true;
    }
  }
Exemplo n.º 2
0
 /**
  * Compute the real position of a sprite according to its eventual attachment in graph units.
  *
  * @param sprite The sprite.
  * @param pos Receiver for the sprite 2D position, can be null.
  * @param units The units in which the position must be computed (the sprite already contains
  *     units).
  * @return The same instance as the one given by parameter pos or a new one if pos was null,
  *     containing the computed position in the given units.
  */
 public Point2D.Double getSpritePosition(GraphicSprite sprite, Point2D.Double pos, Units units) {
   if (sprite.isAttachedToNode()) return getSpritePositionNode(sprite, pos, units);
   else if (sprite.isAttachedToEdge()) return getSpritePositionEdge(sprite, pos, units);
   else return getSpritePositionFree(sprite, pos, units);
 }