private void init(KeyListenScene pBaseScene) {
    // 共通ウィンドウを作成
    CommonWindowRectangle comonWindowRectangle =
        new CommonWindowRectangle(
            0,
            0,
            pBaseScene.getWindowWidth(),
            pBaseScene.getWindowHeight(),
            Color.BLACK,
            0.8f,
            pBaseScene);
    attachChild(comonWindowRectangle);
    // タイトル
    float titleY = 12;
    Font titleFont = pBaseScene.createFont(Typeface.DEFAULT_BOLD, 30, Color.WHITE);
    Text titleText =
        new Text(
            10,
            10,
            titleFont,
            "〜 経験値振り分け 〜",
            pBaseScene.getBaseActivity().getVertexBufferObjectManager());
    pBaseScene.placeToCenterX(titleText, titleY);
    attachChild(titleText);

    float titleLineY = titleText.getY() + titleText.getHeight() + 4;

    Line line =
        new Line(
            10,
            titleLineY,
            pBaseScene.getWindowWidth() - 16,
            titleLineY,
            pBaseScene.getBaseActivity().getVertexBufferObjectManager());
    line.setLineWidth(1);
    line.setColor(Color.WHITE);
    line.setAlpha(1.0f);
    attachChild(line);

    TextLogic textLogic = new TextLogic();
    Font defaultFont = pBaseScene.createFont(Typeface.SANS_SERIF, 16, Color.WHITE);
    Font paramFont = pBaseScene.createFont(Typeface.DEFAULT, 16, Color.YELLOW);
    // Font upParamFont = pBaseScene.createFont(Typeface.DEFAULT, 16, Color.BLUE);
    // Expの表示
    float expY = titleLineY + 4;
    Rectangle totalExpTextRect =
        textLogic.createTextRectangle(
            "所持経験値:",
            defaultFont,
            "100 Exp",
            paramFont,
            pBaseScene.getBaseActivity().getVertexBufferObjectManager());
    attachChild(totalExpTextRect);

    Rectangle afterExpTextRect =
        textLogic.createTextRectangle(
            "振り分け後経験値:",
            defaultFont,
            "0 Exp",
            paramFont,
            pBaseScene.getBaseActivity().getVertexBufferObjectManager());
    attachChild(afterExpTextRect);

    totalExpTextRect.setPosition(
        pBaseScene.getWindowWidth() / 2
            - (totalExpTextRect.getX()
                    + totalExpTextRect.getWidth()
                    + 50
                    + afterExpTextRect.getWidth())
                / 2,
        expY);

    afterExpTextRect.setPosition(
        totalExpTextRect.getX() + totalExpTextRect.getWidth() + 50, totalExpTextRect.getY());

    float expLineY = totalExpTextRect.getY() + totalExpTextRect.getHeight() + 4;
    Line expLine =
        new Line(
            10,
            expLineY,
            pBaseScene.getWindowWidth() - 16,
            expLineY,
            pBaseScene.getBaseActivity().getVertexBufferObjectManager());
    expLine.setLineWidth(1);
    expLine.setColor(Color.WHITE);
    expLine.setAlpha(1.0f);
    attachChild(expLine);

    // プレイヤー情報
    float playerX = 12;
    float playerY = expLineY + 12;

    ActorPlayerLogic actorPlayerLogic = new ActorPlayerLogic();
    ActorPlayerDto actorPlayerDto = actorPlayerLogic.createActorPlayerDto(pBaseScene, 1);

    PlayerStatusRectangle playerStatusRectangle =
        new PlayerStatusRectangle(
            pBaseScene,
            defaultFont,
            actorPlayerDto,
            ActorSpriteUtil.getFaceFileName(actorPlayerDto.getImageResId()),
            playerX,
            playerY);
    playerStatusRectangle.show(PlayerStatusRectangleType.MINI_STATUS);
    attachChild(playerStatusRectangle);
  }