Exemplo n.º 1
0
  @Override
  public void OnPlayerDamage(IPlayer player, RunsafeEntityDamageEvent event) {
    List<Hook> hooks = HookHandler.getHooks(HookType.PLAYER_DAMAGE);

    if (hooks != null) {
      IWorld damageWorld = player.getWorld();

      LuaString playerName = LuaValue.valueOf(player.getName());
      LuaString damageCause = LuaValue.valueOf(event.getCause().name());
      LuaValue damage = LuaValue.valueOf(event.getDamage());

      for (Hook hook : hooks) {
        IWorld world = hook.getWorld();
        if (world == null || !world.isWorld(damageWorld)) return;

        LuaTable table = new LuaTable();
        table.set("player", playerName);
        table.set("playerHealth", player.getHealth());
        table.set("playerMaxHealth", player.getMaxHealth());
        table.set("damage", damage);
        table.set("cause", damageCause);

        hook.execute(table);
      }
    }
  }
Exemplo n.º 2
0
  private void handleItemHook(Hook hook, IPlayer player, RunsafeMeta item) {
    IWorld hookWorld = hook.getWorld();
    if (hookWorld.isWorld(player.getWorld())) {
      LuaTable table = new LuaTable();
      table.set("player", player.getName());
      table.set("itemID", item.getItemId());
      table.set("itemName", item.hasDisplayName() ? item.getDisplayName() : item.getNormalName());

      hook.execute(table);
    }
  }
Exemplo n.º 3
0
  @Override
  public void OnPlayerChatEvent(RunsafePlayerChatEvent event) {
    List<Hook> hooks = HookHandler.getHooks(HookType.CHAT_MESSAGE);

    if (hooks != null) {
      IPlayer player = event.getPlayer();
      IWorld playerWorld = player.getWorld();

      if (playerWorld == null) return;

      for (Hook hook : hooks) {
        if (hook.getWorld().isWorld(player.getWorld())) {
          LuaTable table = new LuaTable();
          table.set("player", LuaValue.valueOf(player.getName()));
          table.set("message", LuaValue.valueOf(event.getMessage()));

          hook.execute(table);
        }
      }
    }
  }
Exemplo n.º 4
0
  @Override
  public void OnPlayerDeathEvent(RunsafePlayerDeathEvent event) {
    List<Hook> hooks = HookHandler.getHooks(HookType.PLAYER_DEATH);

    if (hooks != null) {
      IPlayer player = event.getEntity();

      for (Hook hook : hooks) {
        IWorld hookWorld = hook.getWorld();
        if (hookWorld.isWorld(player.getWorld())) {
          LuaTable table = new LuaTable();
          table.set("player", LuaValue.valueOf(player.getName()));

          hook.execute(table);
        }
      }
    }
  }